The 5 Best VR Card Games That You Can Enjoy On Meta Quest and PCVR
I never thought of Virtual Reality as a good way to play card games until I actually tried a few. As with so many genres in VR, I was very happy to be proven wrong by some of the fantastic VR card games that are available.
So much so that I’ve even decided to compile this list of the best VR card games around for you to try. Some are free, some are paid, but all are great examples of how card games, Virtual Reality 3D immersion, and good hand controls can make you feel like you really are playing cards with other people at a table.
I found competitive VR trading card games, and more classic games like VR poker, and they’re all in this list. Here are the best card games that you can play in Virtual Reality.
I never thought of Virtual Reality as a good way to play card games until I actually tried a few. As with so many genres in VR, I was very happy to be proven wrong by some of the fantastic VR card games that are available.
So much so that I’ve even decided to compile this list of the best VR card games around for you to try. Some are free, some are paid, but all are great examples of how card games, Virtual Reality 3D immersion, and good hand controls can make you feel like you really are playing cards with other people at a table.
I found competitive VR trading card games, and more classic games like VR poker, and they’re all in this list. Here are the best card games that you can play in Virtual Reality.
Cards and Tankards
The Cards and Tankards Logo featuring the newest card set at the time of writing
Cards and Tankards is the purest example of a VR card game out there. I had an absolute blast playing it and met some very friendly opponents along the way. Card and Tankards has cards to collect, decks to build, and most importantly both AI and human opponents to play against with those decks entirely in Virtual Reality.
Cards and Tankards is its own card game too, with its own cards, mechanics, and most significantly VR hand interactions that you use to play and use those cards in the game. It’s very reminiscent of Hearthstone, but not closely enough to be considered a direct copy. Cards and Tankards has its own strategies, balance between cards, and gameplay mechanics that make it significantly different from any other card game.
However you’ll find some similarities between this VR game and flatscreen card games like Hearthstone. For instance, a “Deathrattle” type ability that plays when a card is destroyed on the board that functions the same as it does in Hearthstone but under a different name. Still, if you want a Hearthstone VR game then Cards and Tankards will deliver on that and also have some fresh new twists to the formula.
This VR Card Game is also pretty fun to interact with and look at. Each unit you play will have a 3D representation on the board, and they all have animations that will play out when they perform the actions you command them to do. I enjoyed the immersion of not only seeing and talking to my opponent but also seeing and physically interacting with creatures and cards on the game board.
Playing a card in Cards and Tankards
Cards and Tankards has everything you would expect from a competitive trading card game but in VR. There is a competitive ladder and progression in the form of currency and card packs to purchase. Oh, and it’s entirely free to play. You can optionally buy additional cards and cosmetics, but you will also receive a lot of currency to get more cards and options just by playing the game.
There are multiple factions in Cards and Tankards with unique mechanics and some core cards that are shared between all factions. You’ll have to beat the AI with each faction’s starter deck to gain access to it, making it so you won’t be clueless when playing against a human opponent with that new deck. I played most of my early games with the first deck you acquire after the tutorial and I won quite a bit even with that.
Flipping the hourglass to finish a turn in Cards and Tankards
I did find that the VR interactions themselves aren’t the most well crafted, with some occasional bugginess and issues with grabbing items, and they’re not strictly necessary to make this game work. You flip an hourglass to end your turn, and I often get frustrated just trying to grab the thing.
The hand control interactions with the tabletop you play the game on are great though. For instance, some cards are activated by hitting their 3D model on the board on the head with your hand. This is basically the same as clicking on that card would be, but adds some fun to the VR world that you’re playing the game in and it was a little touch that I found was very entertaining and added some Virtual Reality flare to the experience. You can even walk around the table to get a different view or check out your opponent’s side of the board.
So Cards and Tankards combines Virtual Reality with the experience of playing a collectible card game. All of the opponents I played against were very nice, and talking to them through the open mic in the game felt a lot like playing a card game in person. So if you want a unique VR card game definitely give Cards and Tankards a try.
It’s also free on Meta Quest and PCVR via Steam, so you’ve got nothing to lose.
Demeo
The Demeo Logo
Demeo might be what you might consider less of a “Card Game”, but I had a ton of fun with it and really enjoyed the turn based strategy and variety of cards that each of the game’s classes has access to.
Well, before I get ahead of myself let me tell you more about what Demeo is. It’s a dungeon crawler combined with a card game. There are a number of classes to pick in the game that define the character that you play, which is represented in the dungeon you’re crawling by their piece on the board.
Each class in Demeo has a different selection of stats like maximum health, melee damage, and unique mechanics that each class has access to, such as the armor that the guardian class has, sort of like an extra health pool.
Of course, each class in the game has a different selection of cards to pick from, and there are even extra cards that you can find in chests spread throughout the map. Another favorite class of mine was the sorcerer, who has really powerful spell cards like Zap which stuns an enemy for a turn and can be reused every turn, or fireball that does a ton of damage in an area.
Freezing enemies in Demeo
Once you and your characters arrive in a dungeon it’s a long series of turn based combat challenges to get through the three levels of each dungeon and come out on the other side victorious and covered in gold and glory.
If you really enjoy the Dungeons & Dragons vibe and look and want a VR tabletop card game to play, then Demeo definitely delivers. I found that the turn based combat was fun both solo while controlling an entire party and in multiplayer with each player controlling their individual party member. I did find the constant barrage of combat encounters to be a little fatiguing over time, and my one complaint about this game is that the periods of rest between fights were few and far between.
