How To Use UEVR To Play Unreal Engine Games in Virtual Reality
UEVR is a fantastic new mod from the talented Flatscreen to Virtual Reality modder praydog.
UEVR allows you to “inject” 6DOF (six degrees of freedom) VR controls and head tracking into practically any game made with Unreal Engine, a game engine used to make many indie and AAA titles.
So if you want to get access to a whole new suite of VR games using the UEVR mod, then you’ve come to the right place. Here I’ll show you how to use the UEVR mod to play Unreal Engine games in VR. Here’s how to play Unreal Engine games in Virtual Reality with UEVR.
UEVR is a fantastic new mod from the talented Flatscreen to Virtual Reality modder praydog.
They have made many VR mods over the years such as the popular REFramework that allows some Resident Evil games such as Resident Evil 8 to be played comfortably on PCVR.
Though it is praydog’s most recent flatscreen to Virtual Reality mod that has taken the VR community by storm, the UEVR injector mod.
UEVR allows you to “inject” 6DOF (six degrees of freedom) VR controls and head tracking into practically any game made with Unreal Engine, a game engine used to make many indie and AAA titles.
Using UEVR allows you to use your VR headset to experience full 360 degree immersion in Virtual Reality in a huge new catalog of games that were previously only available to play traditionally on a monitor. Though unfortunately older Unreal Engine games still won’t work, the mod will only work with games using Unreal Engine 4 or later versions.
Of course to use this fantastic mod you’ll need to be able to connect your headset to a PC to run PCVR games, which is completely possible even if you’re using an Oculus Quest 3 or Oculus Quest 2 device.
So if you want to get access to a whole new suite of VR games using the UEVR mod, then you’ve come to the right place. Here I’ll show you how to use the UEVR mod to play Unreal Engine games in VR. Here’s how to play Unreal Engine games in Virtual Reality with UEVR.
Download UEVR
First things first, to use UEVR you’re going to need to download it.
This is easy, just head over to the UEVR github page and click on the latest release in the “Releases” section on the right.
Go to the Releases section to download UEVR
There should be a link at the top of the page for the release, right next to “Just looking for the download? Here:”. Click that link and a UEVR.zip file will be downloaded to your computer’s downloads folder.
Go to your Downloads folder, or whichever folder you have configured your browser to download files to, and find the UEVR.zip folder you just downloaded. All you’ve got to do is uncompress the .zip file into a regular folder by right clicking on it and selecting “Extract All…” and confirming the name of the folder to extract to. Leave it at the default name “UEVR” to avoid confusion.
Run A Game In UEVR
Now you’ve got a folder named UEVR, and inside it is an application called “UEVRInjector”. That’s what you’ll be running to play Unreal Engine games in VR.
Run UEVRInjector.exe as an administrator by right clicking on it and selecting “Run as administrator”. You’ll get a prompt asking you to confirm this, hit Yes.
Now you’ve started UEVR, let’s get a game to work in it.
A freshly launched UEVR instance, make sure to run it as an Administrator
To give you an example of a game that we can now play in Virtual Reality with UEVR, we’ll be using the SWAT tactical shooting game Ready Or Not.
First Person Shooter games like Ready Or Not are generally easier and more straightforward to get working in UEVR, as you won’t have to mess around with the HMD settings too much to get your headset view to align with your character in the game, since the game is already in the first person.
If you’re wondering what games work in UEVR and how well, then you should check out this list of games rated on how well they function with the UEVR mod.
Now that we’ve got UEVR running go ahead and connect your VR headset to your PC. You can do this even with a wireless standalone quest device by using Oculus Airlink or Virtual Desktop or an Oculus Link Cable. Steam Link also works with UEVR, provided you are running the Unreal Engine game through Steam.
Once your headset is connected to your PC run the game you want to play in VR using UEVR. It doesn’t matter which platform you are using to run the game, whether it’s through Steam, Epic Games, GOG, or itch.io. Once the game is launched go back to the UEVR application and select the game in the dropdown near the top.
Don’t worry about this popup
Once the game is selected you might get a popup saying something about plugins, don’t worry about this popup and just click “OK”. If another popup asks you if you want to view the plugins directory then don’t worry about it and hit No.
Now that your game is selected in the drop down then select the “Inject” button. If you don’t see the game in the drop down then it may be because the game is a Multiplayer game with an Anti-Cheat client. We’ll talk more about that in the troubleshooting section further down in this article.
Once the game is selected you can mess with some options before hitting “Inject” to start the game in Virtual Reality
Once you hit the inject button put your headset on and wait for a moment. If you’re running a game through Steam you may see the Steam VR client appear first, but shortly the game should appear in front of you in VR.
If it doesn’t then make sure that you have the game opened on your Desktop, and click inside of it to make sure it is the active application. Once UEVR has done its injecting thing you should see something like this.
Press “Insert” to enable or disable this menu
Congratulations! You’ve successfully run the game in VR using UEVR. You can look around with your VR headset and move the mouse using your usual mouse and keyboard but you might be wondering how you really play the game now.
Configure and Use UEVR
I’m going to continue to use Ready Or Not as an example, but keep in mind that some things might be different depending on which game you are trying to run.
A non first person game might have a different camera that you need to play with to get looking right in VR, or a different control scheme that might work better or worse. Though when in doubt just using your mouse and keyboard as you normally would is a solid way to get reliable controls.
So first thing first, you’ve got this big menu in front of your face. Get rid of it by hitting the “Insert” key. We’ll be coming back to this menu, and you can always get it back by hitting the “Insert” key on your keyboard again.
In Ready Or Not the main menu is very far away from where your head is by default, this can be fixed by messing with the camera controls as we’ll see later, but you can also just squint at the menu options and use your mouse to select one, like a Singleplayer practice mission.
The Ready Or Not main menu in UEVR
After starting a mission we get our hands on some weaponry and actually start to play the game… but you might notice that the weapon you see in your character’s hands doesn’t exactly line up with where you’re looking.
Luckily UEVR gives you some easy to use Camera tools that let you adjust your VR view in the game. Here in Ready Or Not the camera is already focused in first person, but to tweak it just a little bit so that the gunsights align with your eyes you just have to hit “Insert” to bring up the UEVR ingame menu, click on the Camera tab, and then click “Set Standing Height”, “Set Standing Origin”, and finally “Recenter View.”
