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The Walking Dead Saints and Sinners Aftershocks Walkthrough and Guide - Part 2 - Rampart

Stuck in The Walking Dead Saints and Sinners: Aftershocks? Wondering where to go next? Maybe you just like to see what is in store for you before you get there, or want to look back and see if you missed anything in The Walking Dead: Saints & Sinners: Aftershocks.

Don’t worry, I’ve got you covered with this complete walkthrough. These articles will detail how to progress through the main story missions as quickly as possible, with a couple of guiding tips thrown in here and there to make your adventure smoother.

Today we’ll be recovering the second national guard cache, which has been found by the Tower in the abandoned Rampart High School.

Stuck in The Walking Dead Saints and Sinners: Aftershocks? Wondering where to go next? Maybe you just like to see what is in store for you before you get there, or want to look back and see if you missed anything in The Walking Dead: Saints & Sinners: Aftershocks.

Don’t worry, I’ve got you covered with this complete walkthrough. These articles will detail how to progress through the main story missions as quickly as possible, with a couple of guiding tips thrown in here and there to make your adventure smoother.

Previously we went to Bywater to retrieve a National Guard Cache. Today we’ll be recovering the second national guard cache, which has been found by the Tower in the abandoned Rampart High School.

This guide assumes that you are starting Aftershocks with the "Aftershocks Quickstart” option in the main menu. If you’re playing Aftershocks after completing the main campaign then some details might be slightly different, but the challenges you face in the missions will be the same.

If you are missing some of the recipes then you can still pick them up while doing the missions in this walkthrough, though they won’t be explicitly pointed out here. For a full list of all recipes in The Walking Dead: Saints & Sinners, check out our recipe guide article.

Spoilers will be as light as possible, but there will be story spoilers by necessity in this walkthrough. There won’t be any explanation of what is going on in the story beyond what is necessary to make the walkthrough make sense.

The Resting Place

As with any mission in this The Walking Dead: Saints and Sinners Aftershocks walkthrough, let’s talk about getting ready for the struggle ahead.

If your radio isn’t tuned to station 47 then tune it. You’ll be able to hear not only a Tower broadcast about the national guard cache at Rampart, but also the random changes to different locations for the day (i.e. caches, patrols, etc).

Keep your radio tuned to channel 47.

Oh, and make sure to check the steps leading into the bus. You’ll find that somebody has left you a note.

Someone left you a note on the steps leading up to the bus. Very ominous.

Anyway, on to preparing for the mission. Just like previously when we went to Bywater, there are a ton of human enemies guarding the Rampart High School and the cache within.

While stealth is an option if you prefer it, this mission can be completed by avoiding human opponents instead of fighting them, it’s better to make sure you’re prepared by bringing some firepower that is effective against armored human soldiers armed with guns.

Bring at least one larger firearm and at least one pistol. A bow can be useful if you want to rely on stealth, but if you bring one it’s wise to bring another large firearm for backup. Using a few of your backpack slots to carry a bandage and a couple of explosives as well won’t hurt.

There will be a ton of loot to be had during this mission, and regardless you should be pretty well off in the resources department already, so don’t worry too much about leaving room for scavenged items. It’s time to have fun with all of the recipes and items you found during the original campaign.

Finally, make sure you’ve got a couple of melee weapons for walkers, and it might be wise to bring some food if you plan to try and get some of the crafting recipes found in Rampart after you complete your main objective of finding the cache.

There are no bells in this mission, so you will have unlimited time to search the area for any recipes you might have missed. The only time constraint is your stamina bar getting smaller due to hunger.

The Rampart National Guard Cache

Once you’re armed to the teeth and ready to go, head over to the boat and leave for Rampart.

Luckily the route to your objective is pretty straightforward. Once you arrive in Rampart take a look at your map

A direct route to the national guard cache. Watch out for the tower patrols on the way.

See the route outlined above? That’s the most direct route to the cache, and sort of your only route. You can also go around the top of the gym, but if you go that way you will definitely run into trouble.

Normally in Rampart there are more ways into and out of the school open to you, but here in Aftershocks they’re mostly blocked off. To get to the cache and the entrance to the east wing of the school beside it, you’ll have to go through the courtyard.

The courtyard is the most dangerous place to be in Rampart right now. It’s full of Tower patrols. After you go through the gate which is right in front of where you will spawn in, you’ll see or hear them.

The Tower soldiers aren’t very observant and can be avoided if you are careful.

There will also be some stationary tower grunts guarding the side entrances to the courtyard, like that on the other side of the basketball court, and the other one from behind the east wing of the school.

I recommend following the path highlighted on the map above and just going straight through the courtyard. There are a few Tower patrols that you can sneak past if necessary, or fight.

Fighting them isn’t tough because you can easily get the jump on them, or use explosives like nail bombs or sticky bombs to perform an effective ambush. With all of the tools at your disposal they should be no problem.

Whether you sneak through or fight your way through you’ll find the national guard cache near the open entrance to the east wing, on the bottom right of the courtyard on your map. It’s under an awning and next to a big yellow schoolbus.

The cache is on that table next to the school bus, already opened.

Unfortunately the cache is mostly empty, but there is a note inside, a bandage, and most importantly a strange key. Make sure to take the key.

The note will give you some story and tell you to go to the library. Conveniently there is an entrance to the school that is very near the library and right next to the cache. If you’re facing the empty cache box, just turn around.

The entrance to the school next to the cache.

Head inside and get your melee weapons ready for some walkers.

There aren’t any human enemies inside of Rampart, they’re confined to the courtyard, but inside there will be plenty of walkers and plenty of wire traps.

