Broken Arrow Review: A Modern RTS Powerhouse With Muscle and Grit
Real-time strategy games have been making a quiet resurgence, and Broken Arrow crashes into the scene with the kind of impact that makes strategy fans sit up straight. Imagine World in Conflict spent six months in the gym, pumped on protein shakes, and yelling about flanking maneuvers—Broken Arrow is exactly that. It's big, it's bold, and it’s unrelentingly tactical. But does it have the polish and staying power to stand alongside the titans of the genre like Supreme Commander or Command & Conquer?
Real-time strategy games have been making a quiet resurgence, and Broken Arrow crashes into the scene with the kind of impact that makes strategy fans sit up straight. Imagine World in Conflict spent six months in the gym, pumped on protein shakes, and yelling about flanking maneuvers—Broken Arrow is exactly that. It's big, it's bold, and it’s unrelentingly tactical. But does it have the polish and staying power to stand alongside the titans of the genre like Supreme Commander or Command & Conquer?
Let’s dive into the battlefield.
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No Base Building, No Nonsense – Just War
Broken Arrow has a number of nail biting singleplayer missions
Broken Arrow throws the old-school RTS playbook out the window. There’s no base building, no resource gathering, no constructing barracks or power plants. Instead, it embraces a modern, combat-focused approach: you earn battlefield points and spend them to deploy infantry, tanks, helicopters, and jets wherever the action is hot. Much like other games in the genre like Warno.
This shift places strategy and battlefield awareness at the forefront. Whether it’s deploying a recon squad to scout enemy positions or launching a precision airstrike, every decision feels weighty. One misstep, and you could lose an entire armored column to a well-placed ambush.
The game's structure leans into dynamic warfare with combined arms tactics. It’s all about movement, positioning, and flexibility. In one mission, taking a town seemed straightforward—until the player flanked a beach and triggered an unexpected firefight, splitting the battle in two. These unpredictable moments give the gameplay a heartbeat and force players to adapt on the fly. Most importantly, no one unit can dominate the battle alone. Different unit types have to be used together in order to achieve victory.
Combat That Commands Respect
Broken Arrow might not always look the best, but the vehicles look fantastic
The combat in Broken Arrow is nothing short of exhilarating. The rock-paper-scissors mechanics—tanks beat infantry, infantry beats air, air beats tanks—are just the foundation. What makes it shine is the depth added through unit interactions, line of sight, terrain advantages, and the importance of range.
Engagements feel grounded in real military logic. Spotting an enemy first often means the difference between victory and a fiery death. Tanks are terrifying, but even they can be neutralized by hidden Javelin squads tucked in a tree line. Vehicles can lose mobility, optics, and firepower. Infantry gets suppressed, panics, and retreats. This isn't arcade combat—this is tactical chess at 100 miles per hour.
Supply lines also play a subtle but crucial role. Units run out of ammo over time, and supply trucks or airdrops must be used to keep them operational. Thankfully, it's streamlined—support arrives, and units resupply within a defined radius. It never becomes a micromanagement chore but still teaches the importance of planning and logistics.
If there's one word to define Broken Arrow's combat, it’s “range.” The entire gameplay loop is built around visibility, line of sight, and engagement distances. From recon units spotting ahead to jets bombing targets with laser guidance, the game makes every engagement feel intentional and strategic.
Campaign Weaknesses, But Explosive Fun
Singleplayer missions have fantastic detailed briefings, though the characters do fall a little flat
Let’s not mince words—the story is forgettable. It’s the usual America vs. Russia, Cold War goes hot, cliché-filled affair. Voice acting tends to be kind of melodramatic. This isn’t where Broken Arrow flexes.
But that’s okay—nobody is playing this for Oscar-worthy drama or unique storytelling. Missions themselves are where the campaign redeems its weak narrative. Objectives often reflect realistic military goals—secure a beachhead, hold a crossroads, repel an armored assault. These are grounded scenarios that reward tactical thinking.
Additionally, the game doesn't punish failure harshly. If you lose a control point, you're given the opportunity to retake it. That forgiving structure ensures each mission feels like a prolonged, engaging battle rather than a frustrating trial-and-error slog.