The camera menu gives you a lot of options for changing your view of the game
This pretty reliably sets the position of the camera to your current head height, making aiming down the sights much easier. Always keep in mind that in UEVR there are also a ton of options to make the game look, run, and feel different. Way too many for us to cover completely here. So if something doesn’t feel right, experiment.
For instance you can also manually change the camera position in this screen with a number of sliders in the “Camera” menu. With this you can even turn Ready Or Not into a Third Person Shooter instead of a first person one.
Virtual Reality makes everything more intense
There are an absolute ton of options in the UEVR options menu, but what we’ve outlined here will get a first person shooter working fairly well with your mouse and keyboard and VR headset.
Of course you can also use different control schemes when playing an Unreal Engine game with the UEVR mod. It’s possible to use your touch controllers, and also to aim and look around with your headset, so that your cursor in the game follows where you look.
I’d recommend trying and messing around with these in the “Input” tab of the UEVR menu. Some games might not work at all with some of these options, and some might work better or worse. You can change the controls by changing the “Type” dropdown under “Aim Method.” in the Input menu.
There’s no guarantee that your touch controls will work smoothly with a game running in UEVR, this is a mod after all.
Try changing the input options, they’re a lot of fun
That’s all you need to know to play an FPS game in UEVR. There are still a lot of options to play around with to make your setup optimal, and so I’ll leave you with a few troubleshooting tips just in case you run into problems.
UEVR Troubleshooting
The first potential issue with your UEVR setup that you’ll probably notice is a big warning in the UEVR screen stating that you might want to disable Hardware-accelerated GPU scheduling.
Doing so makes things run a little more smoothly in UEVR, at least in general. So if you’re having performance issues then you should disable Hardware-accelerated GPU scheduling.
Keep in mind that even when doing this you might still have performance troubles depending on the PC that you’re running the game on. VR is very intense for a computer, since it has to render everything twice instead of once, and so games that you can normally run just fine on the flatscreen might have stutters or other performance issues in VR.
So you might also want to turn down the graphical settings on whatever game you are playing in addition to this.
Anyway to turn off Hardware-accelerated GPU scheduling press Windows Key + i to open windows settings, and then navigate to System, then Display, and then Graphics.
The Change default graphics settings link
Once you’re in the graphics menu click the “Change default graphics settings” link as circled above.
This menu lets you turn off Hardware-accelerated GPU scheduling
Finally turn off Hardware-accelerated GPU scheduling in the Default graphics settings screen and restart your PC for the change to take effect.
You also might notice that certain games won’t appear in the injection dropdown menu when they’re running, for instance the multiplayer military shooter Squad.
While not all Unreal Engine 4 or later games are guaranteed to work, most do, and in the case of those like Squad they may not appear due to the Anti-Cheat client that runs with the game. Anti-Cheats common to multiplayer games like Squad will block the detection and execution of UEVR.
This isn’t a bad thing really, because you could easily be permanently banned from one of these games for suspected cheating by these anti-cheat clients when using UEVR. Though if you really want to run one of them then go to the game’s folder in Steam and run the game application directly, which will run the game with no anti-cheat.
For instance with Squad you’d want to run it from: (Path to your Steam installation)/steamapps/common/Squad/SquadGame/Binaries/Win64/SquadGame.exe. To get the game to show up in the UEVR injector.
This will make playing a Multiplayer game awfully hard, but you can at least mess around in the firing range.
Another day on the firing range
If you’re still having problems running a game in UEVR or getting it work properly then also check out the official UEVR documentation.
There are still a lot of things that might not work as expected, and always keep in mind that this is a mod that covers a lot of games, and so some weirdness is to be expected from time to time.
Whatever Unreal Engine game you decide to try in Virtual Reality with the UEVR mod you should be ready to tackle it now. Enjoy!
All Into The Radius VR Endings and How To Reach Them
So you’re wondering what happens at the end of Into the Radius.
Well whether you’ve come here out of curiosity, are wondering what different Into the Radius endings there are, or just completed our walkthrough on the final mission of Into the Radius VR, Ouroboros, we’ve got you covered with this complete list of each Into the Radius VR ending.
So you’re wondering what happens at the end of Into the Radius.
Well whether you’ve come here out of curiosity, are wondering what different Into the Radius endings there are, or just completed our walkthrough on the final mission of Into the Radius VR, Ouroboros, we’ve got you covered with this complete list of each Into the Radius VR ending.
This article will, of course, spoil the ending to Into the Radius. If you haven’t experienced it already by completing the game then I highly recommend you do so before ruining the surprise for yourself.
Into the Radius Endings - How To Beat The Game
To beat Into the Radius and reach the ending you’ll need to complete every Top Priority mission of the game.
These missions can be accepted on your mission terminal in your home base of Vanno, and sometimes won’t appear until you’ve completed some repeatable missions first.
Complete all Top Priority missions to beat Into the Radius
These Top Priority missions bring you further and further into the zone to new areas, and become generally harder over time.
So to complete the game you’ll have to unlock each successive map as well, and eventually find yourself in the center of the Pechorsk Radius at Pechorsk Castle.
When you accept the final mission of the game, Ouroboros, the castle gates open and let you in
The entrance to Pechorsk Castle and the final mission of the game
As described in our walkthrough article on this final Into the Radius mission, you then have to fight your way to the central keep of the castle, and pick up the Grail artifact found inside.
That is when the endings commence.
This is your last warning for spoilers, because here is what each of the endings of Into the Radius VR are. The conversation and choice at the ending is a huge source of Into the Radius lore, and experiencing the lead up to it first hand makes those answers even more appealing.
All Into the Radius VR Endings
Once you pick up the Grail you’ll find yourself surrounded by Katya statues.
After picking up the grail you’ll be surrounded by Katya statues
After a few moments you’ll see a loading screen, and find yourself transported to somewhere you’ve never been before.
The ground below you is stranger than it has ever been before, a weird swamp of red shifting water. Above you is a ceiling of eyes looking down, and in each direction are trees and darkness.
In front of you are some floating rocks, and your friend Katya held by a black hand.
Even more strangely there’s another figure, a black statue with a head covered in white spikes.