Luckily these traps aren’t the explosive sort we saw last time, they’ll only hurt you a little if you touch them. It’s easy to disarm them by just touching them with an object, like your flashlight or a melee weapon. So they’re mostly harmless.

These wire traps are easy to disarm by touching them with an object.

Anyway, once you’re inside, immediately take a right and go down the hallway that ends in the door blocked by that computer cart, like you can see in the screenshot above.

Once you reach the end of the hallway turn left and go up the big staircase. Once you are at the top of the stairs go down the hallway leading out of the stairwell until you see some double doors on your left next to a blockage in the hallway where the roof caved in.

Those double doors lead into the library, and once you enter the library keep to the left and you’ll find the contents of the national guard cache just behind the big desk there.

That’s a lot of loot!

There you are, the contents of the national guard cache. Fill your backpack up to your heart’s content. You’ll never want for medicine or bandages again with this haul.

I do recommend you prioritize the “box of loot” items though, since you’ll probably not be able to take everything.

Leaving Rampart

Oh, and on the desk next to the cache is a note with some more story, and the news that the Reclaimed will be there soon. Specifically, it says that they’ll be attacking the courtyard with all of the Tower soldiers inside of it.

This isn’t great news for you, since you’ll be leaving through the courtyard. The exits other than the way you came in are all blocked.

Head back out of the high school the way you came. Head back out through the library’s double doors and take a right. After heading down the stairs just keep going straight down the hallway until you see the exit on your left.

Exiting back to the courtyard, be ready.

Get ready, because there is going to be some fighting out in the courtyard. As soon as you exit the school a couple of large squads of Reclaimed troops will spawn in and sweep the courtyard for enemies, which includes you.

Unless you managed to make it through stealthily and without destroying a single Tower soldier out there. I’m unsure if this is a bug, but I found that if I didn’t get rid of any of the Tower soldiers patrolling then the Reclaimed will just not spawn in.

Though the moment you do shoot a Tower soldier they will spawn in regardless. This seems odd, so I can’t be sure if the same will happen for you, but if you prefer the stealthy approach then you might have an easier time leaving Rampart if you stick to being sneaky.

In the likely event that the Reclaimed do show up they will quickly overwhelm the Tower guards that remain, though the more Tower soldiers you left behind the more there will be to resist the Reclaimed.

The Reclaimed patrols are very tough.

The Reclaimed will be harder to take on than the Tower were though, their groups are bigger and more heavily armed. You’ll have a tougher time blasting your way through.

That being said, once the Tower soldiers are gone the Reclaimed will patrol the courtyard, giving you opportunities to slip around them by stealth or ambush them. You can head back to the boat you came in on via the main gate, or head there by taking the path leading around the Gym, which will be free of human enemies once you make it out of the courtyard.

Regardless, you are strong, and there will certainly be tougher battles ahead. So don’t worry, you’ve got this whether you need to blast or sneak your way out. Head back to the boat that you arrived on, in the top left corner of the map.

Once you’re back at the boat you came in on travel back to The Resting Place, organize your loot, and go to sleep.

Going back to sleep in The Walking Dead: Saints and Sinners - Aftershocks DLC.

Need a guide on what comes next? Well next time you’ll be heading to The Ward to get another national guard cache. To find out how check out part 3 of this The Walking Dead: Saints and Sinners - Aftershocks walkthrough.

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Breathedge: Cosmic Cluck VR Review - A Wacky Breathedge VR Sci Fi Experience

Today we’re reviewing another VR game, and today it's time to get in depth with a Breathedge: Cosmic Cluck review.

The flatscreen game Breathedge, which this game is loosely based on, was fully released in 2021, and according to steam reviews has been very well received.

Breathedge: Cosmic Cluck is a Virtual Reality take on the original game for the Meta Quest, and unfortunately it doesn't quite make the cut to really be called Breathedge VR. If that’s what you’re looking for here, then you’ll be disappointed.

Today we’re reviewing another VR game, and today it's time to get in depth with a Breathedge: Cosmic Cluck review.

The flatscreen game Breathedge, which this game is loosely based on, was fully released in 2021, and according to steam reviews has been very well received.

Breathedge: Cosmic Cluck is a Virtual Reality take on the original game for the Meta Quest, and unfortunately it doesn't quite make the cut to really be called Breathedge VR. If that’s what you’re looking for here, then you’ll be disappointed.

Not Quite Breathedge VR

The sci fi space future of Breathedge: Cosmic Cluck looks pretty great

Why? Well, mostly because it's clear that a lot of the features and progression systems that made the flatscreen game interesting and challenging are just straight up gone in Cosmic Cluck.

There's technically crafting, but instead of the Subnautica style progression present in the flatscreen game where you improve your tools and spacesuit so that you can go further into the expanses of a space junkyard, in the VR version you're really just crafting items that are needed to progress the main story.

Outside of building your original multiool gun in the first twenty minutes or so, that's about it as far as creating things that give you more capabilities. From there on out you're just gathering what you need to craft the next item that progresses the story, and so there's really no need to explore or think about what you would like to gather or build next for yourself. The game tells you exactly where to go and what to do the entire way through.

You start the game, check for what mission you are doing, and then do it. Usually this means gathering crafting materials, maybe solving a light puzzle, or just traveling to the next mission marker. Then every now and then you craft an item with one of these crafting machines and put the crafted item somewhere to continue the game.

Crafting in this Breathedge VR game is almost purely to create items that just advance you to the next objective.

Therefore, you never get that feeling of incrementally improving yourself so that you can go further and further into space. You just keep doing what the game tells you to do, follow the next objective marker, until you’ve followed and done them all and the game ends.