Visuals, Performance, and Sound: A Mixed Bag
Broken Arrow excels at complex missions that force you to think tactically. In single and multiplayer
Let’s talk graphics. Unit models look great—clean, crisp, and impressively detailed. Particle effects and explosions are especially satisfying, with missiles trailing smoke and debris flying in every direction. When the battlefield lights up, it’s a sight to behold.
However, terrain and environmental assets are a letdown. Trees look muddy and low-res until you zoom in, and buildings are clearly copy-pasted across maps. The overall aesthetic lacks organic variation, with sharp angles and repetitive geometry that feel at odds with the otherwise realistic combat. The maps look very different, but often have large sections that feel very samey.
Even more concerning is performance. On a top-tier GPU like the RTX 5090, the game still stutters and struggles to maintain consistent frame rates. The GPU gets hammered while the CPU barely breaks a sweat, pointing to optimization issues. No DLSS support at launch only makes things worse for players with mid-range rigs.
Thankfully, Broken Arrow redeems itself with exceptional sound design. Artillery shells scream overhead, jets roar past, and infantry shout orders under fire. Directional sound cues and layered effects create a deeply immersive soundscape that genuinely elevates every battle. Though like in any RTS you will quickly start to recognize the same unit barks being repeated over and over again.
Multiplayer Depth and Tactical Deck Building
Outside the campaign, Broken Arrow introduces deck-building mechanics that allow players to create their own custom force compositions. With 10,000 points to spend and caps to prevent overstacking one unit type, you can build balanced, specialized, or outright ridiculous decks. Want a sky full of bombers? Go for it—just know you’ll pay the price in versatility.
The main thing that makes Broken Arrow stand out from every other RTS I’ve played is just how fully fleshed out its combined arms gameplay is. A lot of games like WARNO have decent combined arms mechanics, but artillery and backline micro never feel quite as impactful there as they do here.
In Broken Arrow, every part of your force has to work together seamlessly for you to succeed. Your artillery, air power, anti-air, armor, and infantry all play critical roles in every match. That’s the magic of the tactics in this game – it’s not about spamming one unit type. It’s about coordinating your entire military force like an actual commander.
Final Verdict
Broken Arrow doesn’t just borrow from past RTS greats—it builds on their legacy. It respects the player’s intelligence, rewards smart decisions, and offers a sandbox of modern warfare that feels alive and dangerous. Yes, the story is flat, the visuals uneven, and the optimization needs serious work. But when it comes to gameplay—the heart and soul of any RTS—it absolutely delivers.
If you're a strategy fan who’s missed the glory days of World in Conflict and Supreme Commander, Broken Arrow is a triumphant return to form. It’s not perfect, but it’s powerful, promising, and—most importantly—fun.
Score: 8/10 – RTS is back, and it means business.
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Intravenous 2 Review: Tactical Stealth Done Right or a Trial-and-Error Slog?
Intravenous 2 is a game that doesn’t try to win you over. It’s unapologetically niche, gritty in tone, and deeply committed to its stealth-driven gameplay roots. As a sequel to the original cult indie hit, it continues with the same thematic and mechanical DNA. For returning fans, this might be a welcome refinement. For newcomers, however, it may be an acquired taste — or a frustrating experience.
Intravenous 2 is a game that doesn’t try to win you over. It’s unapologetically niche, gritty in tone, and deeply committed to its stealth-driven gameplay roots. As a sequel to the original cult indie hit, it continues with the same thematic and mechanical DNA. For returning fans, this might be a welcome refinement. For newcomers, however, it may be an acquired taste — or a frustrating experience.
Where many games try to cast a wide net of appeal, Intravenous 2 leans into a very specific vision: hyper-lethal stealth combined with tactical gameplay. The question is whether that vision is executed with enough finesse to make it enjoyable — or if its uncompromising nature becomes a barrier to wider appeal.
