All Spells In Blade and Sorcery: Nomad and How To Use Them
Blade and Sorcery: Nomad wouldn’t be half of the great game that it is without it’s amazing spell casting system. It’s at least half of the name after all. So if you’re wondering what spells and magic is available to you in Blade and Sorcery, read on to find all of the spells in Blade and Sorcery: Nomad, and how to use them.
Oh, and if you’re playing Blade & Sorcery on PCVR don’t worry, the Blade and Sorcery spells are all the same as on the Nomad Quest 2 version.
Blade and Sorcery: Nomad wouldn’t be half of the great game that it is without its amazing spell casting system. It’s at least half of the name after all. So if you’re wondering what spells and magic is available to you in Blade and Sorcery, read on to find all of the spells in Blade and Sorcery: Nomad, and how to use them.
Oh, and if you’re playing Blade & Sorcery on PCVR this guide will be a little out of date, but it will be updated when the Quest version catches up to PCVR version 1.0, which added the Crystal Hunt game mode.
How To Use Spells in Blade & Sorcery
To use Blade & Sorcery: Nomad spells, hold the “A” key on one of your controllers when you aren’t holding anything in that hand. You’ll see a magical looking circle appear around your hand with three smaller circles forming a triangle around it. Move your hand over one of these circles and release the “A” key to select that type of magic.
To now use that magic spell, hit the trigger button on that hand, and a ball with your chosen magic will appear in it. Keep in mind that you can select different types of magic with each hand, or the same with both.
You can do a lot with this ball of magic, depending on what type you selected. You can also combine a spell with both hands by holding a magical ball in either hand together to create an impressive effect. Spells can be combined with weapons to give them magical effects by holding the magic ball over the head of the weapon.. Spells can also be combined with magical staves by holding the ball over the crystal at the top of the staff, and then you can then use that spell by pressing the “A” key with whichever hand is holding that staff.
You can also smash either the head of the staff or the bottom of the staff into the ground to do a really impressive area of effect attack.
Each type of spell does different things with each of these actions, and we’ll go over the three types of spells and what they do here. Also keep in mind that weapons and staves run out of magical energy after you use them, so you’ll have to recharge them with the spell again. You can tell when this happens when the glow of the magic fades from the item.
One last thing though, you can’t use spells as much as you want. You only have a certain amount of mana, which will get used up the more you use magic. Don’t worry though, mana will regenerate on its own pretty quickly. You can check how much mana you have by turning your wrist inwards towards your face. It’s the blue part of the circle, and your health is the red part of the circle.
Gravity
Gravity is definitely the most unique type of magic in Blade and Sorcery: Nomad. Unlike Fire and Lightning gravity magic can be used even without forming a ball of magic with the trigger button. A hand with the Gravity spell selected can be used to pick up an enemy by a limb or the neck from afar. All you need to do is point your hand and wait for the grabbing symbol to appear over the body part, just like you would see when picking up an item in Blade and Sorcery.
Then hold the grip, just like when picking up an item from afar, and you can pick up another person from far away. You can also blast somebody away from you with pure force by holding the gravity ball in your hand and ramming your hand towards an enemy that’s close to you. The force of the gravity spell will push them away.
Gravity also has a fantastic two handed ability. By holding two balls of Gravity magic together, letting it charge for a bit, and then pulling your hands apart you can create a bubble of purple gravity magic that makes every enemy inside of it weightless and float in the air.
Gravity applied to weapons is a little underwhelming though, it just makes them float. Hitting something with the weapon will apply the gravity effect to it as well, making the object or person lighter.
Gravity combines great with a staff though. A staff with gravity on it can grab items extremely quickly from great distances, much faster than you can with your hands, and then you can throw these things at high speeds too.
Finally when you smash a Gravity staff into the ground it will create a wave of force that will push all nearby enemies away from you. Really cool.
Lightning
The lightning spell puts the power of electricity at your fingertips. It’s very good for not only damaging, but stunning and debilitating enemies. If you form a ball of lighting in your hand and point it at an enemy it will damage and make them stand in place while being electrocuted if it touches their skin or conductive armor like plate. Though be careful that the lighting doesn’t just latch on to their weapon, which will cause it to become electrified (more on that later).
Combining two balls of lighting and pulling your hands apart is even more impressive. A ball of lighting will float in front of you for several seconds, and follows you wherever you look. A massive blast of electricity will shoot out of it and demolish anything in its path.
Applying lightning to a weapon is very effective as well, and if it hits an unarmored part of an enemy it will cause them to be stunned for a few moments and deal a little extra damage. Great for crowd control.
Staves also work well with lightning. A lightning staff can shoot a little bit of lightning out of the top of it when you tell it to shoot using “A”, and it is surprisingly effective at limb removal.
Smashing a lightning staff into the ground causes a massive shockwave of electricity all around you, and will damage and electrocute all enemies around you.
