Contractors Showdown ExfilZone May Be The Next Top VR Extraction Shooter
Recently a new VR Extraction Shooter hit the market (or at least the Alpha test of it did) called Contractors Showdown: ExfilZone.
Contractors Showdown was a stab at POPULATION: ONE’S long supremacy over the VR Battle Royale scene. Now with Contractors Showdown: ExfilZone it seems that Caveman Studios is now attempting to unseat Ghosts Of Tabor as the leader in the VR Extraction Shooter market.
Recently a new VR Extraction Shooter hit the market (or at least the Alpha test of it did) called Contractors Showdown: ExfilZone.
As the very long name indicates it is an addition to the Battle Royale game Contractors Showdown, which was originally made as a spin off to the VR shooter Contractors, all from Caveman Studios.
Contractors was Caveman Studios’ grab at carving out a niche in the then much duller VR Shooter scene, which was dominated by a few games like Pavlov and Onward. Unlike those other games it was fast paced, easy to get into, and emphasized movement. This made Contractors known as the “Call Of Duty Of VR”.
Contractors Showdown was a stab at POPULATION: ONE’S long supremacy over the VR Battle Royale scene. Now with Contractors Showdown: ExfilZone it seems that Caveman Studios is now attempting to unseat Ghosts Of Tabor as the leader in the VR Extraction Shooter market.
A bugged AI enemy in Ghosts Of Tabor that is looking into the ground instead of at the player.
After all, why not at this point? Ghosts Of Tabor started out seeming like the VR Escape From Tarkov game that many Virtual Reality Shooter fans were craving.
Now, almost two years after the initial release of Ghosts Of Tabor it is nowhere near completed. Many of the core systems expected in a Tarkov like game are not present in Ghosts. They barely just got an actual quest system together. The game is still unbearably buggy to play, and to cap it all off Combat Waffle Studios continues to release paid DLCs rather than fix core issues with their game.
It is clear at this point that Combat Waffle Studios rushed Ghosts Of Tabor to market to be the first VR Extraction Shooter, and during this rush incorporated a lot of technical debt. This roots of the technical issues with the game that have been around since it launched in a nearly unplayable state have never been addressed. While Ghosts Of Tabor has gotten a lot better it is still a far cry from a Virtual Reality Escape From Tarkov.
Holding up a suspicious enemy player in Contractors Showdown: Exfil Zone.
Now, with Ghosts Of Tabor in such a state, and many of its players’ confidence shaken over the many months of very slow progress, Contractors Showdown: Exfil Zone releases into Alpha.
Despite being merely in Alpha this new game feels less buggy than Ghosts, and has more features that a VR Extraction Shooter would be expected to have. Such as an extensive healing and limb damage system, or an in depth vending and questing system. All right at the game’s launch.
It is clear that the folks over at Caveman Studios are attempting to put their hat in the ring for another major VR shooting genre, but Ghosts Of Tabor still has many loyal fans. Still, if Ghosts can’t solve its technical problems and still manage to release new content, and Contractors Showdown: ExfilZone continues to expand such an impressive early offering, then maybe the time for Ghosts Of Tabor’s popularity is at an end.
The Walking Dead Saints and Sinners Aftershocks Walkthrough and Guide - Part 7 - The Resting Place
Stuck in The Walking Dead Saints and Sinners: Aftershocks? Wondering where to go next? Maybe you just like to see what is in store for you before you get there, or want to look back and see if you missed anything in The Walking Dead: Saints & Sinners: Aftershocks.
Don’t worry, I’ve got you covered with this complete walkthrough. These articles will detail how to progress through the main story missions as quickly as possible, with a couple of guiding tips thrown in here and there to make your adventure smoother.
Last time we fought our way through a battlefield in Memorial Lane. Except we discovered that somebody has stolen from us! Time to track them down through the catacombs and get our stuff back.
Stuck in The Walking Dead Saints and Sinners: Aftershocks? Wondering where to go next? Maybe you just like to see what is in store for you before you get there, or want to look back and see if you missed anything in The Walking Dead: Saints & Sinners: Aftershocks.