Intravenous 2 Review -Gameplay & Mechanics
The first thing players will notice is the visual style: a top-down perspective reminiscent of games like Hotline Miami. However, that’s where the similarity ends. While Hotline Miami thrived on twitchy reflexes, high-octane action, and quick deaths followed by even quicker retries, Intravenous 2 demands patience, careful planning, and a strong tolerance for trial-and-error.
Combat is unforgiving. Enemies are hyper-lethal, and the game clearly discourages players from going loud. Instead, success relies heavily on remaining undetected, mastering the use of suppressors, shadows, and movement timing. Weapons are deeply customizable — from fire rates to attachments — echoing the attention to detail seen in mil-sims like Escape from Tarkov.
But that realism comes at a cost. Stealth fans may find the level design overly punishing. It’s not uncommon to get shot by an enemy off-screen — a frustrating occurrence that can erase 15–20 minutes of careful progress in an instant. That’s particularly discouraging in a game that doesn't always provide clear visual feedback on enemy positions or optimal routes.
Additionally, trial-and-error plays a dominant role in progression. Some encounters feel arbitrarily structured: choose the wrong path or open the wrong door, and you're back to square one. In many cases, success feels more like a product of repetition than strategic mastery. Though when the pieces fall into place and you execute a series of stealthy takedowns without being detected, or manage to overcome the odds in a firefight against a group of enemies, it feels amazing.
There’s also a surprising issue with difficulty settings. Rather than making "normal" the default mode, the game sets "hard" as the starting point, while labeling a higher level — “True” — as the intended difficulty. This confusing choice creates unnecessary friction. If the developer wants the experience to be difficult by design, that should be framed clearly without complicating player expectations.
Intravenous 2 Review - Narrative & Storytelling
If the gameplay is divisive, the story is even more so. Intravenous 2 casts you as a hitman who claims to operate under a strict moral code — targeting only those deemed “truly evil.” It’s a familiar trope, but one handled here with all the subtlety of a sledgehammer. The protagonist constantly reminds players of his righteousness, making the narrative feel more like a self-justification monologue than an organic character arc.
Early missions involve targeting people based on weak premises — like a man allegedly running a roofing scam — and the game spends considerable effort trying to paint these targets as unquestionably deserving.
A botched hit leads to your father being kidnapped by a mysterious organization that blackmails you into continuing your work. The setup is meant to add intrigue but raises more questions than it answers. Why would a secretive group rely on someone who just failed a mission? Why are they monitoring every hitman’s moral decisions?
The attempt to build suspense falls flat because the world doesn’t follow its own logic. Combined with the protagonist’s grating self-image, the story can feel more like a Reddit thread turned into a script than a gripping narrative experience. Though the simplicity of the narrative also makes your motivations in every scene easy to grasp, and most importantly justifies your violent actions.
Intravenous 2 Review - Art Direction & Technical Polish
Despite its gameplay and narrative missteps, Intravenous 2 shows a high degree of polish in its presentation. The visual style, though minimalist, is sharp and deliberate. Lighting and shadows are crucial gameplay elements and are rendered in a way that enhances tension without overcomplicating the screen. The environments are gritty, atmospheric, and detailed enough to support the immersion demanded by stealth mechanics.
Sound design is another strong point. Footsteps, suppressed gunfire, and ambient noise all play critical roles in how the player perceives danger. Audio cues are well-executed and serve both narrative and functional purposes. The tension-building is real — sneaking through tight hallways or watching patrol routes unfold creates a palpable sense of risk.
From a technical standpoint, the game runs smoothly, with minimal bugs or hiccups during its early hours. Weapon customization menus, while overly dense for some players, are logically structured for those familiar with tactical shooter design. In short, it’s clear that Intravenous 2 is a labor of love — one where the developer’s passion and attention to detail shine through.
Who Is This Game Really For?
Intravenous 2 isn’t trying to please everyone — and that’s both its greatest strength and its biggest limitation. This is a game built for a specific audience: fans of methodical, hardcore stealth gameplay who appreciate deep mechanical systems, unforgiving difficulty, and a strong dose of realism.
Players who enjoyed the first Intravenous game will find more of what they loved here. It’s an iterative sequel, not a reinvention. However, for gamers on the fence — especially those unfamiliar with the franchise — this second installment won’t serve as a friendly entry point. If anything, it doubles down on the elements that made the original polarizing.