Katya and a Stranger at the final confrontation
A voice you’ve never heard before, the voice of this new stranger, starts to speak. Out of every bit of Into the Radius lore you’ve found in the game so far, this conversation is the most revealing.
It congratulates you, Explorer #61, on making it to the center of the zone. It says that you acted just according to plan. Katya interjects as well, wondering what this new voice is.
The new voice asks you what it’s like being a hero, and whether or not you evoked the “event” that created the zone.
The voice seems to have multiple people speaking from time to time, sometimes saying words on top of each other to maybe disguise, or maybe reveal the true meaning of what it is saying.
Instead of the usual orb in the center of the radius, now eyes look down on you from above
The ending is certainly very surreal, and also very open to interpretation, but here’s a summary of the conversation between the stranger and Katya, to which you are a silent observer.
The stranger says that you and Katya are not real people, that both of you are just made up composites of a variety of actual people. She is just an image of all of the innocents who suffered at the hands of the radius and served as your bait and motivator to travel to the center of the castle. While you are just a composite of all of the explorers of the radius, and also not a real person.
The stranger says “Iteration successful” and seems to indicate that the center of the zone has been reached before and will be again in the same fashion by you or by possibly other explorers. Though whether this stranger can be trusted at all isn’t clear.
Either way the stranger says they are pleased, and offers you a reward and a choice. It comes in the form of a pistol.
Katya selflessly says that she doesn’t trust the stranger and is willing to be destroyed, especially if neither of you is real in the first place. The stranger says that you can’t harm the radius if you try, and that the “work in progress” there will continue.
The Into the Radius VR Ending gives you one more gun, and a choice
The pistol looks like a Makarov, but it is no normal pistol.
There is no way to avoid this choice. The pistol cannot be dropped or holstered. You cannot move or run away. Trying to shoot the pistol empty or remove all of the bullets from it is impossible, it will never run out of ammunition.
You can try and shoot whatever you like but there are only three choices here. You can shoot Katya and see if the stranger will live up to their promise of giving you a normal life, or you can shoot the stranger and free (or possibly create) Katya.
What you might not realize is an option, and what the stranger doesn’t say, is that you can also shoot yourself.
Into the Radius VR Endings - Shooting Katya
Sacrificing Katya gives you a normal life
If you shoot Katya her white statue will break into pieces and start to drift off.
She will still thank you for freeing her from the radius, and says farewell.
Your normal apartment and normal life
After a brief loading screen you find yourself in an ordinary looking apartment, surrounded by the creature comforts of an ordinary life.
You can walk around your apartment and can hear the sounds of a distant city around you. More importantly you can hear and see a narration with a voice that sounds just like Katya.
It tells you that an ancient consciousness is what is speaking to you, and that that consciousness was awakened sixteen years ago in the Pechorsk radius.
It also says that you were freed from the radius a year ago, and that you now have a human form, an identity, and a place to live and work. You live a normal, mundane life now, and even have a partner who is not Katya.
Despite your freedom and normal life, the voice says that you think about Katya a lot, and that you never do stop thinking about her and the Zone. Your questions still are not fully answered, and the zone is still out there.
Into the Radius VR Endings - Shooting The Stranger
Shooting the stranger frees Katya
If you shoot the stranger they will break into pieces and those pieces will drift off.
Its odd voice will say “All the necessary data has been recorded.” Katya exclaims that something is happening to her and then you’re surrounded by TVs.
These floating TVs and narration are your last connection to Katya
Each shows a young girl in an idyllic field, and all around them are ruined trees and more red swamps.
You can’t move. You can only listen as Katya tells you about her becoming real. She says she was separated from the being she only just knew she was a part of, and that just before she was separated the being told her that an act of self sacrificed was performed for her.
Then Katya tells you that she woke up in a field full of wildflowers, and to a normal life with a little sister and a mother and father.
Katya takes a moment to spread out in the grass, and she thanks you for sacrificing yourself for her.
Into the Radius VR Endings - Shooting Yourself
There is a hidden third option here that the stranger doesn’t offer you.
Maybe it’s the only way to interfere with its data collection, or whatever the purpose of the radius is. Maybe it’s your only way to strike back for being treated like a rat in a maze.
You can use the pistol to shoot yourself.
The final option
While generally not recommended in VR games, it’s very possible that this third option is the only true ay to get one over on the committee, or whatever being is running the radius.
It’s hard to tell though, because once you watch your body hits the floor all you hear is a scream from the stranger. Maybe of pain, maybe of frustration, or maybe of just annoyance.
That’s it.
After the Endings
Once you’ve gotten whatever ending you want, the game is still not effectively over.
Once you choose your ending you’re spit back out at Vanno
There won’t be any more Top Priority missions to do, but you’ll wake up in front of the gates of Vanno much like when you started the game.
Except this time you have all of your equipment that you had when you picked up the Grail, and everything else you had in your home before you left.
Revealing the grail after completing Into the Radius VR
As a final reward you can use your detector, which will start beeping like mad, to reveal the Grail artifact next to your mission terminal.
You might remember that the promised reward for the Ouroboros mission was 10000 dollars. Well the Grail is how this reward is delivered to you.
The Grail is the most valuable artifact in the game
While this artifact has no obvious uses it does sell for 10000 dollars, a lot of money in this game.
You’re not free to explore and mess around in Pechorsk however you like.
If you want to collect all of the weapons in the game, or explore more of the radius, you’re free to do so. The whole zone is still available, and there are still repeatable missions to be done. Congratulations! You beat Into the Radius VR. Those are all of the Into the Radius VR Endings.
Into The Radius Walkthrough And Guide - The Final Mission - Ouroboros
Stuck in Into The Radius? Wondering where to go and how to get there for your next mission?
Well don’t worry we’ve got you covered with this walkthrough and guide for Into the Radius VR.
Here we’ll be talking about the final mission of Into The Radius, Ouroboros, which brings you to Pechorsk Castle to get some answers, and more mysteries, at the center of the Radius. Ouroboros is the final Top Priority mission of this game, and the most illuminating and difficult of all of them.
Stuck in Into The Radius? Wondering where to go and how to get there for your next mission?
Maybe you would just like to see what is in store for you before you get there, or you’d like to know if you’re properly prepared for your next mission in the Pechorsk Zone.
Well don’t worry we’ve got you covered with this walkthrough and guide for Into the Radius VR.