Don’t worry, I’ve got you covered with this complete walkthrough. These articles will detail how to progress through the main story missions as quickly as possible, with a couple of guiding tips thrown in here and there to make your adventure smoother.
Last time we fought our way through a battlefield in Memorial Lane. Except we discovered that somebody has stolen from us! Time to track them down through the catacombs and get our stuff back.
This guide assumes that you are starting Aftershocks with the "Aftershocks Quickstart” option in the main menu. If you’re playing Aftershocks after completing the main campaign then some details might be slightly different, but the challenges you face in the missions will be the same.
If you are missing some of the recipes then you can still pick them up while doing the missions in this walkthrough, though they won’t be explicitly pointed out here. For a full list of all recipes in The Walking Dead: Saints & Sinners, check out our recipe guide article.
Spoilers will be as light as possible, but there will be story spoilers by necessity in this walkthrough. There won’t be any explanation of what is going on in the story beyond what is necessary to make the walkthrough make sense.
The Resting Place
Last time you came back from Memorial Lane to find that a bunch of thieves have stolen all of your crafting materials.
They have run off, and if you check your scrap inside of your bus it is all gone! Your flask is missing too, so you can’t go to sleep.
All of the hard earned scrap that you collected throughout The Walking Dead: Saints and Sinners - Aftershocks is gone!
Hopefully you’ve got plenty of items stored to use, because you will need some firepower to catch those thieves. Bring a firearm or two and at least one explosive device. A nail bomb is the most convenient, and chase those thieves into the Catacombs. Feel free to scrap any loot you brought from Memorial Lane too.
Now chase the thieves down into the flooded catacomb that leads to the Jazz Men Park and the Reserve Church. The gate to the church is still closed, so walk right past it. You’re going to the Jazz Men park.
When you get to the end though, stop short of going up the ramp that leads out of the catacombs and into the park.
There’s a trap at the end of the catacombs, play it cool here.
See that? Not only are the thieves waiting at the top of the ramp to ambush you, but there’s also a trip wire that is connected to an explosive trap.
The easiest way to quickly deal with the trap and the thieves is to throw an explosive like a Nail Bomb past the trip wire so that it explodes on the ramp, and then wait at the bottom of it with your weapon drawn. Of course you can throw just about anything at the trip wire to make it go off, or just shoot it.
There are four thieves, all well armed and armored, but they’ll walk into your view if you let them. You can just hang out at the bottom of the ramp until each of them comes over and gets mowed down.
If one of them doesn’t for some reason then just be ready for them as you walk up the ramp. There’s only four so they shouldn’t be too much of a problem as long as you don’t get blown up by the trap.
With the trap and the thieves dealt with you can go up the ramp and find this guy.
This guy saw everything, and he’ll tell you what he knows.
He’ll tell you that some of your scrap is stashed nearby, and some of it was taken to Via Corolla. He also gives you your flask back, which means you can go to sleep again.
Before you do that it’s a good time to find the scrap that the thieves stashed in the Graveyard first.
It shouldn’t be too hard, you’ve tread all of this ground before. Head back through the catacombs to the bus to start, and then find your way back to where you started the very first Saints and Sinners game. Remember? Right after you finish the tutorial?
It’s that old cemetery gate near the water. It’s a bit of a winding path to get back there, but luckily your map can lead you there easily.
The map of the graveyard with the location of the scrap stolen from you circled in red.
Simply make your way to the bottom right hand portion of the map, that’s where the gate is.
You’ll run into Walkers along the way of course, and even some more traps, but these are all obstacles you have dealt with plenty of times before and none of them should surprise you.
Once you’re at the gate in the bottom right hand corner of your map look for this stash behind a burning barrel and take it.
The stolen scrap stash in the Graveyard, by the cemetery gate where the first game started.
Unfortunately, this is far from everything that was stolen from you.