Stuck Between A Family And A Corporation in VR Breathedge

Fighting a robot in Breathedge: Cosmic Cluck.

Still, that doesn't mean there's no merit in Breathedge: Cosmic Cluck. This isn’t a bad game just because it doesn’t give you much freedom.

I actually found a few things to be quite enjoyable and unique in this experience, and its tongue and cheek humor is just as prevalent as in the original flatscreen game. For instance, you take the role of a man named... Man. You're on your way to meet up with your Grandfather, who you haven't seen in a very long time.

You've got a delivery for him, and things aren't going well at your job. Unfortunately, things quickly go wrong when you end up crash landed inside of a junkyard. Fortunately, you've got a helpful and talkative chicken to guide your way.

Breathedge: Cosmic Cluck - The Good

From there you quickly assemble all of the tools that you will need to do accomplish all of the space work and space fighting you will need to do to make your way to your grandfather.

That's most of what you do in VR Breathedge, space gathering, space traveling, and occasionally space puzzling. Here's where I can finally talk about my absolute favorite part of this entire game, and that is how you travel.

You start with a sort of EVA pack setup, you can slowly scoot in any direction you like, up down, sideways, forwards, backwards, but you quickly find that when you're outside you'll run out of oxygen before you can really get anywhere.

That's what makes this game more interesting and challenging than it would be otherwise, the simple fact that wherever you go you have a very limited amount of time before you will run out of oxygen, and you'll need to enter an oxygenated area or find an oxy candle to refill your suit before that happens.

This adds a constant low level of tension to any of the tasks that you do in Breathedge: Cosmic Cluck. Making tasks that otherwise would be entirely without risk or tension always inherently dangerous.

An Oxy Candle in this VR Breathedge game. Used to refill your oxygen.

That's why you'll need a way to get around quickly, because areas where oxy candles can be found can be very far apart, and that's where the grabber comes in.

With it you can pull items towards you from far away, and more impressively pull yourself towards far away objects. I have to say, this is now one of my absolute favorite ways to travel inside of a Virtual Reality game.

If there's one huge positive that you should take away from this Breathedge: Cosmic Cluck Review it's that pulling yourself around these huge ridiculous sci fi environments is an absolute blast, which is only occasionally cut short when you try to pull yourself towards an object that is too far away and have to scramble to find something that is close enough for your beam to latch on to.

There are many sights to see on the way to your next objective marker.

Unlike most methods of movement in Virtual Reality titles, this one isn't immersion breaking and makes sense in the game’s universe. The world of Breathedge: Cosmic Cluck is definitely one in which a handheld beam can pull you towards distant large objects, or pull small objects towards you.

It's wacky sci fi technology in a wacky VR sci fi world. You're using an ingame item that requires some skill to use efficiently and correctly to slingshot yourself around the environment. It's not only a very engaging way to travel quickly, but also one that is in harmony with the world around you.

This isn't using a joystick to slide around the world, it's using a piece of the world to fling yourself around it. The grabber is fitting for this game and also very entertaining to use. Not to mention a fantastic way to incorporate movement with the use of VR hand controls.

You can also use the tool for combat, which is less impressive but also unique. Instead of just shooting laser bolts or something, you actually have to grab items with your tractor beam and shoot them at enemies to deal damage.

Fighting a group of robots in Breathedge: Cosmic Cluck.

This is also a pretty creative approach that leans into the inherit wackiness of the world of Breathedge: Cosmic Cluck. The only downside to combat in this Virtual Reality game is that the designers didn't take it much farther than this.

While shooting junk items with your handheld multitool gun thing is a fun concept, the enemies you face just orbit around you and shoot at you from close range. There's not much tactical consideration to take during each combat encounter, and really it ends up just being a somewhat repetitive game of grabbing and flinging items accurately as quickly as you can.

The combat, like a lot of this game, is creative, fun, and innovative on the surface, but quickly reveals itself to lack sufficient depth or variance to stay interesting for long.

There are some missile turrets later on in the game that switch things up a little bit, but they don't stay intersting for long either, because they just devolve into standing still and grabbing and flinging missiles back to it. The turrets are even less engaging than the bots.

Launching a rocket back at a turret in Breathedge: Cosmic Cluck.

Now there is one combat encounter in this game that was actually extremely superb, and while I don't want to spoil the game by telling you what it is, I will say that it exists and was very fun.

The downside of playing a single interesting, varied, and complicated combat encounter is that ultimately it revealed that Breathedge: Cosmic Cluck is a game where combat could have been more interesting, but the end product was cut short of being all that it could be.

Breathedge: Cosmic Cluck - The Bad

You need to keep an eye on your oxygen all of the time.

Though, shooting the junk items that you find is also a good way to tie in many of the bits and bobs floating around that you will be gathering to craft story items. That's their only use, just pick them up when the game tells you to, otherwise they're good for shooting at hostile robots and nothing else.

That's one of my main gripes with Breathedge: Cosmic Cluck, it feels like the developers started off with the idea of making a full survival crafting experience like the flatscreen game, but ended up making a linear story driven game instead with just the veneer of survival crafting on top.

You don't really make interesting decisions on where to go and what to do in Breathedge: Cosmic Cluck, and that's another important takeaway from this review. While you gather resources, and occasionally craft things, and there is a big world to fly around and explore, this isn't a game you can build interesting things in, or improve your character to take on greater challenges in, it just seems on the surface like it would be.

This VR game is about following the objective markers on your HUD and doing what your mission tracker tells you to do while you receive phone calls and listen to them. Actually, you mostly listen to your chicken companion, who I personally found to be extremely annoying and sometimes very reptitive, it would just say the same voicelines over and over sometimes.

