Beginner Guide To Arma Reforger Loadouts And Gear

Getting started with Arma Reforger can feel overwhelming, especially when building effective loadouts. This guide breaks down essential gear for the top three Arma Reforger classes: Infantry, Sniper, and Medic, helping you make smarter choices on the battlefield.

There are also some other great Arma Reforger Guides to read if you are interested in more general gameplay advice.

Also keep in mind that this article is about Vanilla Arma Reforger Gear. There are a lot more options in some of the fantastic Arma Reforger Mods out there.

The Infantry Arma Reforger Loadout

An example Arma Reforger Loadout of a US Infantryman. Nevermind the wound and half empty magazine.

The Infantry class is the most accessible and essential among Arma Reforger classes. Whether you're securing objectives or pushing into enemy-held zones, your goal is to remain combat-effective without exhausting your team’s limited supply pool. The default loadout for each faction is an infantry loadout.

Primary Weapons:

  • US faction: M16A2

  • Soviet faction: AK-74

Both rifles are highly capable, affordable, and efficient at medium to long range. Players should leverage the semi-auto mode for increased accuracy, especially in open engagements.

Explosives and Secondary Weapons:

  • US: M320 grenade launcher or M72A3 LAW (note: one-shot, non-reloadable)

  • Soviet: RPG with optional two-round backpack upgrade

Explosives are critical for disabling enemy vehicles, fortifications, and clustered infantry. While they offer powerful utility, avoid overloading with too many rounds—especially when deploying from remote bases with limited supplies. Also keep in mind that the more weapons and explosives you carry the slower you will be in game when running.

Loadout Essentials:

  • 2 Bandages

  • Morphine

  • Tourniquet

  • 2 Frag Grenades

  • 2 Smoke Grenades

  • Bayonet Knife

  • Map, Compass, Flashlight

  • Radio

Gear Upgrades to Prioritize:

  • Suppressor: A game-changer in combat—prevents your position from being revealed when you fire.

  • Red Dot Sight: Great for faster target acquisition without the recoil drawbacks of magnified optics.

  • Chest Rig and Backpack: Increases ammunition capacity and mobility. Choose the rig corresponding to your weapon type (e.g., sniper rig for sniper rifles or machine gunner rig for a machine gun).

Pro Tip: US grenades are quieter than Russian ones. Picking up enemy grenades when you are Soviet can provide a stealth advantage.

Key Utility:

The Sniper Arma Reforger Class

An Example loadout of a US Arma Reforger Sniper found in the “Elimination” scenario.

Snipers in Arma Reforger operate best far away from firefights, eliminating threats, draining enemy supplies, and harassing enemies from the edges of their bases. They’re among the most high-risk/high-reward Arma Reforger classes.

Primary Weapons:

  • US: M21 Marksman Rifle

  • Soviet: SVD Dragunov

These rifles cannot be suppressed but can be equipped with powerful long ranged scopes. While alternate ammo types like FMJ or armor-piercing slightly increase muzzle velocity, sticking with standard rounds allows you to master shot timing and bullet drop consistency. Whatever round type you try to use make sure you use it consistently.

Secondary Loadout Tips:

  • Use compact, suppressed secondaries like:

    • US: M16 Carbine

    • Soviet: AKS-74U

  • Carry just a few magazines to keep your supply cost minimal and your weight at a manageable level. Being mobile is key as a sniper.

Optics & Rangefinding Tips:

  • SVD Scope: Use the 1.7m reference line to range enemies—align feet to base and head to top line.

  • M21 Scope: The bottom dot equals 1m. Use it to estimate distance (e.g., waistline at 4x zoom = 400m).

Movement & Stealth Strategy:

  • Fire and relocate regularly to avoid counter-snipes.

  • Rest your weapon for stability using the "C" key (A on Xbox, X on PS).

  • Take advantage of terrain for concealment—especially on ridgelines or rocks above objectives.

Loadout Essentials:

  • Standard ammo

  • Suppressed carbine (for emergency close-range fights)

  • Basic medical gear (1–2 bandages)

  • No grenades necessary—stealth is key

Sniper’s Role in Economy:
A good sniper bleeds the enemy's respawn tickets and logistics without ever engaging in direct confrontation. However, a bad sniper just becomes a drain on your own resources. Hone your aim and positional awareness to make the class worthwhile. Be patient and stay on the move once you take some shots and give away your position.

Medic Arma Reforger Gear

An example of Soviet Medic Arma Reforger Gear. Note that the health kit has no supplies in it. Make sure yours does.

The Medic class is the unsung hero among Arma Reforger classes. Their role centers on maximizing team survivability and minimizing supply loss—crucial in long engagements and remote battles.

Weapons & Loadout Philosophy:

  • Avoid combat. Choose a carbine (M16 Carbine or AKS-74U). A suppressor is also good.

  • Limit yourself to just 2–3 magazines to reduce supply burden and keep your focus on healing.

Medical Gear Setup:

  • Medical Kit: Comes pre-loaded with bandages, morphine, and saline.

  • Medical Backpack: Offers extra space for essential gear.

  • Ambulance Vehicle: Only vehicle that allows for in-transit healing. Needs to be stocked with supplies from a depot or base.

Recommended Loadout Adjustments:

  • Swap frag grenades for extra smoke grenades to cover downed teammates.

  • Keep gear weight light to enhance mobility behind the front lines.

Healing Protocol:

  1. Use bandages and tourniquets to slow or halt bleeding.

  2. Use saline to restore lost blood.

  3. Apply Morphine Last (also remove any tourniquets)
    This sequence ensures the fastest stabilization of your teammates and maximizes survivability.

If you have a medkit though then as long as it is loaded with supplies you can heal team mates much more quickly and easily.

Strategic Impact:
Every soldier you heal equals a full Arma Reforger loadout saved. In supply-limited environments, medics directly influence whether a team can continue pressing objectives or is forced to retreat.

Pro Tip: Use a field hospital or operate near supply depots to maintain healing effectiveness over time.

Enjoy! Oh, and if you ever get bored of the Arma Reforger loadouts you can put together in Vanilla then there are a ton more to try in the Arma Reforger Mods.

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Ultimate Arma Reforger Guide for Beginners