So head back to the bus and sleep until the day comes. So read the next part of this The Walking Dead: Saints and Sinners - Aftershocks walkthrough to head off to Via Corolla and get more of your stuff back (coming soon).
I Am Cat VR All Passwords
Luckily you’re not a reasonable person in I Am Cat, you’re a cat! So naturally you’ll want to know the passwords to get into Granny’s computer and the secrets inside. Well here I’ll tell you all of the Passwords to be found in I Am Cat an where to use them.
In the amazing VR Cat Simulator I Am Cat your owner Granny has a computer that she keeps on her desk to the left of the TV and couch.
Of course a reasonable person might respect her privacy and not touch her computer. Who knows what private things she might be keeping on there?
Luckily you’re not a reasonable person in I Am Cat, you’re a cat! So naturally you’ll want to know the passwords to get into Granny’s computer and the secrets inside. Well here I’ll tell you all of the Passwords to be found in I Am Cat an where to use them.
All I Am Cat Computer Passwords
First, how to log into the computer in the first place. That password is 0426.
The computer password in I Am Cat
Of course after you get into the computer you’ll notice that you can’t yet access everything on it. The cook recipe folder is locked.
That’s where another password comes in. This time it is 1234.
The password for the Cook Recipes folder in I Am Cat
The I Am Cat USB And Password For It
The third and final password is for the USB drive found upstairs on top of the shelves to the left of the piano.
The I Am Cat USB is above where the Red cube is. See the picture below.
The location of the USB in I Am Cat
Once you’ve got the USB, plug it into one of the slots in the front of the computer. Of course you’ll need a password to access it in I Am Cat.
That password is 0000.
Now that you know all of the passwords in I Am Cat feel free to dig through all of Granny’s digital secrets! Enjoy!
The VR Earthbending Game You’ve Been Hearing About - RUMBLE VR
You might have heard that there is a Virtual Reality game which lets you fight other players (and even a robot, but more on that later) with Earthbending!
Well, if you’re wondering, the VR earth bending game is called RUMBLE VR and it is absolutely fantastic. As far as earth bending VR experiences go it is not only the best, but is extremely in depth and as detailed as learning earthbending in the world of Avatar: The Last Earthbender or Avatar: The Legend Of Korra would be.
You might have heard that there is a Virtual Reality game which lets you fight other players (and even a robot, but more on that later) with Earthbending!
Well, if you’re wondering, the VR earth bending game is called RUMBLE VR and it is absolutely fantastic. As far as earth bending VR experiences go it is not only the best, but is extremely in depth and as detailed as learning earthbending in the world of Avatar: The Last Earthbender or Avatar: The Legend Of Korra would be.
VR Earthbending in RUMBLE VR is kind of like learning a whole new martial art. So, if you want to be a Virtual Reality earthbender then let me tell you how.
Motion Tracking To VR Earth Bending
In most fighting games you press a button, or a few buttons in order, and then your character on the flat screen does a move.
Not in RUMBLE VR. With the magic of VR touch controls and hand tracking earthbending in Virtual Reality is done completely by moving your arms and hands in specific motions. For instance, want to summon a disk of rock and launch it forward?
Well, this classic earth bending move can be done by first putting your hands at at your sides, palms facing upwards. Then in one movement you bring your left hand about a foot in front of your stomach with the palm facing towards you, and your other hand fully extended forwards at head height with the palm facing to your left. Done correctly, or at least correctly enough for the game, and a disk of rock will appear out of the ground at your feet and fly forwards.
Summoning a disc is just the first of many earthbender moves you will learn in this VR earthbending game.
There’s really no other Virtual Reality game or flatscreen game that’s quite like the VR earthbending experience that you get in RUMBLE VR.
It feels like magic when you do it, and successfully pulling off a move, especially in the heat of combat, is an absolutely fantastic feeling.
From Virtual Reality Earthbending Student To Master
Summoning the Disc is just the very beginning of the amazing Virtual Reality earth bending powers that you can do with your real life arms in RUMBLE VR.