Fire
Fire magic makes up the most directly damage dealing Blade and Sorcery spells of them all. Though they don’t offer as much utility or crowd control as the others, fire spells are great damage dealers at range. For instance, using a ball of fire with a single hand will cause a little fireball to jump forward out of your palm. You can even direct it in flight by moving the hand that fired it. Hitting an enemy with this fireball will knock them back and deal significant damage.
Combining two balls of fire with both hands is even more impressive. After the big ball of fire forms in your hands, push both of them forward at the same time to shoot out a massive fireball that explodes to deal a ton of damage. It even causes enemies to fly away with a lot of force in a hilarious way.
Fire is great when applied to weapons too. A weapon heated up with the Blade and Sorcery: Nomad fire spell will pierce armor easily, even the plate armor that soldiers wear, and deal more damage to your target overall.
Combining fire with a staff is great too. A fire staff can fling balls of fire by pressing the “A” key and swinging it.
Weirdly enough the Blade and Sorcery fire spell attack that you cause by smashing the staff into the ground is a little underwhelming. A bit of lava will appear where you smash it. Instead of a wave of fire appearing or something, enemies near it will just be a little hurt and sometimes knocked back.
Well that’s it for fire magic, as well as all of the Blade and Sorcery spells out there. Blade and Sorcery: Nomad spells are a ton of fun and very effective when used properly. So enjoy! Oh, and you can also slow down time by pressing the “B” button, and that seems pretty magical too. Happy fighting!
The Walking Dead Saints and Sinners Walkthrough and Guide - Part 11 - The Reserve and the Ending
Stuck in The Walking Dead Saints and Sinners? Wondering where to go next? Maybe you just like to see what is in store for you before you get there, or want to look back and see if you missed anything in The Walking Dead: Saints & Sinners. Well don’t worry we’ve got you covered with this complete walkthrough. This is the eleventh part, where you uncover The Reserve and the ending of The Walking Dead: Saints and Sinners - Chapter 1.
Stuck in The Walking Dead Saints and Sinners? Wondering where to go next? Maybe you just like to see what is in store for you before you get there, or want to look back and see if you missed anything in The Walking Dead: Saints & Sinners. Well don’t worry we’ve got you covered with this complete walkthrough. This is the eleventh part, where you uncover The Reserve and the ending of The Walking Dead: Saints and Sinners - Chapter 1.
This article will detail how to progress through the main story missions as quickly as possible, with a couple of guiding tips thrown in here and there to make your adventure smoother. Only those recipes that are convenient to get when doing a task for the first time are included. For a full list of all recipes in The Walking Dead: Saints & Sinners, check out our recipe guide article. Spoilers will be as light as possible, but there will be story spoilers by necessity in this walkthrough, but there won’t be any explanation of what is going on in the story beyond what is necessary to make the walkthrough make sense.
All Walkthrough Parts:
The Walking Dead Saints and Sinners Walkthrough and Guide - Part 1 - The Graveyard
The Walking Dead Saints and Sinners Walkthrough and Guide - Part 2 - The Shallows
The Walking Dead Saints and Sinners Walkthrough and Guide - Part 3 - Via Corolla
The Walking Dead Saints and Sinners Walkthrough and Guide - Part 7 - Old Town and Another Stash
The Walking Dead Saints and Sinners Walkthrough and Guide - Part 8 - Rampart
The Walking Dead Saints and Sinners Walkthrough and Guide - Part 9 - The Shallows Again
The Walking Dead Saints and Sinners Walkthrough and Guide - Part 10 - Bastion and The Reserve Key
The Walking Dead Saints and Sinners Walkthrough and Guide - Part 11 - The Reserve and the Ending
Installing the Final Pump Regulator
You’ve got the Reserve Key and the final pump part. All that’s left to do is enter The Reserve and experience the ending of The Walking Dead: Saints and Sinners - Chapter 1. If you just came back from Bastion and haven’t gone to sleep yet then you can immediately start the end of the game by talking to Casey on the radio. There will be a text prompt telling you that you can’t go back after starting, just tell Casey you’re ready to begin.
If you want to spend a few more days scavenging New Orleans before tackling The Reserve, go ahead, but you’ll probably be fine with what you have if you’ve always kept your backpack full when coming back to the Resting Place. Just know that you can’t start the ending of The Walking Dead: Saints and Sinners - Chapter 1 during the day, you have to start it at night after completing a day.
Before you talk to Casey it’s best to be completely ready to begin with. Your choices earlier in Bastion will come up. If you chose to help JB then make sure to be heavily armed. If you chose to help Georgia and The Tower, then you’ll have a much easier time.
Even if you helped JB and snubbed the Tower you should be fine with a single two handed weapon if it’s in good condition. A bandage is also recommended. Either way you’ll want to leave some slots open for what you find in the reserve, so don’t fill up all of your two handed backpack slots with things you aren’t willing to throw away for something better. Stat boosting food may also be helpful, and it’s the finale of the game, why not?
Anyway when you’re ready to go talk to Casey so that you can set up the final pump regulator.