The strategizing and decision making you do during each combat encounter felt a lot like playing Baldurs Gate 3, except Demeo is much heavier on the combat side of things. Each level of each dungeon is covered in a variety of different enemies, and you not only need to learn the strengths of the cards that your character’s class has access to but also what abilities each enemy uses.
Playing a card in Demeo
The VR controls are also superb and gave me that tactile feeling of controlling my character like I actually would during a tabletop gaming session. I liked just looking at the dungeon board itself, and each is very well made and looks fantastic in Virtual Reality.
For a game that combines dungeon crawling, excellent multiplayer coop, an immersive VR tabletop, and a class based card system that encourages tactical thinking, I recommend Demeo.
There is also a player versus player version of Demeo called Demeo Battles for those who want a more competitive than cooperative experience.
PokerVR And Vegas Infinite
The PokerVR Logo
No list of the best VR Card Games is complete without representation of the oldest sorts of card games to exist, gambling card games. I’m not the biggest gambler myself, though I’ve played poker on quite a few occasions in real life.
Whether you’re already someone who enjoys playing Poker for fun or somebody who just wants a card game to play in Virtual Reality, PokerVR and Vegas Infinite (previously known as Pokerstars VR) are both great VR Poker games. I found both of them to be very similar to the experience of sitting at a real life poker table with strangers and with the added benefit of not losing any real money if I didn’t do well.
If you’re a fan of Texas Hold’em Poker then these two PokerVR games are just what you’re looking for. There are a variety of game modes in either and some small differences that I won’t go into great detail about here. Suffice it to say both of them offered me a fun poker experience, and I really couldn’t pick one to recommend over the other. So I’ll recommend them both.
There is currently a lot of debate about which of these two games is the better one. They are both slightly different, and your preference will likely come down to what you naturally prefer. There are different environments to play Poker in both, and different characters to represent you in the game. If you’re interested in trying your hand at some card game gambling in Virtual Reality then give both of these games a try and see which one you prefer.
Both PokerVR and Vegas Infinite are 100% free!
Tabletop Simulator
The Tabletop Simulator Logo
In case you didn’t know, Tabletop Simulator can be played entirely in Virtual Reality. Though it is PCVR only and will require a way to play VR on a computer, sorry Quest standalone fans. You’ll have to set up Steam Link or Airlink to try Tabletop Simulator.
If you’re not certain what Tabletop Simulator is then it does exactly what it says, simulates a wide variety of tabletop game experiences on a flat screen, or in full immersive Virtual Reality.
Tabletop Simulator is used to digitally play everything from Chess to day long board games, and that includes all sorts of Card games. There are no specific rules to the game. Just a physics engine, and a vast array of customizable pieces for the board. That means you can play with any sort of cards you like, all in Virtual Reality.
You can play all sorts of classics like blackjack or poker in Virtual Reality using this game or even invent a card game of your own to try out. I haven’t found any experience that’s quite so diverse as Tabletop Simulator because the only restriction is your creativity and imagination. Of course, you don’t have to invent your own card game to enjoy it either.
So if you’re looking for more VR Card Games than you might know what to do with check out Tabletop Simulator’s Steam Community page for what sorts of games are available.
Of course, you’ll also have to find others interested in playing your chosen card game, though luckily there are plenty of Discord servers out there with interested players.
The one thing I didn’t like about Tabletop Simulator was that a lot of its diverse options take a lot of additional organization and effort to play both to get into a game and once you’re already at the table. Still, for twenty dollars there are a lot of different card games you can enjoy in VR here.
Skyworld: Kingdom Brawl
The Skyworld: Kingdom Brawl Logo
I’m really torn by Skyworld: Kingdom Brawl. On one hand, it’s a card based real time strategy game that should be tickling every VR satisfaction bone in my body. On the other hand, I also realize that it has some serious issues that make it a very hard game to recommend, and to be honest I just don’t play it much anymore.
Skyworld: Kingdom Brawl is sort of like a VR Clash Royale. You have one side of your map and your opponent has another. Each of you play cards from your hand to summon units and cast spells on the field in order to invade and destroy the other player’s towers and castle on their side of the map.
All of this is on a fully 3D table and with fully 3D units that you can watch fight each other completely in Virtual Reality. This game should be great to me on so many levels.
Crafting cards in Skyworld: Kingdom Brawl
So when I first picked up VR I loved this game as one of the best VR RTS games out there. I played a lot of it but was very disappointed to find that coming back to the game none of my progress was saved. This was a huge bummer because I’d spent a lot of time crafting cards with resources that I won from the many games I had played.
So starting from nothing was a huge bummer for me. What was more of a bummer is that it’s nearly impossible to find a game against another player. I waited for about five minutes before giving up, because I’d never want to have to wait any longer than that to find a match.
So I thought that I could possibly recommend this game as a Singleplayer experience against the AI but well… the AI didn’t take how horrible the starting deck is into consideration. It had better units and stomped me every time despite my experience with the game.
The field of battle in Skyworld: Kingdom Brawl
So I still consider Skyworld: Kingdom Brawl to be a great VR card game, but if there were any better options I’d rather be putting them on this list of the best VR card games.
At the moment there really aren’t, and so despite having the bones of a great game, it’s clear that Skyworld: Kingdom Brawl is dead. I’m leaving this game on this list in the hope that a VR developer might see this someday and decide to create a better version of this concept, and as a monument to fun times I once had in this VR game.
I don’t currently recommend that you buy this game for the price of 9.99$ even if it’s on sale. I’d only recommend you take a peek if it was totally free. Still, it would be much more fun if anyone still played it.