The narrative and UI flaws, coupled with rigid stealth mechanics, make it a hard sell for broader audiences. Those looking for a more accessible or polished stealth experience may be better served by titles like Mark of the Ninja, Desperados III, or even Hitman (2016–2021) — all of which offer more flexibility without sacrificing depth.
Final Verdict
Intravenous 2 is a passion project that excels in technical polish, stealth tension, and mechanical depth — but it falters in accessibility, storytelling, and intuitive design. It delivers exactly what its niche audience craves, yet struggles to welcome anyone outside that circle.
Its uncompromising structure and trial-and-error design philosophy will likely frustrate more players than it delights. But for those who thrive on tactical stealth, where every movement matters and success is hard-won, this could be a hidden gem.
Approach it with clear expectations: this is not a mainstream stealth shooter. It's a challenging, raw experience that rewards precision, patience, and perseverance — if you can overlook its narrative stumbles and unforgiving design.
WARNO Review – A Deep Dive into Cold War Tactics
WARNO, a.k.a. “Warning Order,” is a 2024 real-time tactics and turn-based strategy hybrid developed and published by Eugen Systems. Set against the tense backdrop of an alternate 1989 where the Cold War erupts into full-blown conflict in Western Europe, WARNO pits Western NATO forces against the Communist Warsaw Pact across massive, hyper-detailed battlefields that span forests, towns, and strategic chokepoints like the infamous Fulda Gap.
WARNO, a.k.a. “Warning Order,” is a 2024 real-time tactics and turn-based strategy hybrid developed and published by Eugen Systems. Set against the tense backdrop of an alternate 1989 where the Cold War erupts into full-blown conflict in Western Europe, WARNO pits Western NATO forces against the Communist Warsaw Pact across massive, hyper-detailed battlefields that span forests, towns, and strategic chokepoints like the infamous Fulda Gap. With its dual layers of gameplay, this title is more than just another RTS—it’s a full-scale military simulator. Let’s break down what makes it tick, what works, and where it stumbles in this comprehensive WARNO Review.
The Alternative History is delivered through many high quality cinematics.
Graphics, Sound, and Presentation
WARNO is a visual spectacle. Utilizing the Iriszoom engine, it delivers stunning unit models and destructible environments that bring every shell fragment and tank track to life. From verdant forests shrouding ambushes to crumbling brick facades that still provide cover, the environments are alive and dynamic. The cinematics and briefing screens add polish and context to missions, enhancing immersion without dragging you out of gameplay.
Audio-wise, WARNO is equally impressive. Tanks reverberate with heavy-thud firing sounds, artillery report with deep resonance, and infantry murmurs give life to the front lines. Aircraft effects occasionally feel subdued, but the ground battle ambience remains top-tier. Overall, the visual and audio design sets the tone perfectly: tense, atmospheric, and authentic.
Gameplay Mechanics & Unit Systems
At its core, WARNO emphasizes combined-arms tactics: infantry, armor, artillery, air support, and recon must work in harmony to claim victory. You deploy battlegroups drawn from real-world Cold War-era divisions—like the U.S. 11th Armored Cavalry Regiment or the Soviet 79th Guards Tank Division—each with unique doctrines and unit rosters. Facing the enemy head-on without recon risks disaster; thus scouting, camouflage, and smoke are essential on the battlefield.
The tactical map comprises the majority of time spent in WARNO.
The economy is abstract but clear: you gain command points over time that replenish your deployment options. At scale, this becomes a tug-of-war: hold key zones to starve your opponent of resources and build momentum. Many units also offer special traits and custom loadouts, letting players tailor their forces to their style or select samurai-like specialization decks.
In fast-paced skirmishes, battles often span dozens of minutes, featuring intense 10v10 matches in multiplayer or solo confrontations. Players have lavished praise on WARNO’s depth and feel: praising how coordinated play—supplying, recon support, and combined arms—is vital.
The Strategic map makes each tactical battle in the singleplayer campaigns much more meaningful.