That's kind of part of the tongue in cheek humor of this game though, and also leans into the rugged individualist vs greedy corporation story that is also a big part of the game.

Humor is really subjective and that part of this game also may or may not be for you. If you don't like the sort of tongue in cheek humor of Breathedge then you will probably not enjoy this game, but if you like that sort of humor you'll find a lot of laughs.

The chicken can be obnoxious, and funny.

I laughed out loud a few times while playing this game, and only found the chicken to be overly annoying occasionally. There's some puns, and overall the world and its characters are ridiculous, but in a fun way.

It's a shame there's not more of them. Really, it's a shame that there isn't more of this game in general. I'll end this VR Breathedge review and leave you with the number one biggest issue with this game, and that's that it is just way too short. I completed the entire experience in about two hours.

Even for a VR title that is extremely, unacceptably short for the price of 24.99$. During the entirety of these two hours you also only make a single choice that actually affects the game, and so if you want to play it twice you could get maybe four to five hours out of this experience to get both endings. Though both endings are almost exactly the same.

The story of this Breathedge VR game is mostly given to you through phone calls.

That being said the gameplay itself was getting repetitive, because it lacks depth, and so I was already about ready to finish my time with this Breathedge VR game regardless. Still, I can't help but feel that there was so much lost potential here, and there are a few parts of this game that absolutely shine with creativity, and will stick with me for a very long time.

I don't regret my time with Breathedge: Cosmic Cluck, but I do regret the incredibly high asking price of 25 dollars for admission. As it stands there just isn't enough game to justify that cost.

If I had to guess it seems the developers cut a lot of planned content for this game, and that's just such a real shame, because with some more features and freedom I could see this being a classic.

As it stands it's just overpriced. If this game sounds interesting to you, then wait for a sale.

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4 Awesome VR Space Games on the Oculus Quest 2

Want to experience the dark depths of space? Want to immerse yourself in the final frontier? Well there’s no better way to immerse yourself than with Virtual Reality, and no more convenient platform for VR than the Oculus Quest 2. While there are a lot of Sci Fi games set in the depths of space, this list will focus on non-sci fi games that are about our Solar System, and the technology that we already have. No hyperdrives or laser cannons here.

Want to experience the dark depths of space? Want to immerse yourself in the final frontier? Well there’s no better way to immerse yourself than with Virtual Reality, and no more convenient platform for VR than the Oculus Quest 2. While there are a lot of Sci Fi games set in the depths of space, this list will focus on non-sci fi games that are about our Solar System, and the technology that we already have. No hyperdrives or laser cannons here.

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Interkosmos 2000

Instead of saving the best for last, let’s get to it first. Interkosmos 2000 may be the ultimate space flight simulator available on the Meta Quest 2, and Virtual Reality in general. If you ever wanted to feel like an early astronaut, alone in a metal ship zooming around the earth at over 25000 kilometers per hour, then this is the game for you.

In Interkosmos 2000 you are the sole pilot of an aging spacecraft sent to the ISS to correct its orbit… and a variety of other places and things around the Earth (I won’t spoil it all). The piloting is tough and is pretty accurate to how piloting an actual orbiter would work, and the docking procedure for when you reach your destination is pretty faithful as well.

It’s not all piloting though, you’ll also have to deal with the realities of using aging technology in the harshest environment known to humankind. Manage your power, or your batteries will either go out, or overcharge and blow a fuse. Keep an eye on your CO2 levels and cabin pressure, and so many other malfunctions. Keeping your ship running is just as much a part of this game as piloting it.

If you want a game to sink your teeth into that really makes you feel like you are navigating through space in a (somewhat) modern and realistic craft, then Interkosmos 2000 is the game from this list to get. Nothing else on the market currently beats it.

Apollo 11 VR

Want to experience the moon landing as immersively as you can without going to the moon yourself? (I mean not even Jeff Bezos can afford that) Then Apollo 11 VR is as good as you’re going to get, for now.

It’s sort of a mix between a documentary and space piloting simulator. While you are given control at a few moments, such as docking two modules in space or landing on the moon, generally Apollo 11 VR is a very passive experience for the player. You don’t even have to do any of these things if you don’t want to, and can just have the game do it for you in a cinematic.

Most of Apollo 11 VR is essentially watching really cool cinematics from a perspective external to the craft, or from one of the crewmembers’ views. It’s main draw is that it looks really cool, and is a great passive experience. If you want something interactive though, look elsewhere.

Titans of Space PLUS

Want to explore the Solar System? Well that’s what Titans of Space PLUS does best. In this game you aren’t constrained to a space ship or other craft, or even to earth. Instead you board a sort of magical flying chair and zoom around the Solar System, with everything to scale. Want to feel like a giant? Well then scale everything down, or bask in the huge scale of the planets by keeping yourself in human size.

You can even ditch the chair if you want, but inside it is a whole lot of information. Listen to voiceovers telling you more about the celestial bodies of our Solar System and the space missions that revealed them to us. Titans of space doesn’t have any real any real gameplay to it. All of the interactions with the world are focused around viewing and moving around it. It is a purely exploration and learning based experience, though if you want to learn some interesting facts about the Solar System, it is a great VR experience.

Mission: ISS

Mission: ISS is another experience that is more educational tool than game. There is some interactivity to it. Using the handholds in the walls of the International Space Station to fling yourself down its hallways and modules is really fun. There is a brief spacewalking section, but it doesn’t really seem like an actual spacewalk. You are really light first of all, and they couldn’t even be bothered to change your hand models to look like an EVA suit. It’s disappointing really.