Now that the pump part is ready for installation head over to the catacombs. You’ll see that the door to the church is closed. Keep going and go up the ramp to the area with the jazz men statues and concrete building where you originally got the key for the area with May’s coffin all the way back in the start of the game.
You’ll notice that there’s a blinking red light inside of the building. We’ll get to that in a second, for now let’s unlock the safe with the code you got from the house with the car crashed into it in Bastion. It’s right beside the truck on the other side of the fence from where you enter the area, across from the jazz men statues.
Open it and inside is the exploding arrows recipe.
With a new recipe in hand head back to the concrete building with the flashing light inside. You can now open the door with the “Waterfall Key” you got from May. Inside is the final pump! Stick the part in like before and the light will shine green. Congratulations, all of the Reserve pumps are now fixed! You can head back to the bus now.
Once you’re back, make sure you’re really super ready to start this, it’s your last chance to equip yourself before the action starts. Talk to Casey on the radio. He will be understandably overjoyed. Though when he actually starts the pumps you’ll see something new in the distance. Serious ending spoilers ahead.
The Church is lit up… and this also reveals that The Reserve has been in the church this whole time! The Reclaimed and The Tower will descend upon it in no time flat. Also Casey still can’t get out of the bunker. You’ll have to go over there yourself and get inside. When you’re done talking to Casey go back to the catacombs and take the right to head to the churchyard.
A quick sidenote: If you haven’t played through the final yet then stop reading and play through it once yourself. You owe it to yourself to witness the ending of The Walking Dead: Saints and Sinners - Chapter 1 without knowing what is coming.
Don’t worry if you don’t make all of the right decisions. The game will create a save right here when you emerge from the catacombs to the churchyard. If you play through the ending and want to make different choices you can always reload your save here.
Anyway after you emerge from the catacombs you’ll see a bunch of dead bodies all around you. One in particular has a picture next to her, drawn in a very familiar style.
You’ll hear weeping and sniffling coming from the shed right in front of where you come in from the catacombs. Go inside and you’ll find a woman on the floor. Talk to her and find out what happened here.
Kill the woman or leave her, either way doesn’t matter. When you leave the shed one of the corpses will now be alive as a walker. Even if you try to run away they’ll follow you and will likely be killed anyway.
That’s because when you walk over to the street, you’ll see Tower grunts running past you towards the church. Now if you sided with The Tower and killed JB at Bastion, this is no problem at all. You can just walk right past them. They’ll do nothing but throw a few snide remarks your way unless you antagonize them.
If you sided with JB and killed Georgia, or killed both of them, then you’ll have to fight your way through a bunch of Tower grunts as you advance up the street towards the church. Hopefully you’ve got something powerful like the Nova 1014. The Tower soldiers will be armed and armored to the teeth.
Once you get to the churchyard you’ll see a burning car, and some explosions will greet your entrance. Tower soldiers will come from your left and right periodically. They’ll advance towards the church and fight the Reclaimed soldiers that are spread out around the front of the building.
If you sided with JB earlier then the Reclaimed soldiers will let you pass inside. If JB never made it out of Bastion alive then you’ll have to fight your way through them. Still, it’s very easy to sprint past most of them while they fight the Tower soldiers and make a beeline for the open gate on the left side of the church. There might be a Reclaimed soldier or two in front of the gate, but if you make short work of them you can run right through. Don’t try clearing the area, enemies will spawn infinitely.
Just like in Bastion, siding with the Tower is the easier and less combat focused option here. If you can just walk past the Tower soldiers you’ll only need to run past or shoot one or two Reclaimed grunts to make it through the gate. Either way the battle looks and sounds very epic. Once you’re through the gate climb up the ladder propped up on the side of the old police van blocking your way.
When you drop down on the other side of the van the sounds of gunfire will subside and you’ll hear shouts of victory. The battle between the Reclaimed and the Tower has ended. Continue on, there’s a couple of bandages and a Nutri Stew on a picnic table in the center of this area. At the end of it you’ll see an open window on the side of the church and a drain pipe leading up to it. You can climb that drain pipe and get into the church.
Once you’re inside the attic of the church, you’ll hear Casey’s voice below you. Keep heading forward by ducking underneath the ceiling beams, and turn right to see a hole in the floor. Jump down the hole.
There’ll be a brief load when you hit the ground, so don’t worry if your game seems to stutter. You’ll see a door with a red light next to it. You can’t go there yet, instead go the other way down the hallway towards Casey’s voice. You’ll find that the origin of his voice is another piece of pump machinery, the flood control panel.
You can talk to Casey through the control panel like the radio back in your bus. He’ll tell you that the only way to save him is to redirect the flood flow to the armory. After you talk to Casey you can redirect the flow to either the Comms Room, Armory, or both. To do so get the code that JB gave you in bastion from your journal by going to the Notes tab on the far right, then select the Reserve button on the top left and then selecting Reserve Flood Code from the list.
Once you punch the code into the keypad use the lever on the right to make your choice, and then turn the wheel on your left towards the right.