Where WARNO truly evolves beyond typical RTS formulae is its Army General mode—a strategic layer reminiscent of board wargaming or grand-strategy mechanics. You maneuver battalions and brigades across a campaign map in turn-based style, deciding when to auto-resolve conflicts or dive into real-time battles. With five main campaigns—ranging from introductory scenarios to 30–40 hour behemoths—the mode offers both broad strategic thinking and tactical freedom.
While it lacks deeper logistics or empire-building mechanics, it encapsulates operational warfare: balancing fatigue, reinforcing broken units, and managing fronts. It nails that “total warboard” feel while remaining accessible.
User Interface
The UI in WARNO caters to both beginners and veterans. A well-designed side panel shows unit stats and categories while interactive cards clarify roles like anti-tank, support, or recon. The translucency and minimalistic HUD ensure the battlefield remains in focus. Meanwhile, the line-of-sight tool, intuitive overlays, and unit selection systems improve map awareness and decision execution.
Despite its clean presentation, this can be overwhelming at first. Tutorials help, but the layered tactics and unit differences mean newcomers may feel daunted until they grasp key principles like zone control, supply lines, and combined-arms interplay.
AI and Balance Issues
Here’s where this WARNO Review gets critical: the AI tends to exhibit predictable. It will often press repeatedly at the same choke points like bridges, playing into prepared kill zones. This can feel historically awkward—but can also become an advantage once the player learns its tendencies. Multiplayer runs hotter and more unpredictable than AI engagements, in part because human opponents strategize dynamically.
Unit balance remains a mixed bag. Air units are heavily countered by AA, while artillery spam and tank rushes can dominate if unchecked. Some community voices describe gameplay as “tank-spam fest” due to the potency and mobility of armored units. The same is often said of helicopters, though balancing efforts by Eugen are constant.
WARNO’s multiplayer lies at its beating heart. Real-time tactics in large-scale scenarios require teamwork and communication. However, even with well-coordinated teams, matches can turn sour if players drop out or rely overly on helicopters or arty without synergy. When things click—scouting, supply, recon, and firepower in harmony—there’s nothing quite like the satisfaction of pushing a zone and tipping the match in your favor.
Content and Longevity
Offered at ~$40 USD, WARNO delivers significant content for its price point. With multiple campaigns, skirmishes, diverse battlegroups, and an in-development map editor, the game supports deep replayability and community creativity.
While scripted missions are limited, the Army General campaigns, combined with user-built maps and potential co-op modes, promise hundreds of hours of engagement. The developers seem committed to post-launch support, with balancing patches, UI updates, and DLC promised.
Summary of Pros & Cons
✅ Pros:
Immersive, detailed Cold War atmosphere with top-tier audio-visual design.
Engaging combined-arms mechanics with deep tactical rock-paper-scissors interplay .
Strategic depth in Army General campaigns and real-time skirmish gameplay .
User-friendly interface with clear unit roles and helpful UI overlays.
Active, vibrant multiplayer offering adrenaline-fueled matches.
⚠️ Cons:
AI is predictable, prone to tactical blunders.
Balance leans toward artillery and armor spam without strong counters .
Steep learning curve may be intimidating for less experienced players.
Scripted single-player missions are limited in number and repeatability.
Final Verdict
In this WARNO Review, the verdict is clear: WARNO is a standout title in the Cold War RTS landscape. It combines cinematic presentation, layered tactics, and strategic depth in a package that both challenges and rewards coordination and foresight. Its weaknesses—predictable AI, balance concerns, and sharp learning curve—don’t erode the powerful core experience, especially in multiplayer.
For war-gaming enthusiasts, Cold War fans, and strategy players craving scale and authenticity, WARNO is a must-play. For newcomers or those seeking cinematic drama akin to World in Conflict, it may feel technical and demanding—but it is unquestionably worth the investment if you're drawn to tactical depth.
Final Score:
8/10 — A compelling, richly detailed real-time tactics experience with strategic underpinnings. It rewards dedication, punishes sloppiness, and flourishes most in multiplayer teamwork.