That’s it for the best VR Card Games. I hope you’ve found something here that you like. I’m still having a lot of fun in many of these games, Cards and Tankards most of all. Enjoy!
Smalland: Survive The Wilds VR Announced And Available For Preorder On Meta Quest
A Virtual Reality spinoff of Smalland: Survive the Wilds was announced on March 28, 2024. It is now available for preorder on the Meta Quest 2, Meta Quest 3, and Meta Quest Pro. Unfortunately for PCVR and PSVR fans this title has not been released on those platforms.
Likely as with many VR spinoffs to flatscreen games, the developers at Merge Games have likely decided to target the burgeoning market of standalone Virtual Reality headsets with Smalland VR in lieu of or before the smaller and more expensive PCVR and PSVR markets.
Smalland: Survive The Wilds VR seems to be planned to be a very similar game to its flatscreen inspiration. It will be focused on survival, base building and upgrading, crafting equipment, and most notably and uniquely the taming of creatures. Hopefully, Smalland VR will bring a quality survival experience that includes creature taming, unlike the lackluster ARK VR port and standalone title.
The Smalland: Survive The Wilds VR Announcement Trailer
A Virtual Reality spinoff of Smalland: Survive the Wilds was announced on March 28, 2024. It is now available for preorder on the Meta Quest 2, Meta Quest 3, and Meta Quest Pro. Unfortunately for PCVR and PSVR fans this title has not been released on those platforms.
Likely as with many VR spinoffs to flatscreen games, the developers at Merge Games have likely decided to target the burgeoning market of standalone Virtual Reality headsets with Smalland VR in lieu of or before the smaller and more expensive PCVR and PSVR markets.
Smalland: Survive The Wilds VR seems to be planned to be a very similar game to its flatscreen inspiration. It will be focused on survival, base building and upgrading, crafting equipment, and most notably and uniquely the taming of creatures. Hopefully, Smalland VR will bring a quality survival experience that includes creature taming, unlike the lackluster ARK VR port and standalone title.
Smalland VR is available for Pre-Order on the Meta Quest store for 24.99$. What follows is the press release given by the developer Merge Games:
“Today, Maximum Entertainment are thrilled to reveal ‘Smalland: Survive the Wilds VR’! Bringing the towering open world of ‘Smalland’ to players from a whole new perspective, take on entirely new stand-alone survival adventure in single player as you explore, scavenge, craft and build.
Play through a brand new story as you fight to gain a foothold in the perilous Overlands, battling the elements and the many colossal creatures that reside in the forest.
Available to pre-order now on the Meta Quest store, construct and design your encampment, tame creatures, and craft unique weapons, armour sets and more in this deeply immersive VR experience.”
It remains to be seen what caliber of VR game this will be, but I am hopeful that we have another great VR survival game in store in Smalland VR.
Full release is planned for the Spring of 2024.
Medieval Dynasty VR Launches On Standalone Meta Quest Headsets
A Virtual Reality spinoff of Render Cube’s 2021 title Medieval Dynasty has just been launched today, March 28, 2024 on Meta Quest 2, Meta Quest 3, and Meta Quest Pro. Sorry PCVR and PSVR fans, but Medieval Dynasty VR hasn’t come to these platforms.
Medieval Dynasty VR is, like it’s flatscreen counterpart, a game focused on survival, crafting, and building you and your family’s lives out in a remote medieval village. The game is entirely singleplayer and retails for 29.99$.
The Release Trailer for Medieval Dynasty VR
A Virtual Reality spinoff of Render Cube’s 2021 title Medieval Dynasty has just been launched today, March 28, 2024 on Meta Quest 2, Meta Quest 3, and Meta Quest Pro. Sorry PCVR and PSVR fans, but Medieval Dynasty VR hasn’t come to these platforms.
Medieval Dynasty VR is, like it’s flatscreen counterpart, a game focused on survival, crafting, and building you and your family’s lives out in a remote medieval village. The game is entirely singleplayer and retails for 29.99$. What follows is the entire press release given by Medieval Dynasty VR developer Spectral Games:
“Forget about your present day worries and dive into medieval life with ‘Medieval Dynasty New Settlement’, a delightful VR game available now on Meta Store!
Seamlessly blending simulation, role-playing and exploration it takes you on an adventure set against the backdrop of thoroughly crafted medieval landscape. Players will be tasked with the monumental challenge of founding a thriving settlement and starting their own dynasty.
As the protagonist your primary focus will be on the challenges of survival, resource gathering, and the difficult task of creating a lasting dynasty. Utilizing the immersive capabilities of VR technology, you will physically engage in the construction of buildings, cooking, crafting, hunting and cultivating fertile fields. Doing all of this and much more will ensure experiencing the gratification of watching your settlement rise from humble beginnings to a majestic medieval hub.
Venture beyond the safety of your lands to explore the enchanting landscapes, stumbling upon quests, challenges, and hidden treasures that add depth to the narrative. Encounter characters with unique personalities and stories, forging alliances or rivalries that influence the course of your settlement’s destiny. Nurture your relationships to find a lifetime partner with whom you’ll give the beginning to your very own dynasty.
Following the success of the original flat-screen version from ‘Render Cube’, polish gamedev studio ‘Spectral Games’ created a brand new VR game set in the Medieval Dynasty universe. ‘Medieval Dynasty New Settlement’ launched March 28th, 2024 on the Meta Store, available for Meta Quest 2, Meta Quest 3 and Meta Quest Pro.