In this Into the Radius walkthrough we’ll detail how to progress through the main story “Top Priority” missions, with a couple of guiding tips thrown in here and there to make your adventure smoother.
The focus of these walkthrough articles will be the story missions, but we’ll throw in some general gameplay tips and other useful loot locations near your objectives.
These articles will also assume you’re playing the game on the Normal difficulty mode with Tutorials turned on, which is highly recommended for your first playthrough. This walkthrough will still be useful if you’re playing on Realistic difficulty, but some details like vendor prices or enemy placement and numbers will be different.
Here is every article in our complete Into the Radius VR Walkthrough:
Into The Radius Walkthrough And Guide - The First Mission - Equipment Retrieval
Into The Radius Walkthrough And Guide - The Second Mission - Total Recall
Into The Radius Walkthrough And Guide - The Third Mission - Fixing A Leak
Into The Radius Walkthrough And Guide - The Fourth Mission - Flash In The Dark
Into The Radius Walkthrough And Guide - The Fifth Mission - A Probing Move
Into The Radius Walkthrough And Guide - The Sixth Mission - The Intrusion
Into The Radius Walkthrough And Guide - The Seventh Mission - A Farewell Feast
Into The Radius Walkthrough And Guide - The Eighth Mission - Kids Playground
Into The Radius Walkthrough And Guide - The Final Mission - Ouroboros
Here we’ll be talking about the final mission of Into The Radius, Ouroboros, which brings you to Pechorsk Castle to get some answers, and more mysteries, at the center of the Radius. Ouroboros is the final Top Priority mission of this game, and the most illuminating and difficult of all of them.
Ouroboros - Loadout
Congratulations, you’ve made it to the final mission of Into the Radius! Get ready for the hardest fighting in the most difficult map of the game. More than ever being properly prepared is important and will help you win.
This mission brings you to Pechorsk Castle, which has a variety of indoor and outdoor areas. As you make your way through the inside and outside of Pechorsk Castle, you’ll be fighting a lot of enemies in both very close quarters, and once or twice from far away. So it’s best to be prepared for a lot of close range, and some long range combat.
There will be a smattering of all of the enemies you have encountered so far like Fragments, Spawn, Seekers, and Sliders. Though most dangerously of all you’ll be coming up against a lot of heavily armed and armored Mimics like Mimic Soldiers, Mimic SWAT, and Mimic Snipers.
The automatic weapons they’ll be using are very effective and if you aren’t careful can take you down in a few short bursts at close range, so it’s best to arm yourself with weapons that are capable of taking down Mimics very quickly.
So more than anything rifles that hit heavily and have a decent rate of fire are recommended like the FN 17 “SCAR” that you can see in this example loadout. They can hit enemies at medium and long ranges with some skill and patience, and also offer more than enough firepower for close ranged fighting.
A sample loadout for the last Into the Radius mission
This is the final mission and so there’s no need to spare any expense on your equipment. A good sidearm is also very useful in the close quarters fighting you’ll be doing inside of the castle, preferably with a laser pointer for easy aiming as well.
Having a good pistol to quickly switch to if your main gun runs dry is more helpful in the final mission than anywhere else, and more likely to happen and save your life. While I used the M9 in this sample loadout, which is an all around very reliable and hard hitting pistol, you may want to use the extremely heavy hitting Desert Eagle, or something that can fire automatically like the OC-33.
It’s also not a bad idea to bring two long arms, one for up close and medium ranges, and another for longer ranged shooting. Though you don’t necessarily have to have a sniper rifle with you it can be helpful, and you can always keep a longer ranged optic in your pack to swap on to your rifle, as you can see in the top right hand corner of the backpack in the example loadout.
Upgrading an M9 before heading out on the final mission
You also might want to upgrade what weapons you do bring with you if you can afford it, and adding attachments like optics or lasers if you haven’t already can be extremely helpful.
More than anything else make sure you have a lot of healing items like Healing Injectors and Regen artifacts. Bring more than you think you’ll need. In this mission one wrong step can drain most if not all of your health pool.
Also invest in the best possible ammunition for whatever weapons you are bringing, and bring at least a whole crate of it. As always healing items and ammunition are the number one thing that might force you to quit and turn back. So go ahead and get the best, and have a lot of it.
A little food is a good idea to have, though you’ll find more in various loot areas inside the Castle, and you will definitely want to bring your Gas Mask. While not strictly necessary it will make some of the anomaly fields in the exterior of the castle a lot simpler to navigate and survive.
You’ll also notice that I brought a few grenades. While not necessary they can be useful in flushing out Mimics that are waiting to ambush you in the next room, and so they’re worth having a few of just in case.
You’ll also notice in this loadout that there aren’t any silencers or subsonic ammunition. Unlike in other missions stealth isn’t very useful in Ouroboros, as your enemies will generally be right in your path and impossible to avoid, so don’t bother, this will be a loud mission.
Of course the usual Head Lamp, Detector, Probes, and melee weapon of some sort are necessary as well. Make sure all of your equipment is fully repaired and loaded before you head out. Don’t spare any expense, you’re about to finally enter the center of the radius and master it.
The Last Mission - Entering Pechorsk Castle
As always accept the mission at the terminal before heading out. You’ll see that you’re in for a challenge as the briefing ominously indicates. Don’t worry, you’ll be alright.
The briefing for the last mission of Into the Radius. Combat Training will definitely be required.
Once you do head out of the gate, double check your gear, and take the left most rope line out, which leads to Kolkhoz Zarya.
Once you find yourself in Kolkhoz Zarya take a look at your map and get your bearings.
The path from Kolkhoz Zarya to Pechorsk Castle
Luckily you won’t have to go far to get to Pechorsk Castle, though there will be some enemies and anomalies in your way.
You can head straight down the railway in front of you towards the bridge and fight your way through the Mimics that patrol by the bridge before taking a left down the road.
The Mimics guarding the bridge. You can sneak past them by going through the woods.
You can also go left off of the railway down the embankment, swim through the water, and skirt around the anomaly field in the trees to avoid those mimics if you like. Either way you should be very prepared for a fight if there is one, and these few enemies will be the least of your worries.
However you get there, enter the rope line heading to Pechorsk Castle.