WARNO Review Round-Up:
Immersive Cold War visuals/audio
Combined-arms tactical combat
Strategic depth via Army General mode
Great UI, but steeper learning curve
AI/balance issues, but community patches incoming
Should You Play It?
If you love realistic military strategy and don’t mind spending hours mastering its systems, Warno is one of the best tactical experiences of 2024. Whether as a supplement to your RTS collection or a deep solo/multiplayer conquest—it’s a battlefield you won’t soon forget.
Final Rating: 8/10 – Highly recommended for tactical veterans and strategy fans.
Let me know if you’d like tips on getting started or analysis of specific division setups—happy to share!
Sea Power Review – A Cinematic Jump Into Cold War Naval Strategy
Sea Power: Naval Combat In The Missile Age offers a dramatically different experience offers an experience that is slow-burning, deeply methodical, and rich in military detail. Developed with an unmistakable reverence for late Cold War naval tactics, this game invites players to assume command of advanced fleets, orchestrating tense cat-and-mouse engagements across the high seas.
Sea Power: Naval Combat In The Missile Age offers a dramatically different experience offers an experience that is slow-burning, deeply methodical, and rich in military detail. Developed with an unmistakable reverence for late Cold War naval tactics, this game invites players to assume command of advanced fleets, orchestrating tense cat-and-mouse engagements across the high seas.
For those wondering if this complex simulator is worth your time and money, this Sea Power review aims to explore the game’s mechanics, strengths, and current shortcomings, especially as it continues to evolve.
A Cold War Theater of Conflict
An Iowa Class Battleship launching a cruise missile in Sea Power.
Set between the 1960s and 1980s, Sea Power: Naval Combat In The Missile Age recreates a believable, data-rich simulation of maritime warfare between NATO and Warsaw Pact forces.
This title is unapologetically serious. You’ll manage entire carrier strike groups, oversee sonar sweeps for enemy submarines, and launch coordinated air strikes with precision.
The game includes over 150 naval units, 60 aircraft types, and multiple geographical theaters — including the North Atlantic, Gulf region, and parts of the Mediterranean. Whether you're deploying reconnaissance aircraft, engaging enemy fleets, or patrolling with nuclear submarines, each mission plays out like a high-stakes military chess match.
Gameplay Mechanics: Depth Over Speed
Sea Power: Naval Combat In The Missile Age is a real-time strategy game with pause and fast-forward capabilities, offering players immense control over pacing. Most missions follow a tactical rhythm: search, identify, engage. You can toggle radar signatures, command aircraft decks, launch missiles, and monitor sonar and radar feedback.
In this Sea Power review, it’s important to emphasize that the game doesn’t hand-hold. There’s a steep learning curve, and although there are tutorial videos available, in-game guidance is minimal. This can be a hurdle for newcomers, but for seasoned strategists, it adds to the immersion.
Luckily compared to other games in the genre, like Command: Modern Operations, Sea Power is much easier to grasp when starting out. Though that doesn’t make it easy. Since this is a little closer to a military simulation than a game some understanding of precision weapons, radar, sonar, aircraft, and ships makes the game much easier to grasp.
Tactical Displays and Interface
The tactical maps and displays are amazing in Sea Power and are much more accessible than other games in the genre.
A hallmark of Sea Power is its dual-interface approach. Players can operate from a 3D perspective to appreciate stunning visuals — including torpedo trails, phalanx CIWS engagements, and carrier landings — or they can switch to a tactical 2D map for command decisions. Most of the game unfolds via the tactical screen and event logs, where alerts inform you of enemy radar pings or missile launches.
While graphically impressive, the UI has its issues. As noted in this Sea Power review, user feedback mechanisms are lacking. At times, it’s unclear why a unit is not responding, or why specific orders are not being executed. This can be frustrating, especially when managing multiple units during large-scale confrontations.
Submarine Warfare and Sensor Mechanics
Submarine warfare in Sea Power is not just a feature — it’s a full-blown discipline. Using active and passive sonar, deploying sonobuoys, and patrolling under thermal layers adds another layer of realism. It's a slow, deliberate process where one wrong ping could give away your position or miss an approaching torpedo.