Featuring a new story and never seen before map, it’s a whole new gaming experience with the VR technology. Put your headset on and look around the medieval world surrounding you, as you swing the axe cutting down the trees, or squat down when crafting wooden planks in your woodshed. D
on’t forget to take care of your vitals, or else your dynasty might find an early end!
‘Medieval Dynasty New Settlement’ is a perfect game for fans of the Medieval Dynasty universe, or people hungry for a vast open world to explore using a VR headset. No matter if you’re an experienced VR player, or it’d be your first time putting the headset on, you’ll be able to freely customize the difficulty and gameplay settings to your needs. Two game modes are available on initial release – an adventure mode, which puts all the new experiences in narrative order allowing the player to slowly dive into the world following the story part, and a sandbox mode that grants the access to full experience of the game mechanics from the very beginning.
This mode is dedicated mainly for the players’ own imagination to explore the world on their own terms, and build without boundaries.
Now that #MDNS is out in the world we can’t wait to improve it more with our community’s feedback, and expand its fun with co-op mode in the works, or future DLCs to come!”
After some brief time playing the game I have to say that it is certainly interesting, and a seemingly welcome addition to the VR survival game genre. For a closer look at Medieval Dynasty VR wait for my review of the game here at realityremake.com.
Tea For God Review - A VR Game Played Completely By Walking
Tea For God is an indie project with a single developer, one songwriter, and one extremely good voice actor. Tea For God has been around for a while and has changed a lot over time.
It is also in active development but is currently a complete experience that you can play from beginning to end. This isn't just a half-baked tech demo, though there is some very unique tech to experience in Tea For God, and I'm not just talking about all of the laser guns and robots.
Tea For God is an indie project with a single developer, one songwriter, and one extremely good voice actor. Tea For God has been around for a while and has changed a lot over time.
It is also in active development but is currently a complete experience that you can play from beginning to end. This isn't just a half-baked tech demo, though there is some very unique tech to experience in Tea For God, and I'm not just talking about all of the laser guns and robots.
The setup for the game is simple. You're a futuristic soldier who has a problem with the god emperor of humanity. So you go to deliver her some tea, and inside the tea is a metric ton of explosives.
The plot of Tea For God is both straightforward and impossible to understand
To get to the emperor with your tea you need to traverse a number of different levels in a technologically advanced but desolate future earth. Also, there's a war going on for some reason that I never fully understood.
I like the premise a lot, but the premise isn't what drew me into this game. No, when I first read Tea For God's SideQuest page and downloaded the free demo, what really interested me was this tagline. Quote, "Tea For God is a VR adventure that uses impossible spaces with procedural generation to allow players infinite movement within their own room."
The Tea For God SideQuest page
I was instantly intrigued, and also instantly curious as to why I hadn't heard of this game before. Tea For God can, and should, be played completely by walking.
I mean physically walking. With your feet, like you're going to the grocery store or something. Seriously, real life walking. No joystick movement to slide you around, though that's an option if you haven't got the space for a roomscale boundary, and no teleporting by pointing your controller somewhere. As you progress through the sci-fi, technological hellscape of future Earth you do it completely by using your feet.
After playing for a while you actually walk quite a bit. I racked up 150 meters in 10 minutes when first trying the demo.
Most importantly walking with your own two feet in this game felt absolutely amazing and freeing. It's a hard feeling to describe, but I'm going to try anyway. It's sort of like... standing up for the first time after a long bus or plane ride. It feels good to move your legs instead of just standing or sitting in place.
The realization that slowly dawned on me when I first saw a place in the game and realized that I could actually physically walk over to the thing I was seeing in VR with my actual legs was both hard to compute and incredibly freeing.
Fighting a centipede robot in Tea For God
Even after playing the demo the first time I started the game I tried to use the joystick purely by reflex. Tea For God's freedom of using actual, real movement took a little to settle in at first, but when it did I felt so much more than usual that I was actually in the world.
It was sort of like the first time ever playing a VR game, another barrier, another abstraction, between what I was physically doing and what my eyes were seeing was removed. In this way, Tea For God is an incredibly unique VR experience and you should definitely at least try the free demo of it just to experience how a Virtual Reality game can give you such freedom.
So how does Tea For God do this? By using something called "Impossible Space." This is basically when you've got a room and some hallways... but they don't actually make sense. A new hallway can go right into the same space the hallway you just came out of came from. This is one of the things that makes Tea For God a bit of a trip.
The space you walk through doesn't entirely make sense. It loops back in on itself, and there would be no way to physically make a building in the layout of a Tea For God level, hallways and rooms would run into each other. In VR though this makes it so that when you reach the edge of your playspace, the next generated section of rooms and hallways will loop back to an empty area that you can physically walk through, so you never reach the end of your playspace.
You do end up walking in circles a lot, and the game can feel like running through a maze, but that's all necessary to keep you inside your playspace. This game is an incredible technical achievement for pulling this off so smoothly. There was the occasional bug with the generation of an area, but this was really rare.
Getting hit in Tea For God
Tea For God also makes great use of verticality not only to provide a sense of grandness and scale, but to also make the levels not feel as cramped, and give you the feeling of going somewhere. Elevators and moving machines of all kinds also cart you around the level, which makes sense, your conception of your real life body is being moved in the game, and so while technically this is a way to teleport you around from time to time, it doesn't feel like it.
No other game has pulled off what Tea For God does with its movement system alone. Try the demo, and play this game purely just to see what playing a shooter is like by walking from place to place. It's a transformative Virtual Reality experience that everyone should try at least once.