The rope line leading to Pechorsk Castle, the final map of the game
Once you’re through to Pechorsk Castle you’ll see a large house ahead of you, and hear a lot of Stomper Anomalies around. Just head towards the house, eliminating the few Fragments and Spawn that might see you on your way towards the castle.
Head towards the house, and you’ll see the bridge heading into the castle right past it
You’ll soon see the castle ahead with a bridge leading to it.
As usual during a Top Priority mission you’ll also see the white form of friend Katya standing near the bridge. Touch her to get some more story details before you head inside.
Katya once again waits for you
Then double check and make sure you’re completely ready. Load your magazines, and make a save if you’re not playing in Ironman mode.
When you look from the end of the bridge towards the castle entrance you’ll see that the gate is open and the way in. The orb that has always stood in the center of the radius is just above you.
It’s time to complete the final mission of the game and discover what is at the center of the zone. Here’s where things get heavy.
Fighting Through The Castle
Take a glance at your map, while it won’t be as useful here as in other missions, this is the approximate route we’ll be taking through the castle.
The route through the Castle for the Ouroboros mission
It’s pretty linear, so you’ll have a hard time getting lost even if you tried.
Steel yourself and walk across the bridge. You’ll hear a lot of enemies inside, and a stray Mimic or Spawn might greet you by coming through the gate and attacking, so keep an eye on it and your weapon drawn as you approach.
Though if you decide to go down the dirt path directly to the right of the gate you can follow it past the walls and find a grate with a dead soldier in front of it and a small stash of Saiga 12 magazines and shotgun slugs.
A small stash of Saiga 12 magazines and shotgun slugs
Go out of your way to pick them up or don’t, it’s up to you, and you can always get them later inside the castle. Either way there’s no way through around the side, you have to go through the front gate.
From here on out be ready for enemies around every corner.
Through the gate you’ll see a dark version of Katya, who you can touch for some more story dialog. You’ll be seeing her periodically throughout the Castle, and there will also be other black statues that you can touch for some extra lore.
I won’t be pointing all of them out here, from now on we’ll focus on fighting your way through to the end. There are also numerous crates and small side areas throughout the castle that you’ll find with a ton of loot. Since this is the final mission of the game we won’t be focusing much on looting in this walkthrough guide either, and will be focusing on getting you into the central keep and completing the game.
Directly to the right as you enter the gate is a doorway, and that’s where your enemies will be coming from. Expect Seekers, Fragments, and Spawn to come rushing out.
Gunning down a Seeker as it rushes out of the castle
When you see one shoot them down and push forwards to destroy the Rift Anomaly on the other side before it spawns any more enemies.
A Rift Anomaly right inside the castle entrance
It’s a good idea to wait for at least a few seconds after you’ve made a bunch of noise with gunfire to see if any more enemies run around the corner to attack you.
Once the coast is clear head forwards and take a right. Past the room containing the Rift you’ll take a quick left down a very short hallway pictured below into another. Be careful here. It doesn’t look like it but this room expands to your left and right, and there will be a squad of mimics in the next room waiting to ambush you.
If you wait for a moment or two you can hear them talking. If you’re lucky one or two might walk out to meet you, but most likely they’ll wait for you to walk further inside.
Mimic Soldiers wait in ambush around each corner here
You can flush them out by throwing some grenades around each corner, or try blind firing around the corners when you hear them, or quickly peak, take a shot, and fall back. You can also push a little bit into the room and hide behind the pillars inside to block the lines of sight of the other Mimics inside.
This many mimics can take you down very quickly if they fire together, so don’t expose yourself for too long. Once you’ve made some noise and have their attention fall back, heal, and then peeking back in to take one or two down quickly, or try to bait them into coming towards you.
This is definitely the section of the castle where grenades are the most useful, so don’t spare them if you’ve got them. You’ll probably have to take a few shots, but this room is very clearable if you’re careful and quick about it.
The bed inside the castle, just ahead and to the right is a doorway leading forwards
Past this room you can take a left and see a long corridor with a bed in it. This bed is actually useable, though right now isn’t a very good time to use it. As you walk towards it there will undoubtably be more enemies through the doorway on your right, which is also guarded by a patch of Black Grass.
There will also be some arches that you can’t walk through because they have grates on them, don’t be lulled into a false sense of security by these grates. Mimics can still shoot through them, and so can you, so always watch them as you go by.
Once you’ve cleared the first group of Mimics, and whatever Fragments lied beyond them near the bed, your path continues past the Reflector anomaly after the doorway covered in Black Grass.
A Mimic lying in wait past the indoor Reflector Anomaly. Always stay alert while you go forwards
As always constantly be on the lookout for enemies ahead of you, and squeeze past the anomaly on the left to go to the store room beyond it.
This room will have some shelves with various pieces of loot on them, so feel free to grab a snack. This is also not a bad place to reload some magazines and heal.
There is a short period of relative calm here after the huge firefight you just had. Keep going forwards through the corridors. You’ll pass some metal beams and large pieces of concrete, and a room that’s dominated by natural rocks.
A caved in room inside the castle
There may be some sparse enemies here, but most if not all will have been drawn by your huge firefight earlier.
After the caved in hallways you’ll find yourself in a large room, the room on the other side of the grate with the dead soldier near the entrance. If you didn’t grab those Saiga 12 magazines you can grab them here as well.
The other side of the grate with the saiga magazines
Going to the other side of the huge room you’ll see another manifestation of dark Katya facing another doorway.
Head through it, and be wary that more enemies might come at you as you make your way through the next hallways, which are all full of Black Grass.
Use your Head Lamp to deactivate the anomalies and run through them. Though you’ll start to hear the telltale sounds of Lightning anomalies as you head into this room.
Be careful in this room, it is full of lighting anomalies
This room is filled with Bolt Anomalies, though luckily they are all very small and it is complete possible to make your way through without being hit by a single one of them.
Throw a probe very gently, and just a little bit in front of you. If the probe doesn’t trigger the anomaly then follow its path directly, just a little deviation can get you a serious shock and a lot of damage.
First hug the left hand wall and then head between the shelf and the cable reel to the left of it. Then go straight towards the shelf next to the doorway leading out and hug that shelf as you go through the doorway.
The doorway leading out of the Lightning Anomaly room
Take your time and you’ll be alright, you can make it through the Lightning Anomaly Room. Once you’re through there will be another room with some Black Grass in your way.