Detection mechanics rely heavily on sensor range, atmospheric conditions, and stealth, creating a paranoia-laced environment. Will you go dark to avoid being spotted, or risk lighting up the radar to locate the enemy first?
This Sea Power review finds that these mechanics capture the tension of real Cold War naval standoffs better than any game since Harpoon or Command: Modern Operations, albeit in a more accessible package.
Combat Engagements and Realism
Sub Combat is a huge part of Sea Power.
When missiles fly, Sea Power becomes a spectacle. Dozens of projectiles arc across the sky, anti-aircraft systems roar to life, and countermeasures are deployed in real-time. It’s as thrilling as it is overwhelming.
But combat here isn't only about launching. You’ll need to manage ammunition, consider the angle of your ships for optimal CIWS coverage, and utilize electronic countermeasures effectively. Decoys, chaff, and infrared noise-makers all come into play, especially against heat-seeking or radar-guided threats.
The game also offers a full unit encyclopedia, allowing players to study everything from missile types to radar frequencies — a testament to the developer’s commitment to authenticity.
Modding, Mission Editor, and Community Content
Another standout in this Sea Power review is the game’s mission editor and robust mod support. Players can tweak scenarios, add units, or simulate historical confrontations. The Workshop community is already flourishing, with new campaigns, realism enhancements, and rebalanced weapon behaviors.
If you’re the kind of player who values community-driven longevity, this feature alone may be worth the price of admission.
Bugs, Limitations, and Early Access Caveats
Craft even down to small patrol boats are modelled in Sea Power: Naval Combat In The Missile Age.
Despite its strengths, Sea Power is not without flaws. AI behavior can be inconsistent — sometimes ignoring orders or halting entirely.
At £41.99 (or ~$50), the Early Access price feels steep. While we recognize this Sea Power review evaluates a work-in-progress, the lack of campaign, incomplete tutorials, and occasional bugs mean the game might not be ready for everyone just yet. However, if does seem that the team behind this game is in it for the long haul with consistent and meaningful updates.
The Dynamic Campaign on the Horizon
Looking ahead, the most exciting promise is the addition of a dynamic campaign, planned for late 2025. This feature could transform Sea Power from a sandbox of individual missions into a grand, evolving narrative experience.
Imagine orchestrating a series of interconnected naval battles where unit loss, resource management, and political decisions matter. It’s a tantalizing prospect for fans of complex strategy games.
Visuals, Audio, and Presentation
Graphically, Sea Power strikes a strong balance between utility and style. Submarine views, missile trails, and ocean dynamics are visually satisfying, even if some ship models could use texture improvements. Sound design is decent, with the soundtrack contributing to the game’s suspenseful atmosphere, although occasional audio glitches persist.
There’s a lot of potential here to elevate the immersion further — like adding crew animations or more detailed environmental audio cues.
Who Is This Game For?
Land units are also in Sea Power as well, like this airbase that is being carpet bombed.
If you’re a military sim enthusiast, naval history buff, or a fan of Cold War tension, Sea Power: Naval Combat In The Missile Age is probably already on your radar.
However, if you're new to the genre or unsure about real-time tactics and micromanagement, you may want to wait until more polish and accessibility features are added — especially given the current price point.
The Final Verdict - Sea Power Review
Sea Power is not a game for everyone — and that’s exactly why it matters. In a landscape filled with generic shooters and strategy-light management games, it carves out a unique niche. Its dedication to authenticity, tactical depth, and player control is unmatched.
As this Sea Power review has shown, the game is already a formidable naval warfare simulator. With continued development, bug fixes, and the highly anticipated dynamic campaign, it has the potential to become a genre-defining masterpiece.
Until then, it remains an Early Access gem — rough around the edges, but glittering with promise.
Path Of Fury - Episode 1: Tetsuo’s Tower Review
If you’re a big fan of VR Exercise, VR Workout Games, or just VR Fighting games for any reason, then I’ve got a pretty solid recommendation to make for you this week. That’s Path Of Fury, or at least the first Episode titled “Tetsuo’s Tower”, which released this previous week.