Even if what I'm about to say about the gameplay doesn't sound appealing, download the demo and give it a shot once so you can feel what I'm talking about here.
It's incredible, and I think you'll be impressed. Also, play this game on a standalone headset like a Quest if you can. The impossible space concept involves a lot of turning around in circles, and so if you've got a cord hanging from your headset it'll get twisted and tangled really fast.
Tea For God - The Gameplay
Anyway the gameplay! Well here's where Tea For God is less impressive. Since all of the rooms you're going through are procedurally generated, you'll find this a less balanced or fair experience if you try to just play it through from beginning to end like it's Half-Life Alyx or something. Tea For God can be played straight through to experience the world and story with the challenging bits in between, or as a roguelike.
You can turn off a lot of the management bits and the need to navigate through levels to make it a more action-focused experience, and there are a ton of modifiers you can use to change the game up and make it easier or harder.
The customizability is cool, but for this review, I'm going to talk about the game in the way I played it, as a single campaign played from beginning to end with all of the features enabled, no modifiers, and every death brought me back to the latest checkpoint.
Tea For God is a VR shooter at heart.
You navigate by following signs with arrows that point in the direction you want to go on the map and fight your way through the mazes of impossible hallways and rooms until you reach the end of the level, and then you keep completing levels until there are no more. Also, some cool stuff happens in between like Turret sections, epic setpiece battles, and the occasional epic spaceship crash.
There’s a war going on. Not sure why though
You've got guns and a variety of little robots and devices to find to help you combat threats. Each of your arms has a holder for a weapon that you can activate with the trigger to bring the weapon into your hand, and you also have a couple of holsters on either leg.
Both of your arms have separate energy meters, and firing a weapon or using one of the unlockable abilities uses energy for that arm. You also have a personal shield that functions as your health. Your shields recharge once you haven't taken damage for a while, so if you take a lot of damage quickly you're destroyed.
Your shields will only recharge if you still have shield energy banked though, so you don't have infinitely recharging health, just a pool of health that can and will run out. You can recharge your energy at energy recharge stations and your shields at shield recharge stations as you progress through the game.
The recharge stations are pretty spread out, and once I did get into an infinite instant death loop because I had almost no health at both the autosave and the save at the start of the chapter. For some reason, not a single shield recharging station spawned throughout the entire second level, which is very likely unintentional and just a quirk of the procedural generation. This was not a fun time for me, though generally, you'll find enough of them spread out to avoid this frustration.
Recharging shields at a shield recharge station
As something designed as a roguelike, Tea For God also has a roguelike progression system. Every time you die you get experience points based on how far you got and how many enemies you destroyed. You can also find upgrade stations throughout the game, and some of these upgrades become unlockable in the main menu using these experience points.
You can fit two upgrades on each arm, at least in the advanced mode, in the action focused mode you can fit more. Some are passive like a damage boost, and some require clicking a button on your controller to activate like this amazing power I found that confuses all robots near you for a short period of time. I never would have gotten through my infinite dying loop in the second level of the game without it.
There are also a lot of weapons to find in the game. Sometimes just lying around, or dropped by enemies. these weapons all have different parts and stats to them. Some are slow charging and heavy hitting. Some rapid fire, and some even function as shotguns or burst firing pistols. However I found mostly powerful single shot weapons and craved more variety in my choices. That too, was probably a quirk of the generation.
The weapons in this game have a ton of stats
There are a couple of weapon types too. Mostly you'll be using plasma weapons, which are classic laser bolt shooters. Though there are also discharge weapons that function more like a futuristic taser, and corrosive weapons that shoot green at enemies and then cover them in a fart cloud.
Different enemy types will respond differently depending on what weapon you use. Some are armored and will shrug off weak attacks, some have shields you need to shoot around or punch through, and some try to avoid being destroyed by you by being small and fast. The enemy variety in Tea For God keeps you guessing, and that's a good thing.
You also fight these enemies in a variety of different environments. A lot of fighting takes place in the maze like series of corridors and rooms that you find yourself wandering through, but this is changed up pretty often with large areas and big combat arenas that get you into some longer ranged laser battles. Considering that you won't be using your joystick to slide from cover to cover, the combat feels really amazing in this game.
Gunfights feel a lot like SUPERHOT VR when you're physically peeking out from pieces of cover to get a shot off and then dashing to a new area to reposition. Not having to use clunky movement methods during a fight means that the fighting feels a lot more natural.
You're actually taking cover by moving to cover instead of joystick sliding towards it and ducking down. I damn near pulled a hamstring once or twice. The overall feel of the combat is intense and personal. However that tends to be the case mostly in large rooms and big epic fights. Most of the combat is done within the generated hallways and corridors.
The biggest fights are the best in Tea For God
The majority of the game is very cramped, even with the pretty big playspace I was using to record this footage. So most fights end up being at point blank range. This isn't as interesting as it could be, and I was really hungry for more variety in the combat.
I felt like fighting in the impossible space mazes was either a breeze or overwhelming as a few times in the game a seemingly infinite number of robots came out of nowhere. Only in the epic boss battle sections that were likely hand crafted and balanced combat experiences did the combat feel even between myself and the attacking robots.
Luckily, to even the odds you've got some devices you can find to help you out too. Like a shield that can absorb quite a bit of punishment before disappearing, or explosive traps that can be planted into a wall. Some of the little robots you find around function like this as well. Hostile robots are red while neutral ones are white or black, and some of the neutral robots are really helpful.