Though once you find yourself at some wooden planks leading across some water be careful, as there’s very likely going to be a Mimic waiting to ambush you on the other side.
Ambushed by a Mimic. Always stay on your toes in the Castle
After dealing with this ambush keep going onwards past a ton more Black Grass.
Making your way past this anomaly should be easy by now, and after shining your way through some more patches of it you will find yourself finally free from the confines of the inside of the castle, with the light of day greeting you.
The ladder up to the walls
Past a blue wall you’ll see a ladder leading upwards to the walls of the castle. Head towards it and climb up.
Once you’re at the top take a left instead of going straight forward from the ladder, so that you’re facing this tower and the huge anomaly field surrounding it.
A huge anomaly field you’ll have to find your way through
Now is a good time to take off your helmet and put on your gas mask. You’ll have to head straight through this anomaly field.
It should be pretty easy if you use your probes, you should have a lot of practice by now. At first the anomalies will be mostly Reflector and Distortion Anomalies that you’ve been avoiding ever since the very first map of the game.
Weave your way through the anomalies until you’re on the other side of the tower, and take a little wooden ramp leading up to the top of the wall.
This ramp leads between the anomalies and up to the next level of the wall
You’ll start to see some more gas anomalies once you’re on the upper level, just keep making your way to the north.
You’ll see more gas anomalies once you’re on the other side of the tower, that’s why it’s so important to have brought a gas mask. Once you’ve made your way through the worse of the field you’ll see a long stretch of open wall in front of you.
Now is a good time to get your long ranged weapon ready. If there was ever a time for a little sniping in Into the Radius, it’s coming up now.
A long ranged scope is very useful here
Make sure your magazines are loaded. Once you go further down the wall you’ll see the central keep of Pechorsk Castle on your left.
In front of the gate leading in on the north end of the keep, and ahead of you on the wall, there will be another group of mimics spread out. There will also be at least one sniper among them.
As you make your way up the wall through the gas anomalies it’s important to stick to cover as much as possible. The Sniper Mimic will inevitably see you and open fire, though at such a long range they’ll probably miss at least the first few times.
The keep is on the left, keep going up the wall to your right and stick to cover
Where the two walls meet and become a corner you’ll also see some rocks floating in the air.
The floating rock formation at the corner of the walls
The Sniper will be perched on the wall to the left of these rocks, and other Mimics of various types will be near the sniper, near the rocks, or near the front of the castle to your left.
There are a number of ways to approach this situation. Sniping is the easiest, start by taking out the Mimic Sniper and then pick off the others as they try to sneak closer to you.
You can also get closer to them by moving a little down the wall to your right and advancing forwards towards the rock anomaly. There’s a lot of cover near it that you can work your way through to get closer to the enemy Mimics. Though this comes with the risk of being surprised and gunned down.
Also keep in mind that you’re also very likely to be attacked by Sliders, and possibly Spawn and other melee enemies. If you hear the telltale sound of Sliders teleporting closer to you then immediately break off fighting the Mimics and wait for the Sliders to appear, gun them down immediately. It can be easy to be clawed to death by the sliders while you’re busy with a firefight.
As always take your time when you can, and if you take a hit take cover and heal up.
Once you’ve cleared a path through the Mimics the entrance to the Keep is on the north side of it. Get ready for the final leg of your assault. Load your magazines before heading to the gate.
The entrance to the inner keep of the castle
Ouroboros - Finishing The Mission
Be careful going through the gateway to the inner keep. Immediately inside of it is a large courtyard, and just running out into it is very dangerous.
Instead keep your eyes upward and look to the top of the wall surrounding the inner courtyard. There will be mimics all around it waiting to shoot you.
The courtyard is a death trap if you don’t snipe the Mimics before they all see you
Slowly walk into the gateway, and when you see a Mimic stop and take them down. Rinse and repeat until you slowly reveal the entire wall.
If multiple Mimics see you at once it can be an easy recipe for disaster, but taking them out one by one makes this ambush very easy to fight through.
Carefully clear these walls before walking out into the open
Once the courtyard is clear of Mimics walk up the wooden stairway to the second level, and continue around the wall.
You’ll see a doorway leading to some stairs headed upwards, and another Rift Anomaly inside as well.
Be careful going up these stairways
Go up the stairway and through the small maze of rooms and stairways leading upwards. Be very careful turning each corner.
There can be Spawn, Mimics, and other enemies waiting inside, though hopefully at least some of them have been drawn out by your previous battle through the courtyard.
Be very careful when you see the light of day again. The last stairway leading to the top will have a Mimic waiting to ambush you on it.
This Mimic can take you down by himself if you let him
Once you’ve fought your way through them you’ll find yourself in the room at the very top of the keep, and your Detector beeping like crazy.
Next to you is another black Katya, and a pedestal.
The final room of the game with the final Katya of the game
That pedestal contains the goal of this final mission, and the game. This is the end of Into the Radius. Once you’ve made it here you’ve made it to the end.
Take out your detector and use it to reveal the final artifact, the Grail, on the pedestal.
The Grail artifact revealed
Pick up the grail to reveal the ending to the game, though to avoid spoilers we won’t be talking about that here.
I highly recommend that you play through this level, experience it, and experience the ending of Into the Radius before reading about it here. This game is fantastic, and it deserves to be experienced first hand if you can do so.
For now this is everything you need to know to complete the final mission of Into the Radius Ouroboros. Whether you’ve already completed it or not, or when you do, take a moment before picking up the Grail to be satisfied with your accomplishment.
Getting this far is really hard, and Into the Radius is a very challenging game. So congratulations! Once you pick up the Grail you’ve accomplished a truly difficult victory in the world of VR gaming.
Also take a moment to think about the wonderful people over at CM Games who made this fantastic VR experience. Into the Radius took years of hard work from them to create, and they deserve some gratitude for crafting such a wonderful game.
If you want to see what happens at the end of the game after you’ve completed this last mission, then head over to our endings guide.
Gym Class VR Gets New Basketball and Baseball Modes
Gym Class VR has been around for a long time as one of the best VR basketball games out there.
Though as you can see from the title of this article Gym Class is no longer just focused on the world of VR basketball, and now also includes game modes for Baseball and Football.