As for your choices, this is a big one. Casey is right, redirecting the flow towards the Armory will destroy the bounty that you’ve hunted The Reserve to collect, but what he doesn’t tell you is that there is still some stuff in the Comm room. Two Custom Nova 1014 Shotguns, a Custom Hunting Rifle, and two FS92M 9MM Pistols all in perfect condition. There’s also some various odds and ends like a little food and some books and junk that you can scrap.
Flooding the Comms Room will indeed kill Casey, and he will scream at you over the radio if you do so. For doing this though, you’ll have access to the Armory. While you won’t get any of the things in the Comms Room, you won’t need them, because the Armory is packed.
Inside are 3 Custom AR-416 Rifles in perfect condition There are also more FS92M pistols, a ton of materials in the form of Boxes of Loot, and even Dragon Bars on the shelves. Even if you brought nothing you won’t have the backpack space to fit it all. Most importantly there is also the recipe for the AR-416 Rifle, and the recipe for the 5.56mm ammunition that it uses.
Before you make your decision, keep in mind that both of the AR-416 recipes can be found later in the Aftershocks DLC or Chapter 2: Retribution. You can find them on the bodies of enemy soldiers. They drop randomly, but you’ll get them eventually when playing through either follow up experience.
You can also flood both of these places as Jean Baptiste suggested, and get nothing. If you really want stuff, you’ll still be getting a lot of it in the Aftershocks DLC, though the massive amount of equipment in the Armory is definitely helpful, most of all the recipes inside.
Once you make your decision the door with the red light beside it back where you fell through the ceiling is now open, head on through. You’ll find yourself in a kitchen littered with corpses. Across the table in front of you is a door blocked with boards. If you don’t have a weapon on you can use the axe propped up on the wall to smash the boards down.
While you’re doing this the bell on the top of the church will ring once. You’ll hear the people outside chattering about it. Once you’re past the boards go down the hallway, and emerge in the heart of the church. At the other end of the room is the rope that, if pulled, rings the church bell, and either one or two figures will be standing near it.
Walk across the church towards them. May will yell something about not taking a step closer, but you can stand as close to her as you like and she won’t react differently. She’s got her hands on a rope, and if she pulls that rope the massive bell above you will ring and attract a horde of walkers. If you didn’t flood the Comm Room and spared Casey then he will also be there.
Here is your second choice. Most likely either Casey Or May will end up dead. There is no talking May out of her grief. She will ring the bell no matter what you say. The only way to prevent her from doing this is by shooting her to death. If Casey is alive, then he won’t allow May to commit an atrocity. If you don’t shoot May then he will. Strangely enough, if Casey does shoot May he seems to find it cathartic.
Of course if Casey never made it out of the Reserve then he won’t be there to intervene, and even if he did you can always shoot him before he shoots May, though in that case you might as well have flooded the Comm Room.
If you are alone with May then she will say the same things, and still ring the bell unless you kill her. If this happens she will collapse on the floor and you’ll hear the people outside being slaughtered by the hordes of the undead. Blood will seep through the front door.
You can also ring the bell yourself, even after shooting May. Ringing the bell more than once won’t do anything.
Thanks to commenter Kevin on this article we now also know that there is a somewhat secret ending here where both May and Casey survive. To do this immediately run up to May as you enter the church and get really close to her so she freaks out and starts ringing the bells, or ring the bell yourself while standing between her and Casey.
Both her and Casey will silently drop to the floor, defeated, as the walkers descend on the people outside of the church. Neither will say anything, so this isn’t the most satisfying ending, but neither of them will perish either.
When May and Casey’s fates are decided you can now enter the bunker and take whatever you want from the room that you chose not to flood, or just walk straight through the bunker if you flooded both of them.
At the end of the straight hallway is this open door, to your right and left will be some walkers on the other side of some bars, they can’t get through and attack you, so don’t worry. Climb up the ladder in the room at the end of the hall and then head through the final door to find yourself back outside. There’s a boat at a little pier in front of you, step on it and sail away.
After you sail away the credits will play. You can hit A to skip them, but please do take a moment to at least think of all the people who worked on this game and all of the effort they put into it. The Walking Dead: Saints and Sinners was an early example of the great potential of Virtual Reality gaming, and we as VR gamers owe these people some gratitude.
When the credits are over, the time will skip to one week in the future. Now that you’ve finally found The Reserve, it’s time for the Aftershocks DLC, which you can find a walkthrough for on this site as well.
For now, congratulations on finishing The Walking Dead: Saints and Sinners - Chapter 1!
5 Best VR Sword Fighting Games on the Oculus Quest 2
Want to get into an epic sword fight in VR? Well we’ve got you covered with the 5 Best VR Sword Fighting Games on the Oculus Quest 2. If you’ve ever dreamed of an intense battle of speed and skill with an awesome sword then here are the 5 best Virtual Reality games to experience that on the Oculus Quest 2.