The little can shaped ones regenerate some energy, and you can press a switch on the spider bots to make them run towards the nearest enemy and explode. These combined with the unlockable abilities give you more options than just shooting and make the combat much more interesting if you think for a moment about how to approach each situation.
A prepared ambush in Tea For God
Tea For God doesn't explain this to you though, you'll have to figure out how these devices work when you first come across them, and that's an interesting thought in this game. Discovering the interactions you can do with these little robots to help you out is interesting and gave me a few aha moments that made me feel like a very smart cookie for figuring them out.
Either I just missed a lot of them, or there aren't as many as the developer likely wanted there to be. When you figure out a machine once, and they're generally not very complicated, you've figured out all of them forever.
Speaking of ideas with good intentions that didn't quite pan out in this game, there's also a sort of crafting system where you can exchange the parts of your weapons in special rooms. In fact the weapon system is really quite complicated with a lot going on under the hood.
Each weapon has an impressive set of stats to compare, match, and exchange. Personally, I never got really into this system. I exchanged some parts once or twice, but never had an "aha" moment where I really felt like I could improve something. Again, procedural generation, you have to work with what is generated for you to get.
Each weapon description reads like a book with a bunch of symbols and shorthand and well... figuring that out might be part of the game, but I felt better off understanding my weapons by blasting a bot or two with them instead of piecing together my own instruction manual for reading the description.
Protecting myself with a shield in Tea For God
So the combat, and really the whole game, is either an extremely fantastic one of a kind mind bending and unique VR experience, or just kind of okay. I really wish the excellent impossible space technology of Tea For God was combined with more interesting gameplay, and while procedural generation is necessary to make infinitely physically walking in a VR world possible, it feels like it really needs some tuning to give a more balanced feeling experience.
Tea For God Review - Visuals and Sound
Tea For God looks pretty basic. Lots of blocks, not much texturing to speak of, but cmon it's a futuristic sci fi distopia. Everything is usually pretty drab and that's a good thing here because the whole setting and world is drab. You're on a suicide mission, there's a war going on, and there's nothing natural and non robotic in sight
I really got the feel of this future where everything is huge and impressive and so advanced technologically, but also very bleak.
You don't see a single plant in the whole game, but a lot of guns, warships, and assembly lines. The world of Tea For God is awesome to visit, but I certainly wouldn't want to live there.
Earth is desolate in the future of Tea For God
There are still some incredible vistas and views, and after physically walking and running through the cramped interior mazes being suddenly presented with a grand vista of an impossible technological sci fi landscape is not only refreshing but absolutely amazing. A few times I found myself floored and enjoyed just looking at some of the ambitious and excellent scenery that really sells you the scale of the world you're in.
The sound is the same way. Simple, and mostly confined to a few generic sounding music tracks and the whirring and clacking of robots or the machines you are surrounded by.
There are a few moments, like when a warship passes overhead, where the boom of the insane science keeping it afloat really stopped and drew me in as it passed by. (clip here) These moments are pretty few though, and generally, the sound is serviceable, though Tea For God should really get some better weapon sound effects, they're the worst of all, have no punch, and sound cartoonish. Though I do have to say the robots did scare the hell out of me a few times, in a good way.
Overall it could use some more touch ups here and there, but generally, Tea For God looks and sounds minimalist, which I think works for the game's setting and makes complete sense considering there is a single developer and musician working on this.
There are a lot of very impressive views in this VR game
The last thing I'll talk about is the story. As I've mentioned the narrator sounds fantastic, but despite the strong premise the story just kind of... hangs. Your guy says some stuff, but most of it doesn't make sense and has no context.
There is maybe a race of bug aliens attacking. Also, tentacles are taking over some stuff. Uhhh yeah, the story is vague, full of proper nouns and names with no explanation, and really up to interpretation. The developer really went for the Dark Souls school of narrative design, but without awesome item descriptions to fill in the gaps and contemplate.
The story makes no sense, and unless you really like being generally confused about the wider world, we can leave the plot of Tea For God at "You're trying to get to the emperor to blow her up." Also shouldn't it be empress? The emperor is always called her, but then they say emperor instead of empress.
Anyway, do yourself a favor and try the Tea For God demo for the walking movement and impossible space procedural generation, it's absolutely mind melting and unique in a great way.
Despite all of the negative things I've said about Tea For God in this review I don't regret buying the full game and playing it through, and I don't regret creating this long review. It's an okay game with an insanely awesome way to move around with your real legs. It's available on the Quest store and Steam, and the demo is free.
Seriously. Try the demo, especially if you have a Quest. I highly recommend you try Tea For God for free. Okay, I'll stop now, enjoy yourself out there in VR.
All Enemies And Bosses In Battle Talent And Tips For Fighting Them
Battle Talent has quite a few enemies in it that I’ll put into a few broad categories. These are fantasy creatures, the Undead, and Humans. Here I’m going to go through all of them and give a tip or two on how to fight them.
So here’s every Battle Talent enemy and Battle Talent boss that you’ll fight in this VR game.
Battle Talent has quite a few enemies in it that I’ll put into a few broad categories. These are fantasy creatures, the Undead, and Humans. Here I’m going to go through all of them and give a tip or two on how to fight them.
So here’s every Battle Talent enemy and Battle Talent boss that you’ll fight in this VR game.
As you’re reading this keep in mind that a lot of these enemies have elite variants that are tougher than usual. If you see one (you can tell by the glowing red eyes and heavily armored body) just assume they’ll be stronger, tougher, and faster than the usual enemy but they will generally follow the same behavior as well as use heavy attacks that must be deflected to be blocked. (Deflecting is when you hit an incoming enemy blow with your weapon, hard, like attacking their weapon with your weapon.)