If you’re a big fan of VR Exercise, VR Workout Games, or just VR Fighting games for any reason, then I’ve got a pretty solid recommendation to make for you this week. That’s Path Of Fury, or at least the first Episode titled “Tetsuo’s Tower”, which released this previous week.
Here I’ll help you out by giving you a brief overview of what the game is, how it feels to play, and why I think it’s a solid new VR Fighting game that’s worth your money and time.
Oh, and if you’d rather just watch a video about the game then check this one out about it on the Reality Remake Youtube channel.
What Is Path Of Fury - Episode 1: Tetsuo’s Tower?
The Path Of Fury - Episode 1: Tetsuo’s Tower Logo.
So here’s the gist of the game. You’re angry at a guy called Tetsuo. To be honest I’m not sure why, but you are his greatest enemy and he lives at the top of a big tower full of various goons and fighters that don’t want you to reach him at the top.
So this means you’ve got to fight hundreds of people to get to the top of the tower. They’ll be different sorts of people, different styles of fighter, and will go toe to toe with you in a variety of environements.
A solid premise for a Virtual Reality beat-em-up, and here’s what the actual gameplay is like.
In this Path Of Fury - Episode 1: Tetsuo’s Tower Review you’ll find that this is a very punching centric game.
Path Of Fury - Episode 1: Tetsuo’s Tower - Gameplay
The gameplay of this game is pretty simple as easy to grasp. You stand still and are moved through a part of the tower automatically and stop whenever there are enemies in your way. Targets will appear on those enemies that you need to hit with your hands. They are blue or red or grey. You’ve got a blue hand and a red hand. You deal extra damage by hitting a target with the hand colored the same as it, and hand color doesn’t matter for grey targets.
If you don’t hit an opponent fast enough and the target on them shrinks then they get a chance to strike you. You have to punch whatever limb they’re hitting you with to block the blow before they hit you or you take damage.
You’ve got to hit with some force though, and as the game goes on it gets harder and you have to strike faster and faster in order to knock your enemies down and avoid being hit yourself.
This boss absolutely loves to kick in Path Of Fury - Episode 1: Tetsuo’s Tower
There are levels with different themes and environments, and a boss at the end of each level. You get a score depending on how quickly you completed it and how few mistakes you made.
That’s basically it. The game also switches things up by having you punch different things like doors and objects to get them out of your way and progress, or choose which way you want to go. The entire game is basically an on rails shooter… except with punching.
Oh, and should you lose then you have to start from a previous checkpoint (which might be a very far way back). The game is a roguelite in that way, but is far less punishing than other games with a similar system.
Path Of Fury - Episode 1: Tetsuo’s Tower - Review
There are some crazy set pieces in this VR Fighting game.
The end result of all of this is a game that is very quick and easy to get into, but very hard to master because it relies so much on your physical speed and endurance.
You get a break at the end of each level so you won’t have to completely drain yourself to finish one, but the game does get very intense. While it doesn’t involve moving your legs and upper body as much as other punching games like Thrill Of The Fight, Path Of Fury does a great job at wearing your arms out and making you breathe heavily. You’ve got to do a lot of fast punching, and that makes it both very entertaining and a great workout.
The aesthetic of the game is that classic Playstation 1 style so commonly seen in indie games, yet not so much in Virtual Reality. It fits with the grungy setting and world.
Punching a Cop In Path Of Fury - Episode 1: Tetsuo’s Tower
The score is pretty decent with some great upbeat tracks, and in the end Path Of Fury relies on replayability, because it does have a roguelite format that may keep you stuck in a certain portion of the game. Should you actually complete the game though then there are also challenge modes to keep it interesting.
Still, even completing it once is quite the achievement, and even when you do there are multiple paths up the tower to take, and each time you can focus on completing the level faster and more efficiently. All while getting a fantastic workout.
It’s a fairly straightforward premise for a VR Fighting game that Path Of Fury executes excellently with a fantastic gritty look and feel. It is an absolute blast to work up a sweat in this game, and you don’t need a huge VR play space to enjoy it.