Want to get into an epic sword fight in VR? Well we’ve got you covered with the 5 Best VR Sword Fighting Games on the Oculus Quest 2. If you’ve ever dreamed of an intense battle of speed and skill with an awesome sword then here are the 5 best Virtual Reality games to experience that on the Oculus Quest 2.
Broken Edge
Broken Edge is definitely a Sword Fighting VR game for the competitively minded. Instead of fighting against AI opponents like you’ll find in most VR Sword Fighting Games, Broken Edge pits you in a One on One PvP Duel against another actual player.
It’s a ton of fun, and kind of feels like fencing in real life. You’ll have a ton of characters with different weapons and secondary items in Broken Edge, like the Knight with a broadsword and shield, or the Duelist with a rapier and dagger, or even the Barbarian with a massive sword. With so many different swords and characters to fight with and against you’ll be able to fight in the way that fits your style.
Broken Edge is a tense PvP VR Sword Fighting experience that will test your patience and reflexes. If you’re interested in having a sword fight against another player, then there is no Sword Fighting VR Game on the Oculus Quest 2 that can be more recommended.
Until You Fall
Until You Fall is an action fantasy roguelike set in an ancient kingdom overcome by a strange crystalline evil that turned your once proud people into monstrous versions of themselves. You, as the kingdom’s last defender, must fight your way through it to defeat the evil that has infested your home. You’ll fight a variety of enemies with different attacks that you must parry or dodge. To do this you’ll also have a bunch of weapons to choose from like Swords, knives, axes, and even fists.
Since Until You Fall is a roguelite, you need to fight your way to the end without falling yourself, and pulling that off is the great hook of the game. Hit certain milestones to get more options for your arsenal, and further upgrade your weapons with better stats using points that you get each time you fail. The progression is very solid for a roguelike, and keeps you coming back for another upgrade to your favorite weapon.
Until You Fall’s greatest strength other than it’s progression is its use of both of your hands in its action combat, and it’s way of encouraging you to move. Some even say that Until You Fall is a workout. Whether it is or not it is very strategic, and requires good reflexes. Mix and match the weapons you take in either hand. Some are slower, some are faster, and see which special abilities combine for the greatest effect. Until You Fall gives you some opportunities to plan and think about your character build, while also having loads of quick action.
Blade and Sorcery: Nomad
Out of every game on this list, you’ve probably heard of Blade and Sorcery: Nomad. It has all the great tiktoks and youtube videos, second in infamy there only maybe to Bonelab. Why? Because Blade and Sorcery (and by extension it’s Quest 2 counterpart, Blade and and Sorcery: Nomad). Is supremely moddable with everything from Halo guns to Star Wars lightsabers. This game is the most well recognized VR Sword Fighting game, but it can also be much more if you want it to be.
It’s also a ton of fun without mods. There is a large variety of medieval weaponry to choose, from bows to massive two handed swords, to glorified hunks of metal on a stick. The opponents you face are very well animated, attack, and respond dynamically. The Sword Fighting in this Virtual Reality game is visceral and varied. It’s consistent fun that will keep you coming back for another bout.
Oh, and as the name also implies, you get magic. Throw fireballs, or send lighting from your hands, or dangle someone upside down off of a cliff with a gravity spell. There’s a ton of sandbox fun to be had, and promises of an RPG mode somewhere down the line.
Swordsman VR
Like the idea of Blade and Sorcery, but like the “Blade” part more than the “Sorcery” part? Well then Swordsman is probably your go to Meta Quest 2 Sword Fighting game.
The goal of Swordsman is to be the best sword fighting game for Virtual Reality, and they’ve done quite a lot to try to earn that reputation. With an RPG progression system and a ton of enemies to face, Swordsman certainly isn’t strained for content, and these enemies are much tougher than you might be accustomed to.
Each is heavily armored, and parries and ripostes your attacks with precise moves and timing, more precise than any other sword fighting game available. If you want an intricate fencing experiences, where every move counts and mistakes are punished immediately, then Swordsman is your game. Master opponents from Vikings to Samurai and everything in between. It’s tough, but it’s so satisfying to land that perfect counter on your enemy’s exposed elbow.
Battle Talent
Battle Talent used to be free, but is now a game you need to pay for, though it is fantastic as we’ve mentioned before. It is also the most High Fantasy, with all sorts of goblins, elves, and skeletons for you to fight with a variety of weapons and spells. There’s a spear that spits lightning and a literal gun. That’s not even counting the tons of weapons that can be modded in. Battle Talent is just as moddable as Blade and Sorcery.
There are a ton of swords and other weapons to choose from, and a ton of different enemies to fight from Skeletons to Goblins to Elves. If you want a VR Sword Fight with strong Fantasy elements and enemies then you’ll get that in Battle Talent VR.
Though besides being free, Battle Talent has a leg up on any other action game with it’s exciting maze mode. There aren’t exactly a lot of RPG elements to go with a lot of these fighting games, and so Battle Talent shines because of the many interesting character building choices you make in its mazes.