There are a massive list of earthbending moves to choose from, and as you battle more opponents and get better at the game you will gain access to more and more earth bending abilities to become more and more of a VR earth bender.
The game shows you how to do any of your VR earthbending moves with this handy selection board in RUMBLE VR.
Of course, learning and retaining the muscle memory to pull off each of these moves is going to take practice. Luckily, the game gives you an easy way to learn and practice earth bending moves by giving you a selection board that shows all of them, and lets you select any of them to learn or practice at any time. Then some ghost hands will show you how the move is done.
Of course just earthbending rocks and sending them flying towards the scenery isn’t much fun after you get the hang of your moves, and if you don’t feel ready for a new opponent yet there is also a robot named Howard that you can practice against. He won’t just sit around and let you beat on him though, Howard fights back. He’s great for practicing new moves or a warm up.
You can always practice your VR earthbending moves on Howard the robot in RUMBLE VR.
Once you’re done with Howard you can play against other people, and that’s where push really comes to shove.
Earthbending against other players is a blast. To win you’ve got to either take their health down to zero by hitting them as much as possible, with the largest rocks possible, or push them off of the arena. It’s a ton of fun, and while at first you’ll only know a few moves, you will quickly get more as you get a few wins and go up in rank. Each rank comes with new moves.
Next thing you know you’ll be learning how to summon larger and larger rock formations and manipulate them in different ways by kicking the or stomping them into the ground. Eventually you even get moves you can do with your arms that enhance your ability to move around in the arena. High ranking VR earthbender matches are so intense it’s like watching two anime characters fight.
Moments after hitting another earth bender with a Disc in the VR earthbending game RUMBLE VR.
Part of the genius of RUMBLE VR’s Virtual Reality earth bending system is that you get new moves gradually over time, and you’ll have many chances to practice those you’ve already learned before you get others with a new rank. This way you won’t be overwhelmed with new moves all at once.
Over time you’ll also get naturally better at striking the poses the earthbending moves require to active, and the next thing you know you will be an absolute earthbending monster in the arena.
So if you’ve ever wanted the experience of being a VR earth bender there is nothing that will replicate it better than RUMBLE VR. It is a one of a kind VR Earth Bending game.
If you want to see some high level VR earthbending in action then check out this YouTube video for just how crazy this earth bending VR game can get.
The Metro Awakening Story Explained
If you want to know more about the story in Metro Awakening: VR then here I’ll give you a quick spoiler free intro here at the start, and then delve into the full explanation of the Metro Awakening story afterwards.
If you want to know more about the story in Metro Awakening: VR then here I’ll give you a quick spoiler free intro here at the start, and then delve into the full explanation of the Metro Awakening story afterwards.
The Metro Awakening Story - The Setup
If you’re a Metro series fan then you might be surprised to learn that Artyom, the protagonist and your character in every single Metro game so far, is actually not your player character in Metro Awakening.
In fact Artyom isn’t in Metro Awakening at all! He never makes an appearance in the whole game, and the entire story of Metro VR is completely self contained and not directly related to the story of the flatscreen Metro titles.
Don’t worry though, because in Metro Awakening you get to walk in the shoes of another infamous Metro character for the first time. Khan!
Khan from Metro Awakening: VR
If you’re a Metro series fan then you will undoubtedly have some strong memories of Khan, and may have wondered how he became the man that you see first in Metro 2033.
Well, in essence, that is the story of Metro Awakening. It is Khan’s story. Though you don’t start the game as Khan.
Instead you begin Metro VR as Serdar, a well spoken and well educated doctor who was lucky enough to find himself inside of the Moscow Metro when the bombs struck the world above.
The story of Metro Awakening takes place entirely before Metro 2033 and Artyom’s story even begin. It is basically a prequel, and most of all it is Khan’s origin story.
The Metro VR Story - Story Explanation with Spoilers
Major spoilers for the story of Metro Awakening. Final warning.
Alright now let’s spoil the story of Metro Awakening: VR for anyone who hasn’t played through the game, or give an explanation in case you missed something going on while playing it yourself.