So let’s take a look at Gym Class VR Baseball and Gym Class VR Football to see what’s currently being offered by this VR sports game, and where future developments might hopefully take them.
Gym Class VR has been around for a long time as one of the best VR basketball games out there.
Over time it has seen a lot of improvement with refining of its physics and mechanics, the addition of new game modes, AI opponents, courts, and cosmetics.
Though as you can see from the title of this article Gym Class is no longer just focused on the world of VR basketball, and now also includes game modes for Baseball and Football.
At the time of writing Gym Class’s Baseball and Football game modes are very rudimentary when compared to the long existing Basketball portion of the game, but they have also been very recently released and haven’t seen nearly as much development time and attention.
So let’s take a look at Gym Class VR Baseball and Gym Class VR Football to see what’s currently being offered by this VR sports game, and where future developments might hopefully take them.
Gym Class VR Football
Gym Class might not be a titan in the world of Virtual Reality Football yet, but it’s fantastic to see another VR football game out there, as there aren’t currently a whole lot to choose from.
Currently Gym Class Football is multiplayer only, with no Singleplayer bots, but a game is very easy to find by going to the multiplayer menu and joining a Football room.
Joining a Gym Class VR Football game
As for what you can do once you’ve entered a room… well as I’ve said previously it’s a bit limited at the moment.
Gym Class Football is less of an organized game of football with all of the rules enforced as in other VR football games.
It’s more of a loose practice arena, though if you really tried and got everybody to cooperate you could theoretically play a game of football.
Throwing the Football
Currently you can only really spawn Footballs and throw them around to other players.
So running some passes and drills is completely possible, and it is a lot of fun to go for a really deep pass that your buddy throws at you, but if you want a more organized football game you might want to go elsewhere, like NFL Pro Era 2.
Still, as far as arenas for messing around with a VR Football in multiplayer go, Gym Class’s Football mode gives a lot of freedom and it’s still a lot of fun to mess around and throw passes with others in Virtual Reality.
Another player failing to catch a deep pass
As for what would be nice to have in the future, the option to start a more formal game of football with some rules enforced, just as in Gym Class VR’s Basketball mode, would be fantastic, though maybe not as easy to create for the developers.
The physics could also possibly use a little improvement, though there are still some options for tweaking how your VR Football throws and handles. As always VR ball physics is sort of up to your opinion. What already exists is definitely serviceable for throwing passes and having fun.
It’s already enough to call Gym Class VR Football one of the best VR football games from the limited selection that we have, mostly because it’s Multiplayer, and the only other Multiplayer VR Football game option is NFL Pro Era 2.
Gym Class VR Baseball
Now for Gym Class’s Baseball game mode.
Just like with Football the Baseball mode is Multiplayer only and there are a ton of rooms available to join.
Joining a Gym Class VR Football game
Straight out of the gate it already has more options than the Football mode currently has. You can spawn baseballs at will and throw them for fun games of catch just like in the Football mode.
Now you can also pick up one of the baseball bats lying around and hit pitches.
Holding the bat and ball is a little janky
You don’t even need someone else to throw them to you, though that’s certainly an option. You just hit the ball spawning button while standing in one of the several batters boxes scattered around the field and a ball will come hurtling towards you.
This is great fun on its own, but does still need some work. The number one thing that would be nice to have in Gym Class VR Baseball would be adjustable strike zones. Hopefully there’s already a way to do this I couldn’t find, but looking everywhere and even asking other players didn’t reveal one.
As they are right now they’re extremely close to the ground and hitting the ball feels more like golf than baseball. The box that you see floating above the ground is where the ball will come towards, and they’re at about groin height for an adult.
Missing a swing when the ball is coming towards my knees
Not to mention that you can only hold the baseball bat with one hand, which is definitely the number two thing that would be nice to have in Gym Class Baseball.
It feels very awkward to swing the bat with one hand, though the bat does have some nice weight to it. Overall the physics feel even more rudimentary than the Football mode, and so the Baseball game mode does definitely need some work.
While it’s just as possible to get a game of Baseball together if the other players cooperate, it would also be nice to be able to start a game with scoring and rules enforced. Though the throwing physics are so difficult it’s hard to even throw a pitch from the mound to the batter’s box.
Another player throwing a patch from the mound, this took a lot of tries
Just like Gym Class Football, Gym Class VR Baseball is more of a sandbox than a way to play the game of Baseball, but it’s also a fun way to mess around with some VR Baseball.
Well that’s all for Gym Class’s new Baseball and Football game modes. While they really could use some work at the time of writing, it’s doubtful that the developers of Gym Class will leave them the way they are.
Just as with their Basketball game mode I have no doubt that they’ll continue to change and develop the Football and Baseball portions of the game over time so that they’ll stand as very fun experiences of their own.
For right now though, Gym Class is still free, and if you want to throw some passes with a friend in VR it’s still a great way to do that. Whether you try out Gym Class’s new game modes now or later, enjoy!
The 3 Best VR Football Games On the Oculus Quest 3 and 2
VR Football Games, like so many VR Sports games, are a fantastic way to enjoy one of your favorite sports in virtual reality.
Now you can run plays and throw epic touchdown passes in the comfort of your living room.
Whether Football is in season or out of season you can always enjoy this sport in the comfort of your own home with these 3 great Virtual Reality Football Games on your Meta Quest device.
VR Football Games, like so many VR Sports games, are a fantastic way to enjoy one of your favorite sports in virtual reality.
For those who might be coming here looking for VR games about soccer, then check out the article about VR Soccer Games. This article is about VR American Football games.
Anyway on to American Football. Now you can run plays and throw epic touchdown passes in the comfort of your living room. No need to get dirty and muddy, no need to go outside and find a game when it’s cold or rainy outside.
Whether Football is in season or out of season you can always enjoy this sport in the comfort of your own home with these 3 great Virtual Reality Football Games on your Meta Quest device.
NFL Pro Era 2
The NFL Pro Era 2 Logo
NFL Pro Era and its sequel NFL Pro ERA II are the best looking and most thoroughly polished VR Football Games out there.
You really feel like you’re playing in an actual NFL game each time you play, surrounded by your teammates and trying to avoid opposing players. The sights and sounds of an actual stadium are all there and look about as good as they can as a standalone quest game.