Otherwise using the ISS’s grabber arm (Canadarm) to secure a supply mission is an interesting and novel experience. Unfortunately that is basically where the fun ends. You can always explore the ISS and watch little video clips on the objects found inside, but that’s about it. So the bulk of Mission: ISS is an interactive museum. Still, it is free, and there are some very fun things to learn about humans living in space.

Anyway there you have it, these are the best realism focused VR titles on the Oculus Quest 2, for now. Hopefully one day there will be more interesting games that come out to flesh out this list a little more. For the time being the more realistic spacefaring experiences are mostly educational and dry with little interactivity.

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7 Best VR Survival Games for Meta Quest (And PCVR)

Something about Virtual Reality just makes for great Survival Games, especially on standalone platforms like the Quest 2. Maybe it’s the feeling of actually being inside of the world you’re playing in, or using your actual hands to use the tools you need to keep yourself alive. Whatever it is you’d be crazy not to try VR Survival Games on the Quest 2, it is one of the best genres to experience in Virtual Reality. Here are some of the best VR Survival Games on the Quest 2 to consider getting.

Something about Virtual Reality just makes for great Survival Games, especially on standalone platforms like the Oculus Quest 2. Oh, and if you’re here for PCVR games then you’ll find that most of these are also available on Steam.

Maybe it’s the feeling of actually being inside of the world you’re playing in, or using your actual hands to use the tools you need to keep yourself alive. Whatever it is you’d be crazy not to try VR Survival Games on the Quest 2, it is one of the best genres to experience in Virtual Reality.

The Survival Game genre has seen a massive boost in recent years with many great flatscreen games coming out like Valheim and Sons Of The Forest, and luckily some studios have also been focusing on this genre in Virtual Reality. More and more VR Survival Games have been coming out over the years, and as more are added to the Quest platform we’ll also be adding them to this list here.

So here are the best VR Survival Games on the Oculus Quest 3 and Quest 2.

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The Walking Dead: Saints and Sinners Chapters 1 and 2 - VR Zombie Survival Games

The Walking Dead: Saints and Sinners Logo

Well known as one of the greatest VR game series out there, The Walking Dead: Saints and Sinners and its newest iteration The Walking Dead: Saints and Sinners - Chapter 2: Retribution are knockout Zombie Survival Games on the Quest 2 based in the universe of The Walking Dead.

If you are even neutral on the concept of a zombie apocalypse you should play these games. Not only are there a ton of zombies (or rather walkers) to dispatch with one of the most straightforward yet elegant melee combat systems in VR survival gaming, but there are also human NPCs to get into firefights with and advance a very compelling story.

In this VR Survival Game there are a ton of zombies and people to fight with a variety of melee weapons and firearms

Most importantly to fans of VR Survival Games, not only will you have to fight to survive, but you will have to scavenge the ruins of New Orleans for materials to craft weapons, medical supplies, and food. Each day you will find less and less as supplies and materials from before the outbreak become scarcer and scarcer.

You’ve probably already heard of The Walking Dead: Saints and Sinners, and that’s for good reason. It is one of the few VR games to combine a dangerous open world with a variety of secrets and systems to draw you into the gameplay, as well as a great story.

So if you’ve ever wanted to see how well you would do surviving in a zombie apocalypse, there’s really no better VR Survival Game I can recommend to you than The Walking Dead: Saints and Sinners and it’s sequel. It’s got fantastic combat, heart pounding moments, and compelling characters.

Cosmodread - VR Sci Fi Horror Survival Game

The Cosmodread Logo

Zombies are scary, sure, but what if they don’t scratch that scare itch for you like they used to?

Well if horror is what you want in your Virtual Reality survival game then Cosmodread is the scariest survival game on the Quest 2. In it you attempt to repair and fly a half destroyed and alien infested ship back to Earth. Along the way you collect crafting recipes to create more weapons and items to help you survive in this VR roguelike horror survival game.

Cosmodread combines resource scarcity and terrifying enemies to make for a fantastic VR Roguelike Survival experience

Cosmodread is not only one of the best survival games on the Quest 2, but one of the best horror games. It’s terrifying looking enemies and creepy sound design will have you sweating to open a door and jumping at dark corners. The creaks of the decaying ship combined with the disgusting fleshy sounds of the alien growth means you never feel truly safe.

You shouldn’t feel safe, either, as the aliens only grow stronger as time goes on, and they can find you anywhere.

Cosmodread uses resource scarcity and an interesting crafting system to make you think on your feet and use every resource available to you to make your way from one end of the ship to the other through all of the dangerous aliens and malfunctioning robots so that you can make it back to earth and survive.

There’s really no other VR Survival Game like it, and when you’re low on ammo and hear the roar of an alien on your trail there’s nothing scarier in Virtual Reality.

Green Hell VR - VR Jungle Survival Game

The Green Hell VR Logo

If you want a survival experience that takes you far away from civilization and deep into the bowls of the Amazon rainforest, then Green Hell VR is the game for you. The jungle is an unforgiving place in this VR Survival Game, and so are its inhabitants.

When you are not hunting for food or figuring out which plants will make you vomit up all your nutrients, you’ll be fighting for your life against predators like pumas and leopards, and the native tribespeople who are very unhappy with your presence.

Green Hell VR combines a fantastic crafting system which involves combining items in your hands with intuitive actions like wrapping vines around a simple stone axe to make it stronger, or running a sharpened stone across a long piece of wood to make a sharp spear.