Fantasy Creatures - Goblins
The first enemies you’ll come across in the dungeon or adventure modes of Battle Talent are going to be goblins.
They’re decent starting enemies. Outside of the amped up elite variants they will go down pretty easily with a few solid hits, and most don’t attack extremely often. Though when goblins do attack they have a tendency to go around and behind you to attack your back.
Goblins come in two variants, little guys and big guys. Let’s talk about the little guys first.
Lil’ Goblins
Little Goblins
Little goblins are short, fragile, and not too bright. While they might have a little club or blade to hit you with most variants prefer to fight from far away with ranged weapons.
Their ranged weapons are daggers or bombs. The daggers can be swatted out of the air and don’t deal much damage if they hit you. The bombs have a very limited blast radius and hurt your enemies just like they hurt you, but they do deal a ton of damage, so be wary of them.
Little goblins love to try and duck and dive out of your way to avoid being hit, but they’re really not much trouble as long as you don’t completely ignore them. Take them out in a strike or two quickly so that they can’t sneak up on you. Little goblins are hopeless in a straight up fight.
Big Goblins
A big goblin
Big goblins are quite a bit more dangerous than their smaller cousins. They use more crude goblin weaponry like swords and clubs, and while they will actually sometimes block incoming blows by holding their blades in front of them their defense is very poor and they aren’t hard to take down. They will also throw daggers when given the chance just like little goblins, but not bombs.
The basic big goblin with a single weapon isn’t much of a threat, but they can quickly strike you if you’re not careful, and all big goblins will try to walk close to you to attack you. Goblins with two weapons and some armor are more elite and tend to be harder to take down and also very fast.
The big goblins’ favorite move is to dash around you and attack you from the sides or rear. The more armed and armored the goblin then the more likely they are to dash and attack you. Stay mobile and don’t let them get behind you. In frontal confrontations, they’re not the most dangerous enemies, but a group of them attacking at once can confuse you and attack from all directions. They love getting behind you.
A goblin shaman
Goblins also have shamans with a wand that lets them summon rocks from the ground and fling them at you. They’re mostly harmless as long as you see their spells coming and don’t stand in the path of the rocks.
They will mostly just try to back away from you in melee range. So get close to the shamans and chop them up. Just like little goblins, they’re only a threat if you completely ignore them.
White Goblins
A white goblin boss in Battle Talent
White goblins are basically just boss versions of big goblins. They’re bigger, tougher, stronger, have glowing red eyes, and are easily recognizable for their tallness and pale skin.
They wield dual blades and will dash around quickly to attack. They will also chain attacks into big combos of sweeping strikes, often ending with a strong attack that must be deflected to be blocked.
The good thing about the white goblins’ huge and consistent attacks is that deflecting them is fairly easy because not only do they attack quickly and often, but they swing their weapons in a wide arc. So just generally swinging your own weapon towards them while they are attacking will generally net you enough deflections to stun them and then quickly deal a lot of damage while they are stunned and defenseless.
Fantasy Creatures - Orcs
An orc boss in Battle Talent VR
Orcs in Battle Talent VR aren’t common enemies that you’ll see sprinkled into most fights, rather they’re boss monsters that will have their own arena dedicated to them.
You can tell an orc by their pale skin and huge stature. Not to mention their gigantic muscles and square heads.
Both orc variants carry large two handed weapons, a sword or a hammer, and they have similar movesets. Generally, the orc will lumber towards you, and when they get close will charge up a huge swing and release a combination attack on you. These massive swings are hard to deflect and hard to dodge.
As with many enemies that have attacks that are difficult to dodge, and many boss enemies, your best options are to either play keep away and quickly get away as they try to attack, strike once or twice, and then run away again, or use a charge attack deflect during one of their swings to stun them. (A charge deflect is when you hold your weapon over your shoulder until it vibrates to charge it, and then swing your weapon into the enemy’s swinging weapon to deflect it as usual.)
If you’re standing in the path of an Orc’s attack combination you’re probably going to take massive damage, except possibly with a shield held in front of you. So either don’t be there, hide behind a shield (which isn’t always effective), or deflect the attack.
Fantasy Creatures - Dark Elves
A dark elf enemy
Dark Elves are basically big goblins that don’t throw daggers, and attack you from the front more than dashing around you. They favor big sweeping sword attacks that leave their heads exposed. So go for the head.
The Undead - Basic Skeletons
A basic skeleton Battle Talent enemy with some armor
Skeletons are the most basic undead enemy, and you’ll start to see them once you’ve gotten tired of just fighting goblins for a while.
Skeletons tend to come in large packs, and they’ll march straight toward you without pausing to reposition or throw ranged attacks. They’re very mindless, and once a skeleton gets close they’ll just swing their weapon wildly at you. If you try to back away they’ll just keep walking towards you and swinging their weapon if you’re in range.
So skeletons are always predictable in a fight, and despite the array of medieval armor and weapons they use, are mostly fragile. While they can be chopped, blunt weapons like maces seem to be the most effective against them. Knocking their heads off is an easy way to take them out, and even deflecting one of their blows can turn them into a pile of bones.
Magic like the fireball spell is especially effective against skeletons and can destroy a whole pack of them in an instant. Though some skeletons are magical, which you can usually tell by them keeping their distance from you and not carrying a weapon. These skeletons will summon dark balls of energy that will track and follow you but can be neutralized by swatting them in the air with a weapon.