Throwing a Touchdown in NFL Pro Era
In NFL Pro Era you can pick your favorite Football team and play through entire seasons of Football with them.
You can customize your character, collect achievement trophies, and most importantly play a lot of games of Football against both AI opponents, and now with NFL Pro Era 2 you can also play Football games against other players in Multiplayer.
The one biggest downside of the NFL Pro Era VR Football Games is that the only position you can play is Quarterback. So a lot of the possibilities that you have in flatscreen games like Madden just aren’t there.
Getting rid of the ball before being sacked in NFL Pro Era
This will be a trend in the Virtual Reality Football Games here, but it’s such a shame that in such a polished VR Football Experience most of what you’ll be doing is throwing the ball or handing it off for running plays.
While all of that is great fun, and NFL Pro Era definitely does well in simulating being a quarterback, a lot of the game is up to your semi random AI teammates in Special Teams or playing defense.
In NFL Pro Era you’ll be doing a lot of standing on the sidelines while your team doesn’t have possession of the ball and is on defense.
You’ll watch a lot of kickoffs in this game
If you want to know more about NFL Pro Era then check out our review of the game for more information on it.
If you do decide to get into NFL Pro Era then definitely skip the first game and just buy the sequel, NFL Pro ERA II.
The sequel has some enhanced Singleplayer features, and most importantly adds the ability to play games against others in Multiplayer, which the original was severely lacking. Otherwise the two games are very similar.
Gym Class VR - Football
The Gym Class Logo. It doesn’t show any Footballs, but it’s got footballs
You might be familiar with Gym Class as one of the best VR Basketball Games on the Oculus Quest 2.
Well now it’s also one of the Best VR Football Games as well. That’s right, Gym Class VR recently added, at the time of writing, a Football mode to their game.
Just like in these other Football VR Games you can go to a Football field in Virtual Reality and throw the virtual Football around.
Throwing the ball in Gym Class
Unfortunately at the time of writing that’s about where the Gym Class Football experience ends. It’s a little undercooked and experimental at the moment, and doesn’t really do much of anything any of these other games don’t do.
All you can really do is throw passes with other players, and playing an actual game of Football even with a full lobby is hard to put together, though it’s possible if you have a whole lobby of friends willing to do so.
The throwing physics aren’t great, and you can’t really tackle an opponent outside of slapping the ball out of their hands. It clearly needs more work to be a truly great VR Football Game.
Gym Class is a very social VR Football Game
So now you might be wondering why Gym Class is even on this list. Well that’s because Gym Class has come a long way in VR Basketball over time, and it’s likely to come a long way in VR Football.
I have no doubt that the Gym Class developers will be adding new features and making their Virtual Reality Football experience better over time. So even if it’s not great now you can still easily find a big lobby of other players, often much easier than in other multiplayer games like NFL Pro Era 2.
So if you want to throw the pigskin around with a stranger or get some friends together, keep an eye on Gym Class’s Football mode. We’re not exactly spoiled for choice when it comes to VR Football games, and Gym Class has shown that it can grow and become vastly better over time.
With some more updates, Gym Class’s Football mode might become the go to VR Multiplayer Football experience. Oh, and it’s free!
2MD: VR Football Unleashed ALL STAR
The 2MD: VR Football Unleashed ALL STAR Logo
Now when you first look at 2MD: VR Football Unleashed ALL STAR for the first time you might not be very impressed because of how the game looks.
You can see it in the logo. The players are blocky and not very realistic looking, but that’s part of the intended charm of 2MD.
While other VR Football Games are going for a more realistic look and gameplay like the Madden series of flatscreen games, 2MD is a more arcadey, fast paced, and goofy experience.
It’s not trying to play like a real game of Football, and plays more like the old NFL Blitz game on the N64, or the more modern Wild Card Football.
Making a pass while the ball is on fire
So sure 2MD isn’t much to look at, and most notably doesn’t feature a multiplayer mode, but in so many ways it offers more customizability, game modes, and things to do than any other VR Football Game on this list. (Side Note: There is a local multiplayer option in the PSVR version where a non VR player can play as the defending team on the TV, but according to the developer not many used this game mode.)
Most importantly of all, 2MD: VR Football Unleashed ALL STAR lets you do more than just throw, pass the ball, and occasionally run the ball.
It also lets you kick field goals, and most importantly of all lets you receive and run the ball after you throw it. This is simply an amazing addition to the VR Football scene, and while it’s fairly difficult it is absolutely awesome once you get the hang of it.
Receiving and trying to run the ball in 2MD: VR Football Unleashed ALL STAR
When you throw the ball as the Quarterback and it gets near it’s landing zone the game will switch your perspective to the closest receiver.
Then you try and catch the ball and run it as far as you can, spinning around and stiff arming opposing team members as you go.
You can also keep the receiver as a bot if you don’t want to do this, but being able to receive and run the Football yourself is absolutely fantastic and gives you many more options and control over how well you do in the game.
You can even make your own plays in this game
Of course you’ll also see that 2MD, as its art style suggests, is pretty goofy and arcadey. The gameplay is fast paced and gets you right back into throwing the ball as quickly as possible.
Even in exhibition games there’s no waiting and watching the opposing team play. You’re quickly told if they scored or not and get back into the game.
The players all move extremely fast and tumble into and over each other hilariously. The only annoying part about this is that it can be kind of hard to see over your linemen in front of you when you’re trying to throw the ball, and whenever you back up they immediately back up with you. So you can’t get a lot of space.
It would be nice if the defensive line was a little shorter, or a little further away
Still, 2MD lets you draw plays however you want to, giving you even more options. Despite how unrealistically the gameplay itself can seem this is really the most in depth Virtual Reality Football simulator for the Oculus Quest 2 and 3 out there right now.
Nothing else comes close in your options for strategy and execution, and if you don’t mind the cartoony look or rapid pace of gameplay then 2MD is a fantastic VR Football Game for huge Football fans and casual enjoyers alike.
As mentioned, the only downside is that it has no multiplayer, though there are a massive variety of Singleplayer teams to play against and game modes to try.
Well that’s all for the Best VR Football Games out there. Whichever you pick from this list, have fun out on the field. VR Football is a ton of fun, and hopefully after reading this list you find the game that lets you enjoy it too.