Even the leeches in the water make surviving in Green Hell VR’s jungles difficult

Gathering resources from the jungle and then building your tools and campsites out of the natural resources of the Amazon makes the most basic necessities of survival feel difficult to achieve and very earned when you do.

For a more rugged and true to life survival experience, there is no better game than Green Hell VR. It’s less combat focused than other survival games here, though there is plenty of combat to be had, and you’ll find that in Green Hell VR you’re far more challenged by more true to life challenges of survival like building your camp, finding the right food to eat, and staying hydrated.

Also just like its flatscreen counterpart Green Hell VR has seen and will continue to see updates like it has with the addition of the free Spirits of Amazonia DLC that was recently added. Now there’s new environments, new objectives, and new ways to survive in this fantastic VR Survival Game. It just keeps getting better.

Into the Radius - Surreal VR Survival Shooter Game

The Into the Radius Logo

What is a list of VR Survival Games for the Quest 2 without Into the Radius? Inspired by Roadside Picnic, the book which also inspired the S.T.A.L.K.E.R. movie and games, Into the Radius combines fantastic gunplay with a surreal and dangerous setting.

In it you are an explorer navigating the Pechorsk Radius, a wide section of land in Russia dominated by a massive black sphere hanging in the sky where the usual laws of reality do not apply.

While completing missions for the mysterious Committee you have to fight off hostile entities, which look a lot like humans (in most cases) but made of a strange black material, while also navigating fields of deadly anomalies that hold valuable and otherworldly artifacts inside.

Into the Radius has very intense and scary fighting

Into the Radius gives you a wide variety of weapons to choose from, which all handle incredibly well in Virtual Reality, and it’s gunplay is definitely a huge draw for this VR Survival Game. What enhances it beyond a normal shooter is not only the need to scavenge and hunt for artifacts to survive, but the mystery of the Pechorsk Zone.

Delving deeper and deeper into the Radius towards greater danger, while discovering bizarre sights and uncovering more about this strange place, is what makes Into the Radius a Virtual Reality Survival Game like no other.

Into the Radius is a classic of the VR Shooter and VR Survival genre, and it’s even got a sequel on the way, Into the Radius 2.

Song in the Smoke - Prehistoric Caveman VR Survival Game

The Song In The Smoke Logo

Want a survival experience that not only takes you far from civilization, but back in time before civilization even existed? Then Song in The Smoke might be what you’re looking for. In this VR Survival Game you are a caveperson discovering the secrets of the land as you craft a number of tools and weapons to hunt and fight prehistoric creatures.

Surviving the vicious predators of a wilderness before time is the hard part, but there is also a lot of fun to be had in the exploration of Song in the Smoke’s untouched wilderness. Not only do you find the sticks and stones needed to create your weapons, but mystical herbs and fruits to craft powerful elixirs.

Song in the Smoke immerses you in its mysticism from the very beginning, and through its many areas you can find secrets that not only reveal more of the forest around you, but your own potential.

Medieval Dynasty VR - A VR Medieval Life Simulator and VR Survival Game

The Medieval Dynasty New Settlement Logo

Medieval Dynasty New Settlement, or rather Medieval Dynasty VR, is a VR remake for the Meta Quest 3 and Meta Quest 2 of the 2021 flatscreen medieval life simulator Medieval Dynasty. Unlike other Virtual Reality survival games on this list, Medieval Dynasty VR focuses more on being a life simulator than a purely survival focused experience.

This means you'll be spending a lot of time talking to the locals, completing tasks for them, and most importantly building a thriving settlement of your own on any of a few available plots of free land. It's very satisfying to go from nothing to putting up your first house to sleep and cook in, to erecting a huge variety of crafting and storage buildings to harvest all kinds of resources and make all kinds of tools.

What is most satisfying about Medieval Dynasty VR is engaging with its huge variety of crafting systems to make all sorts of things from tools to planks to pottery and beyond, and most importantly gathering and constructing buildings. You can even hire workers to work on your land for you and find a wife to marry and have children to continue your dynasty in future generations.

Stirring up some soup in Medieval Dynasty VR

While Medieval Dynasty New Settlement might not have the most satisfying end game at the moment, because those quests and tasks do eventually dry up and become repetitive, it does have a huge map to explore and secret treasures to find as well.

Uncovering the mysteries of Green Valley, the place where you are building your new home, offers some survival challenges of its own, though it is not hard to keep yourself hydrated and fed in this game, and the combat could use some more work.

Still, it is so satisfying to build yourself and your new home up from nothing, and there are many hours of fun to be had going from a nobody to a well respected local landowner in Medieval Dynasty VR.

If you want to know more about this fantastic VR game then check out our review of Medieval Dynasty: New Settlement.

Survivorman VR: The Descent - A VR Survival Game For Teaching You Real Survival Tactics

The Survivorman VR: The Descent Logo

Survivorman VR: The Descent is, of all of the VR Survival Games on this list of Virtual Reality Survival games, the most aimed at realism and teaching you actual survival tactics for the real world.

In this Virtual Reality game, you play as a survivor of a helicopter crash on a cold and desolate mountain. From the start you have very little to work with, and the cold and darkness of the arctic wastes that you have to survive in closing in around you. Luckily survival expert Les Stroud will tell you exactly what you need to do in order to stay alive, stay dry, stay warm, and stay fed.

Survivorman VR: The Descent is more of a survival learning tool than a real game, but is very interesting nonetheless. If you're interested in VR games for the purpose of learning actual things about the real world, then I highly suggest you take a look at this one.

The downside of Survivorman is that it's less a game and more a way to introduce you to these methods of real world survival for this potential real world situation. There is very little replayability, and it functions more as an interactive lecture than a game in the traditional sense of the word. It's also a very short VR survival experience at just a couple of hours.