Some magical skeletons can even summon a stream of fire from their palm that they’ll point toward you like a flamethrower. Stay far away from the fire as it does a lot of damage quickly. Get behind the skeleton and bash them to pieces.
Just like goblin shamans the magical skeletons are very weak in melee range and will mostly just try to back away from you. So get close and knock them to pieces.
The Undead - Big Skeletons
A big skeleton
Big skeletons operate a lot like Skeletons, but a little smarter, a lot tougher, and much more dangerous.
Big Skeletons are not only taller than you but always have armor and most likely a shield. They also won’t fall apart in a single strike to the head. Big skeletons also have charged attacks that can only be deflected rather than blocked, so they function as the elite version of basic skeletons.
Instead of just taking them down quickly with a blunt weapon or magic, try deflecting their attacks to stun them or hit them quickly before running away from their attacks. Hit and run is very effective on big skeletons. Though their sweeping strikes are usually pretty easy to deflect, though their charge attacks are less so, especially when they bash you with their shield.
One of the elite Skeleton boss enemies. Recognizable because of his big cape
However, there are some fully armored Big Skeletons with capes (aka “vampires”) that are very fast and will attack you pretty quickly.
The caped skeletons also can instantly summon a ton of those dark energy balls that hone in on you. Just like when fighting most bosses it’s usually easiest to just deflect their attacks until they are stunned, and then deal massive damage to them.
The Undead - Wraiths
A Wraith
There are three varieties of wraith in Battle Talent, and I suggest you use the same tactic against all of them.
You can always tell a wraith by the fact that they’re the only enemies that float instead of walk with legs and that they’re pretty ugly and scary-looking like Halloween decorations. Their primary attack is a charge. They’ll psyche themselves up, and then fly in a straight line towards you while swinging their weapon wildly. Just run out of the way if one is coming at you and you’ll be fine. They don’t change course mid-attack and just go in a straight line.
Luckily wraiths aren’t as dangerous as they look. No matter which kind you come across they are basically hopeless at short ranges. Just strafe around them so you’re not in front of them and whack them in the head. They’ll go down easily.
A robed wraith
All wraiths also have magical attacks. The robed wraiths will summon ice to hit you, and the unrobed wraiths can call a stream of fire from their palms, which does a lot of damage.
When a wraith uses magic just get behind them and hit them until they fall or stop.
One of the white robed wraith Battle Talent bosses
The White Wraith is just a boss version of the other two sorts of wraiths. They’ll attack more often and have access to a variety of magical attacks.
Get close to them to hit them quickly, and then back away when they start attacking. Deflections are hard to pull off against this boss so hit and run attacks are more effective.
Humans
A human warrior enemy
Humans look, well, human. They’re generally very muscular and wear some light armor, though none come as heavily armored as goblins or the undead do. Human opponents come in a lot of varieties. In fact, that’s the most notable thing about them.
Out of all Battle Talent enemies, none of them have the variety of weapon types that the human opponents bring to the table, and that’s what makes it hard to give precise advice on how to combat them. Different weapon types come with different movesets. Humans with swords will slash, though not as wildly or widely as goblins do.
Humans with maces tend to do longer ranged dashing attacks, and human enemies of all kinds will slowly walk around in front of you until they see an opening, but not jump around wildly and try to get behind you as goblins do. On the other hand, they don’t just march straight for you and attack like skeletons, humans function like a mix of the stubbornness of skeletons and the tricky nature of the goblins.
Female human enemies using magic
There are some female human enemies, the most common of which are the ranged magical casters. Each carries an ice wand and will use it constantly to try to hit you with ice at range. Like other casters, they are hopeless in close combat. Just get close and take them down. The same goes for the female archer enemies. Just don’t let them hit you at range, and get close.
There are also bigger humans like there are of other enemies, and just like with those they are just generally tougher and faster, though most function a lot like their smaller counterparts. Though for humans specifically there is a Samurai sort of version wearing a canonical hat and wielding a katana that does a lot of charged attacks and will even attack you at range with magical wind strikes.
A samurai enemy
They’re also very tough, but as long as you aren’t directly in front of them when they attack you should be alright. Their blows are fast and hard to deflect, so just try to stay to their sides or rear so they don’t hit you.
Finally, there are the pale skinned boss humans. The same strategy that works on the white goblins works on them. Try to keep them in front of you and deflect their attacks to get an opening. They attack constantly and quickly.
The Final Boss
The Final Boss in Battle Talent
The final boss is, unsurprisingly, the most dangerous enemy in Battle Talent by a long shot. He wields a giant sword, is armored almost everywhere, and is only vulnerable to the same thing all bosses are vulnerable to, deflections. Except for the final boss, you’ll have to deflect more than ever to stun him.
He hits hard, he’s fast, and he summons lighting. The final boss will try to dash around to get behind you and strike with his sword. He will also charge up attacks that can only be deflected, and is generally fast and hard-hitting, though not the fastest. If you’re really on the ball his attacks are dodgeable, but they will keep coming.
The lightning that the final boss summons does a ton of damage, but you can tell when he’s summoning it because he will pause for a moment and raise his hand up slowly. Don’t be near him when he does this.
Otherwise do some great deflections, be fast on your feet, and get your hits in while you can. The final boss of Battle Talent can strike back at you even directly after completing another attack, so move quickly.
There you go, all of the Battle Talent VR enemies and Battle Talent VR bosses, hopefully this helps you out in your fights. Good luck and enjoy!