You start the maze with a single weapon and average stats, but over the course of the maze as you defeat enemies and bosses you build and enchant your arsenal to make it more powerful. You also get upgrades to your character like extra health or magical damage. Make a powerful mage, or a burly warrior, or anything in between.
There you have it, the 5 Best Sword Fighting VR Games on the Oculus Quest 2. Hope you get the chance to enjoy one of these great titles. They’re all a lot of fun.
The Walking Dead Saints and Sinners Walkthrough and Guide - Part 10 - Bastion and The Reserve Key
Stuck in The Walking Dead Saints and Sinners? Wondering where to go next? Maybe you just like to see what is in store for you before you get there, or want to look back and see if you missed anything in The Walking Dead: Saints & Sinners. Well don’t worry we’ve got you covered with this complete walkthrough. This is the tenth part, where you finally get the Reserve Key and go to Bastion to get the final pump part.
Stuck in The Walking Dead Saints and Sinners? Wondering where to go next? Maybe you just like to see what is in store for you before you get there, or want to look back and see if you missed anything in The Walking Dead: Saints & Sinners. Well don’t worry we’ve got you covered with this complete walkthrough. This is the tenth part, where you finally get the Reserve Key and go to Bastion to get the final pump part.
This article will detail how to progress through the main story missions as quickly as possible, with a couple of guiding tips thrown in here and there to make your adventure smoother. Only those recipes that are convenient to get when doing a task for the first time are included. For a full list of all recipes in The Walking Dead: Saints & Sinners, check out our recipe guide article. Spoilers will be as light as possible, but there will be story spoilers by necessity in this walkthrough, but there won’t be any explanation of what is going on in the story beyond what is necessary to make the walkthrough make sense.
All Walkthrough Parts:
The Walking Dead Saints and Sinners Walkthrough and Guide - Part 1 - The Graveyard
The Walking Dead Saints and Sinners Walkthrough and Guide - Part 2 - The Shallows
The Walking Dead Saints and Sinners Walkthrough and Guide - Part 3 - Via Corolla
The Walking Dead Saints and Sinners Walkthrough and Guide - Part 7 - Old Town and Another Stash
The Walking Dead Saints and Sinners Walkthrough and Guide - Part 8 - Rampart
The Walking Dead Saints and Sinners Walkthrough and Guide - Part 9 - The Shallows Again
The Walking Dead Saints and Sinners Walkthrough and Guide - Part 10 - Bastion and The Reserve Key
The Walking Dead Saints and Sinners Walkthrough and Guide - Part 11 - The Reserve and the Ending
The Resting Place/The Church
Welcome back to New Orleans in The Walking Dead: Saints and Sinner. Wake up and grab a melee weapon. When you walk outside of the bus you’ll see that May’s lantern is lit once again.
As always go over to the coffin, and inside is a note. Read it and you’ll find that May is waiting for you near the church in the same place she was before.
Walk over to the entrance to the old catacombs, deal with the zombie or two that spawn down there, and take the first right to go over to the church yard. After you exit the catacombs and take a right, you’ll see May across the street.
Talk to her and you’ll find out that she will give you the Reserve Key, and that it will show up the next time the lantern is lit. Congratulations! No more intelligence gathering for you. You can also kill May here if you’re angry at her for how many gunfights she put you through for a key, and still get that key off of her body. This isn’t recommended as it will cut out another interesting element of the story later.
Anyway head back to the bus the way you came, and talk to Casey on the radio. He’s heard where you can get the final pump controller. At a fortified apartment building called the Bastion.
Make sure you bring guns. The biggest guns you have, and probably a bandage just in case. Explosives are also great, like the nail bombs that you can craft at the survival bench. If you haven’t used the sticky bombs from the first stash then those will also do just fine. Depending on your choices there is a perfect chance to use those explosives to take out multiple enemies.
You won’t have to worry much about zombies for this mission. If you ever wanted the perfect time to run a pistol on each hip, this is it. Hopefully you’ve unlocked the powerful Nova 1014 shotgun. Or if you have a Worn AR-416 that you got off of a dead tower grunt, that will work too. Just make sure you have some ammunition for whatever you bring. No matter what you can’t go wrong with a double barrel or hunting rifle, whatever you prefer. Just make sure you’re ready to fight other people with guns.
Once you’re ready for a fight head over to Bastion.
Bastion
When you arrive in Bastion you’ll notice that it’s… quiet. Too quiet. There are no gunshots, no walker moans. Just silence. If you check your watch you’ll see that the usual circular timer that ticks down until the bells ring is no longer there. It’s just full green. That’s because there are no bells this time around. You can take as much time as you like.
As always take a peek at your map. You’ll see two enterable buildings marked with colors. A blue building and a yellow building.
The yellow building is the fortified apartment complex that is your target, and has the pump regulator inside. If you want to go straight there go ahead, and skip a little further in this walkthrough. Since there are no enemies and all the time in the world though, you might as well take a right out of your spawn and stroll down Walnut street until you see a building with a car crashed into it.