Here you’ll get a rundown of each notable story beat and event in Metro Awakening, and how it all slowly leads up to Khan’s awakening from a skeptical and rational doctor into the spiritualistic shaman who first greets Artyom in Metro 2033.
Serdar drinking with his buddies during the prologue of the Metro Awakening story
The game starts with Serdar (Khan) living alone in a station, but he is soon joined by two friends who convince him to have a drink with them as they discuss life.
Just after their drink the station comes under attack by large mutants known as Nosalises. Despite you and your two friends’ best efforts the station is overrun and you, as Serdar, are the only survivor.
Khan closing the gate to the overrun station at the end of the Metro VR prologue, sealing his friends inside.
The game cuts to ten years in the future and Serdar is clearly traumatized by the events of his past, yet does his best to ignore them.
He is on his way home to Akademecheskaya Station and right when he gets there finds that his friend and the leader of the station, Max, is very angry with Serdar’s wife, Yana. Yana, thinking that she heard her dead son Petya inside of the station’s pipes, tore down a bunch of them. Yana is convinced that her son is still alive in some way.
When Serdar finds and confronts Yana it becomes apparent that she is considered mentally ill and that she has thrown away her medication. Serdar does his best to comfort her and then talks to Max to find out how to get more medication for Yana. Max tells Serdar about the stalker (someone who scavenges the freezing surface) who he buys the pills from.
So Serdar sets out to find the stalker to get more medicine for his wife.
Serdar heading off into the Metro.
After a quick trip through some metro tunnels and above ground, Serdar finds his way through radiation and mutants to find the people who should hopefully have more pills for Yana. However, they’re not alive anymore and have all been ritualistically butchered.
Serdar is forced to return home without any pills, and fights his way through a bandit gang that shows up to loot the bodies.
However, Yana found out about her husband’s outing while he was gone and runs away to go and find her son, whose voice she still hears.
After talking to Max Serdar immediately resolves to find his wife and bring her back home to safety. Max is reluctant to let Serdar leave the station to find Yana, but agrees to help him with guidance over the radio.
Shortly after leaving the station Serdar comes across an infamous door known as Eugenia and opens it, but a while later finds himself back in front of the same door again. This seems to defy reality. Though puzzled, Serdar continues through the door and the mutants, slavers, and other hazards in the tunnels.
Eugenia, the mystical door in Metro Awakening: VR.
Eventually Serdar arrives at the place he thought he would find his wife, an Orthodox shrine to the accident that caused her son to die. However, Yana is not there. Instead, Serdar is knocked out and kidnapped by slavers.
While Serdar is asleep he gets a vision of a priest wearing a bone mask and chanting before sacrificing someone on an altar. The priest ends his sermon by yelling, “For you might Khan!” Serdar has these dreams periodically from here on.
Serdar being captured by slavers in Metro Awakening.
Serdar wakes up in a cage next to another cage containing Yana. Yana tells Serdar he shouldn’t have followed her and Serdar gets upset and yells at her. Serdar yells that she should have just kept taking her pills and that her son is not alive like she seems to think he is. Yana tells him, in effect, that he doesn’t understand.
Yana is taken away by the slavers, and afterwards Serdar soon breaks out of his cage by breaking the lock. Serdar gets his equipment and radio back, but doesn’t find Max on the airwaves. Instead, he speaks with a woman named Oksana who is searching for her husband.
Despite not being able to piece together where Oksana is or how she is speaking to him through the radio, Serdar gets to know her as she guides him through the slaver camp. Though it seems that the slavers are also under attack by someone or something else, who they fear like ghosts.
Some of the slavers think they are being attacked by the spirits of the dead, though it turns out to be people instead, as Serdar finds when one of them shoots him with a poisoned blowpipe dart as he walks through a Metro tunnel. Still, Serdar is alive and keeps following Yana’s trail, who seems to have been captured by the strange cultists who attacked the slavers.