Still, if you're really interested in survival in the real world instead of just the virtual world, give Survivorman VR: The Descent a look and see if you've got what it takes to listen to Les Stroud's advice and stay alive on the mountain.

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The Walking Dead Saints and Sinners Aftershocks Walkthrough and Guide - Part 1 - Bywater

Stuck in The Walking Dead Saints and Sinners: Aftershocks? Wondering where to go next? Maybe you just like to see what is in store for you before you get there, or want to look back and see if you missed anything in The Walking Dead: Saints & Sinners: Aftershocks.

Don’t worry, I’ve got you covered with this complete walkthrough. These articles will detail how to progress through the main story missions as quickly as possible, with a couple of guiding tips thrown in here and there to make your adventure smoother.

Stuck in The Walking Dead Saints and Sinners: Aftershocks? Wondering where to go next? Maybe you just like to see what is in store for you before you get there, or want to look back and see if you missed anything in The Walking Dead: Saints & Sinners: Aftershocks.

Don’t worry, I’ve got you covered with this complete walkthrough. These articles will detail how to progress through the main story missions as quickly as possible, with a couple of guiding tips thrown in here and there to make your adventure smoother.

This guide assumes that you are starting Aftershocks with the "Aftershocks Quickstart” option in the main menu. If you’re playing Aftershocks after completing the main campaign then some details might be slightly different, but the challenges you face in the missions will be the same.

If you are missing some of the recipes then you can still pick them up while doing the missions in this walkthrough, though they won’t be explicitly pointed out here. For a full list of all recipes in The Walking Dead: Saints & Sinners, check out our recipe guide article.

Spoilers will be as light as possible, but there will be story spoilers by necessity in this walkthrough. There won’t be any explanation of what is going on in the story beyond what is necessary to make the walkthrough make sense.

The Resting Place

The Walking Dead: Saints and Sinners - Aftershocks, and this walkthrough, begins with you waking up in the Resting Place. Your radio will be on and tuned to channel 61, and you’ll hear a stranger talking about a cache in an auto shop.

Once the message plays, make sure to change the station to 47 to get the usual Tower messages about caches and whatnot. The information from channel 47 is still useful, even when you go to a location for a mission. For instance, if there is a weapons cache in Bywater during this mission it will be there when you go there for this mission.

Home sweet home. If you used the “Aftershocks Quickstart” option your bus will be packed with materials and weapons to use.

So, as with any trip in The Walking Dead: Saints and Sinners, it is time to prepare.

As always, make sure you’ve got a melee weapon or two with you for walkers, and if you’ve got the Jambalaya recipe, or any other recipe for food that gives you a beneficial buff that you want, make sure to make and eat some.

In the Aftershocks DLC you will be facing a lot more human enemies than in the main game, and so for your first foray back out into Bywater make sure you bring some firepower.

You’ll already have an absolute ton of weapons on the wall in the school bus, but whatever you pick be sure to be ready to fight a lot of heavily armed and armored human opponents if need be. I personally recommend the Nova 1014 pump action shotgun.

Bows can also be very effective and can help if you prefer a stealthy playstyle. Regardless, you should definitely bring enough weaponry in case you fail at stealth and end up in a big fight. It is possible to get the cache in Bywater without fighting, but it’s better to be prepared.

I also recommend you bring a pistol in addition to at least one larger weapon. The FS92M 9mm semi automatic pistol is overall a fantastic and versatile choice. The .45 Revolver is also a solid choice for human opponents.

As always bringing a bandage or two is also a good idea in case you get hurt. Bringing other utility items like bombs is also a good idea.

You’ll notice that you start Aftershocks with a lot of resources, and the caches themselves will all contain fantastic loot. Aftershocks is less about carefully building up your resources, and more about using all of the cool items you got over the course of the main game. So enjoy yourself and use all of your toys.

Maybe even bring some food if you want to take your time, because you can. In this mission and all other Aftershocks missions there are no bells and no time limit. The closest thing to a time limit is your stamina bar depleting whenever you swing a weapon or run.

Bywater

Once you’re armed and ready head to the boat and off to Bywater.

Travelling to Bywater.

Once you arrive and get off of the boat, the first thing that you will notice is a peculiar wire leading from the back of a truck right in front of you to a propane tank.

Just hang back for a second, and a walker will come around the side of the truck and walk into the wire, which will cause the propane tank to blow up.

A walker a moment before it walks into one of the explosive traps.

This is the newest danger added in the Aftershocks DLC, explosive traps. Get used to them, because there are a lot sprinkled throughout Bywater. Always stay on the lookout for wires and the tanks they are connected to. Keep in mind you can always shoot the propane tank or trigger the wire by throwing something at it from far away to safely detonate the trap.

Head straight down the street and soon you’ll run across an absolute ton of Tower soldiers standing in front of the main entrance to the auto body shop. Since the reserve was flooded they really beefed up on security.

There are a lot of tower soldiers guarding the front entrance to the auto body shop.

Bywater - Getting The Key

You don’t have to deal with them yet, because you won’t have to go for the cache in the back office of the auto body shop immediately.

There’s no point right now, because the cache is locked, and the key is actually located inside of the old cannery. It’s the building marked by the fish on your map.

Oh, and don’t worry too much about picking up loot or anything like that, when you reach the end of this mission you’ll have a ton of loot to bring back with you. Though, as always, if you see any boxes of loot items, make sure to take those.

The in game map of Bywater.

The problem is that the cannery is absolutely packed with explosive traps. So many that if you set one off all of the others will explode.