This is the building marked blue on your map. Go up the crashed car and take a right, you’ll see a path that leads around the back of the building, and a hole in the wall blocked by some boards. Use a heavy melee weapon like a cleaver, or a two handed firearm, to bash the boards down and head inside. After you walk out of the first room there will be a little side table on your left, and on it a piece of paper with a safe code.
Take it, you’ll be able to use it in the next walkthrough. Meanwhile feel free to loot the house, loot the streets, and do anything you like until you’re ready to get the pump. When you are, walk over to the yellow building on your map.
It’s large and lit up by a bunch of work lights left in the road. Still, nobody appears to be home. There will also be some good loot inside. Make sure to also check the garages on either side of the building as well. If you want to go straight for the pump then enter one of the doors that are on the lower side of the building relative to the map and walk up the stairs.
Either way if you go upstairs and wander around for a bit you’ll inevitably find an open door, and a figure sitting inside.
Make sure you’ve looted the area as much as you like before talking to him. After your chat with the leader of the Reclaimed, Jean Baptiste aka “JB”, you’ll have more important things on your mind than what junk you’re carrying.
Your chat with JB will be illuminating, and he will give you the codes that will active the Reserve’s flood control system, as well as the final pump controller and the dial for it. You can also, as always, just shoot him and take all of those things off of his body.
Whenever you’re done with JB, walk back down the stairs and you’ll see that the door across the room leading outside is open. Walk over and you’ll run into another of New Orleans’ notorious leaders, and a bunch of her soldiers.
Georgia offers you a deal. Go back inside and kill JB and she’ll forget all of her grunts you killed and stashes you stole. If you refuse this deal you can’t walk away peacefully. It’s either agree to kill JB, or fight Georgia and her soldiers right there.
Here are where the options really open up. If you agree to kill JB you can go back in and tell him you’ll kill him. He will accept this and just wait around for a bullet. He won’t even fire on you first. If you do this then Georgia will promise that her troops will not fight you during the upcoming battle for The Reserve. Then you can just walk past Georgia and her goons and go back to The Resting Place.
You can also warn JB, but instead of running he will charge out to fight Georgia and the Tower soldiers alongside her. Without help JB will certainly lose. If he does survive though he will thank you, and promises that Reclaimed troops will not fight you over The Reserve.
You can also kill both leaders, and neither side will avoid fighting you over The Reserve.
As far as getting that done, shooting JB is the easy way out of the situation. He won’t even fire first on you. Fighting Georgia is harder, especially if you’re trying to keep JB alive. If you warn JB and he starts to run outside, make sure you jump down the stairwell and make it out before he does, or he will quickly perish.
You can always fight her before warning JB, or while she is talking to you. You’ll notice that she has two soldiers standing very close by her. So the optimal way to start the fight is before you say something that causes them to attack. Use the explosives you hopefully brought, and throw it right beside Georgia. That should take out her and at least one of her soldiers.
Use that big gun you brought for the rest. If you take a lot of hits you can always duck back into the building to avoid death, though JB might still foolishly run outside and get killed while you’re bandaging.
A benefit of fighting Georgia is that her soldiers might drop guns, like Worn AR-416es, and the recipe for Sticky Bombs, or any other weapon recipes you might have missed so far. If JB lives he will thank you and run off. If he dies then you’ll have to fight the Reclaimed over The Reserve as well.
However the situation plays out, head back to the Resting Place. You’ve got the final pump regulator. The fight for The Reserve is about to begin.
The Resting Place
Home sweet home. Once you arrive you’ll see that the lantern over the coffin is lit once again. Go there and get a final picture and note from May, and most importantly the Waterfall Key, which you need to access The Reserve.
Once you’re done reading May’s note, go ahead and scrap all that loot you got. When you’re ready for the final battle of The Walking Dead: Saints and Sinners, go over to the radio and talk with Casey. It’s time to enter The Reserve.
Need a guide on what comes next? Want to find out what happens during the thrilling conclusion of The Walking Dead: Saints and Sinners? Then head over to Part 11.
VR Pokemon On The Oculus Quest 2 - PokeQuest VR Review
Want to combine your love of Pokémon with your love of VR? Well now you can experience Pokémon VR through PokeQuest VR, a VR Pokemon game that has been around for a while and somehow still hasn’t been taken down by Nintendo. The best part is that it’s free and fully compatible with the Oculus Quest 2. You can play VR Pokémon standalone by just sideloading PokeQuest VR via SideQuest. Oh, and even better, it’s multiplayer. So you can have Pokémon Battles with your friends or strangers too!
Want to combine your love of Pokémon with your love of VR? Well now you can experience Pokémon VR through PokeQuest VR, a VR Pokemon game that has been around for a while and somehow still hasn’t been taken down by Nintendo. The best part is that it’s free and fully compatible with the Oculus Quest 2. You can play VR Pokémon standalone by just sideloading PokeQuest VR via SideQuest. Oh, and even better, it’s multiplayer. So you can have Pokémon Battles with your friends or strangers too!