Eventually Serdar catches up with Yana, caged once again on a small train belonging to the cultists. She tells him not to follow her or try to stop her. She doesn’t know why or how but she feels that she needs to go with the cultists for some reason. Serdar thinks this is crazy and jumps on the train with her, but Yana pushes him off as it rolls away.
Yana just moments before pushing Serdar away, literally.
Serdar begins to reveal his inner fears and worries to Oksana as he makes his way through the metro tunnels and numerous slavers, mutants, and obstacles. Serdar, so far entirely rational, starts to question reality somewhat. He even suggests that Oksana read her tarot cards to him. Oksana finds out that she can’t touch her Tarot cards, and feels trapped as she panics over the radio. Serdar promises to come back for her later.
Over time Serdar becomes convinced he is hallucinating, and soon comes to the conclusion that he is hallucinating Oksana’s voice. After losing his temper with her and accusing her of not being real, Oksana stops talking to him through the radio.
Soon after Serdar finds a section of the Metro that seems to repeat itself, and breaks down more and more as he is convinced he is going insane. Soon he realizes that the only way to make his way through the labyrinth he found himself in is to follow the voices he now hears in the pipes lining the tunnels.
The first room of the labyrinth in Metro Awakening.
Soon after Serdar somehow finds himself back in the station that was overrun in the Prologue, and back in the company of his two friends from way back then.
Flabbergasted, Serdar speaks to them and despite his skepticism starts to accept this reality where the dead still live as spirits. He even defends the station from more mutants, aided by the ghosts of the other fighters who died there.
Soon Serdar begins to speak to ghosts and help them out, such as finding a book for an old friend to help the ghost’s spirit get back to rest. Serdar finally accepts that these voices and spirits he has been hearing are real, and in real pain. His old friends convince him to accept his spirituality and identity as Khan.
After seeing another vision of the priest, this time sacrificing his wife Yana at the altar, Serdar arrives back to his home station of Akademecheskaya. Once more Oksana talks to Serdar on the radio, and Serdar fully accepts that she is a spirit. Serdar fully accepts his spirituality and ability to commune with sprits in the metro. He becomes Khan, and is determined to find Yana’s long dead son, Petya.
There’s plenty of action to be had during the story of Metro Awakening.
However, Akademecheskaya is under attack, and it is clear that the strange cultists assaulted and wiped out the station, which is now occupied by mutants. Max did not survive the attack, and his spirit was consumed by a gigantic ball of wailing spirits, the worm deity that the cultists worship. Khan finds that the spirits consumed by this worm are demolished and robbed of their final rest.
After making his way through the station and back to the Orthodox Shrine, where the spirit of Oksana is reunited with the spirit of her husband. The two of them catch a “train” to a peaceful afterlife.
Shortly after Khan finds himself in the Labyrinth once again. This time he is guided by Petya’s voice in the pipes, and by following the child’s voice eventually finds the spirit of the child himself.
Khan finally meeting Petya’s spirit in Metro Awakening.
Working with Petya’s spirit, Khan follows Yana’s trail to the Hell Mouth, the source of the worm that devours spirits and the cultists that have been plaguing the metro.
Khan and Petya fight their way through a catacomb full of spirits, and are almost eaten by the worm before they finally arrive at a frozen train platform. Petya’s spirit waits on the platform as Khan goes below to face the cult.
Khan fights his way through the cultists before being knocked out and caged in their altar room. The priest from Khan’s dreams finally makes an appearance, and seems to recognize Khan distantly, as if from a dream. The priest then sacrifices Yana as Khan watches on.
Soon after Khan escapes his cage and flees the station, and on his way out blows up the entrance, sealing the evil cultists and their worm god inside.
Khan goes back up to the frozen platform where he left Petya, and Yana finally reunites with her dead son. The two happily board the train to the afterlife.
The ending of the Metro VR story. Yana and Petya finally get their peaceful eternal rest.
Khan walks off, content that he has given his wife the peace she always sought and laid both her and her son’s spirits to rest. That’s the end of the game, and that’s the end of this explanation of the Metro Awakening story.