If you like you can head to the lumberyard marked on your map as the pinkish building with pieces of wood as its icon and retrieve a map from the trash bin in the main office. This map shows you a route through the traps inside of the cannery.

You don’t have to get the map and can just go straight to the cannery if you like, so just skip ahead in this walkthrough if you just want to use the screenshot of the map I’ve included below, or find your way through the cannery traps yourself.

To get the map keep heading down Barthalemy street, and then take a right once you hit Madrid street. Head down Madrid until you see an opening in the fence surrounding the lumber yard with a truck sitting in the middle of it. This is the ideal way in, but be careful, there are traps on either side of that truck.

Luckily those traps are not bulletproof. Just shoot the propane tank or throw something at the wire from far away to make the trap explode.

Shooting an explosive trap to get into the lumberyard.

If you keep to the right of the truck you should only have to shoot a couple of traps before you can safely enter the courtyard and head to the trailer which contains the map.

The lumberyard office containing the map.

Inside the office search through the trash can next to the desk and you’ll find the map, as well as a pistol and some other junk.

The map in the lumberyard that shows you how to get through the traps in the cannery.

Now that you’ve got the map head back to Madrid street and head up the street (towards the top of your map) until you see this hole in the wall on the side of the street. It’s right on the top right corner of the cannery on your map.

A convenient and sneaky side entrance to the courtyard connecting the cannery and auto body shop.

Watch out for the traps near the hole, and after you destroy them you can also knock down the boards over the hole in the fence. There are other ways to get to the cannery garage entrance, but this route will have the fewest Tower soldiers between you and the garage.

You will see that just past this hole you can enter the cannery through the garage entrance on the left. Be careful though, as there are Tower soldiers patrolling the area. Slipping past them towards the cannery entrance should be pretty easy, and you can always take down the patrollers silently with a bow or melee weapon if you’re careful.

If you’re spotted, or you just don’t want to bother with stealth, then just use some of the vast arsenal at your disposal to blast your way through. At this point in The Walking Dead: Saints and Sinners you are very well armed and experienced.

However you get into the garage, be very careful once you enter. Just to be safe always stay ducked and don’t stand up fully until you’re out of the trapped area. It’s very dark so always keep your flashlight on, take your time, and go slowly. Don’t shoot or set off any of the traps, as this will cause the entire building to explode.

Walk past the forklift on its right side and climb up the box with the white paint on the side to your left.

The box you must climb over to enter the cannery proper.

Once you’ve dropped down on the other side of the box reference the map from the lumberyard, if you didn’t get it then just scroll up a bit in this article for a screenshot. You don’t strictly need the map though, if you just slowly crouch walk around you will eventually find the route yourself, though it might be a little frustrating if you get lost.

Remember to stay low and go slowly. If you get turned around don’t panic. You’ve got plenty of time, so take your time, and you can totally do this. Once you climb up the stairs that lead to the second floor of the cannery you’ve made it past the traps.

When you’re on the second floor head through the door leading to the main office. Propped up next to one of the desks you’ll see a guy with no legs sitting next to a radio with the key to the cache in one hand.

The guy you heard on the radio with the cache key.

Bywater - Unlocking The Cache

Now that you’ve got the key the next part is much more straightforward. The cache itself is in the back office of the auto shop. Yes, the same auto shop that is heavily guarded by Tower soldiers. It is possible to sneak past them, and also to fight your way through them. Fighting does also have the advantage of the potential for the tower soldiers to drop crafting recipes or boxes of loot.

The quickest way out of the cannery’s second floor is to go out on to the balcony and jump down, but it’s also an easy way to get spotted by the tower troops standing around in the area below it. If you want to just fight your way to the cache going out by the balcony does offer you a great vantage point to shoot down at them or throw bombs at them.

The balcony exit from the cannery. The entrance to the auto body shop garage is to the right and not visible in this picture.

If you prefer the stealthy approach then quickly jump off of the balcony before you’re seen, or head back into the cannery and jump down to the first floor and weave your way back through the traps so that you can head back out through the garage entrance the way you came.

There will only be a few tower troops patrolling the courtyard full of boxes behind the cannery. You will also notice that there is an open garage door leading into the auto body shop itself.

The side entrance to the auto body shop. The easiest way to fight or sneak in.

Going in through this way will bypass most of the tower defenders between you and the cache, which is in the back office right beside the garage. The back office is located on the side of the building closer to the top of your map, slightly to your right when you enter through the open garage door.

There is only one Tower soldier in the garage itself, so you can easily sneak past them or take them down quietly. Once you are in the office there’s a note with some story about the cache, and more importantly the cache itself! Open it up with your key and loot the treasure trove inside to your heart’s content.

At long last, the cache.

There are a ton of food items inside of this cache, make sure to prioritize taking the boxes of loot and then the dragon bars before anything else.

Once you’ve looted the cache all you’ve got to do is leave through the boat you came in or the one at the end of Eloise street. I recommend the one at the end of Eloise.

All you’ve got to do is exit the office through the door next to the cache and head to the right. There will be a guard or two between you and Eloise street, but at least one will have their backs turned to you and be easy prey.

Once you’re on the street take a right or a left to go to whichever boat you please, though going to the right is the more direct route.

Back At The Resting Place

Once you’re back home head to the bus as usual and scrap all of the fantastic loot you got before going to sleep. Keep your radio tuned to channel 47, there will be another cache tomorrow.

Sleeping before another day of The Walking Dead: Saints and Sinners - Aftershocks.

Need a guide on what comes next? Want to find out how to get the next cache in Rampart? Then head over to Part 2 (coming soon).

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