VR Pokemon Directly On Your Oculus Quest 2
Once you first load into the game (more on the installation and setup process later in this article if you’re interested) you’ll start the way all classic Pokémon adventures start, in your mom’s house in Pallet Town.
While your room isn’t exactly well furnished, what’s exciting about it is that it shows you what’s most exciting about Pokémon VR in PokeQuest VR, that the top down view of the Pokémon games is now translated to a 3D VR environment. That being said, all of the very low resolution and blocky textures of the old Pokémon games don’t exactly translate into a beautiful VR experience. Also the ceilings and exits are usually represented as just black voids.
After you walk into the stairs that lead into inky blackness, you’ll arrive on the main floor of your house. There’s your mom with a cup of coffee. You’ll see that the NPCs of Pokémon are also translated into VR as 2D sprites. Whether or not you like 2D sprites laid over a 3D environment is a personal preference. Games like Stones of Harlanth and Shock Troops have shown that a lot of people like the sprite look in VR.
Still, just like in Pokémon, here in VR Pokémon you can talk and interact with NPCs and they’ll give you all the usual advice about the game. Here your mom says to get over to Professor Oak’s Lab. You know what that means, it’s time to get your first Pokémon!
Walking into the black void that takes up a wall of the house brings you outside, and the real majesty of the game is shown once you’re out of a building. Since PokeQuest VR is a VR Pokémon MMO, it has a day night cycle. Here you can see from the expansive sky that it is night time, and even in the low light it is incredible to see the iconic Pallet Town from the original Pokémon games in VR.
Walking around the buildings and talking to people is, even though everything is blocky and lacking detail, incredible. To have the 2D Pokémon buidlings and people laid out in this 3D Virtual Reality world makes it feel so much real, even without realistic graphics. The difference may be mostly cosmetic, but it is still wild to see the difference of viewing the world of Pokémon from the ground in VR.
Anyway, Professor Oak is waiting.
He lets you choose between the original three starting Pokémon, Charmander, Bulbasaur, and Squirtle. Whichever one you pick will even follow you around, and you can interact with them and get their reaction. So classic.
After picking one, there’s no fight with your rival Gary. You’re free to go and explore through the tall grass and experience your first VR Pokémon battles against wild Pokémon.
VR Pokemon Combat and VR Pokemon Battles
If you’re hoping to see your Pokémon battle as 3D characters or sprites in a VR environment, then you’ll unfortunately be disappointed. The same love that was given to making the exploration of the Pokémon overworld a VR experience was not given to the actual Pokemon VR battles.
The battles look just the same as they do on a Gameboy except it’s a 2D overlay on your VR headset. You make your battling decisions with a little menu over your left hand. The attacks don’t even have animations, just little text prompts that say which Pokémon is doing what, and then the health bars change. This is what is currently most disappointing about PokeQuest VR.
Walking around the world of Pokémon VR is awesome, but the heart of Pokémon games is in the battles. If the majesty of VR isn’t brought to the Pokémon battles, then most of the game falls flat as a VR experience. The fact that PokeQuest VR is multiplayer is cool, and it does give you a Pokémon battling experience that you could have on a flat screen, but it doesn’t give a full VR Pokemon battle experience.
Still, the game is in Beta and not fully released, so hopefully the devs have plans to make the combat better. If you’re looking for a Multiplayer way to play Pokemon with your friends and explore Pokemon VR together, then maybe this can still be for you. You can still battle others, and all of the Multiplayer elements you might want are there. Seeing the world of Pokemon in VR is still great, but it’s not all there quite yet.
VR Pokemon Setup
Installing PokeQuest VR is pretty straightforward, and is the same as any other game on SideQuest. In case you’re not familiar, you can install the SideQuest app on your PC and connect your Oculus Quest 2 to it with a Link Cable. You don’t have to get an official link cable, there’s plenty of cheaper ones on amazon. When your PC is connected you can install games, a lot of which are free like PokeQuest VR on your PC with the click of a button and a short wait. For more information on using SideQuest check out the how-to on their website here.
Once you’ve installed PokeQuest VR you can find it in the “Unknown Sources” section of your Quest 2 library. A lot of sideloaded games end up there.
Launch it, and you’ll end up on a login screen. Register an account, it’s free, and make sure to save your password so that you can log in easily the next time. Unless you’ve got an actual bluetooth keyboard to go with your Quest 2, it takes a long type to type with just your touch controllers.
Once you log in you’ll create a character that you can customize however you like, and give them a name. Keep in mind that however this character looks is how other players will see you ingame.
Once you’ve logged in on your new character you’ll start where the original Pokemon games start, Pallet Town! Go to the Lab and talk to Professor Oak to begin your VR Pokemon adventure!
Well that’s the best VR Pokemon game out there, PokeQuest VR. It might not be everything you want in a Pokémon VR game, but it is Pokémon and it is in VR.

