Systemic War: When HOI4 Meets Broken Arrow — A First Look at the Steam Demo
If you’ve ever wished you could fight the battles you wage in a grand strategy game — or wanted your RTS skirmishes to actually matter on the world stage — then the demo for Systemic War (Steam, October 2025) might scratch that itch. It’s rough, rough enough to make you cringe in places, but it’s also one of those rare experiments that insists you pay attention. Here’s my take on it after an hour in the trenches.
If you’ve ever wished you could fight the battles you wage in a grand strategy game — or wanted your RTS skirmishes to actually matter on the world stage — then the demo for Systemic War (Steam, October 2025) might scratch that itch. It’s rough, rough enough to make you cringe in places, but it’s also one of those rare experiments that insists you pay attention. Here’s my take on it after an hour in the trenches.
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🎯 What is Systemic War?
At its core, Systemic War aims to fuse two strategy genres:
A grand strategy layer (a la Hearts of Iron IV) where you manage nations, economies, diplomacy, and logistics.
A modern-era RTS mode (think Broken Arrow / WARNO) where frontline encounters are fought in real time.
Its Steam page describes it as a modern grand strategy game spanning 2008 to 2025, where your strategic choices are tested in RTS battles that alter the course of the war. Steam Store
The demo is available as part of Steam Next Fest, free to try for a limited time.
🧩 My Demo Experience: Rough, But Intriguing
Let me be clear: the demo is very, very rough. It’s filled with placeholders, limited functionality, UI quirks, and parts that feel more like a concept than a polished build. But despite all that, there’s something compelling about it that kept pulling me back.
Here’s how it plays out:
Grand Strategy Layer
The strategic layer is minimal in the demo. You can move divisions, manage frontlines, and deploy artillery support. That’s about it.
Infrastructure, production, and macroeconomic systems (that promise to exist) are barely functional here.
You can mostly ignore the RTS battles if you choose — the game will “auto‑resolve” them. But that feels like throwing away a teaser of what the project could be.
RTS Battles
When two opposing units collide on the strategic map, you have the option to dive into a real-time battle.
In the battles, you control modern hardware: tanks, infantry, some support units, and artillery. I didn’t see naval or air support in this build (though they might be planned).
The battlefield feels like a specialized Total War style map: certain cities get their own layouts, terrain matters, and objectives aren’t always obvious. There’s an option to not micromanage and just issue high‑level priorities instead.
So, yes — it feels like HOI4 letting you scratch that RTS itch.
🔍 Pros & Cons
What Works (Even in This State)
Ambition & Concept: The idea of marrying grand strategy and tactical RTS in modern warfare is bold and rare. That duality is the heart of why this demo stuck with me.
Setting & Stakes: A modern-day theater means the battles feel weighty. You're not moving abstract units on a map — you're dealing with places people recognize, weapon systems that feel current, and strategic decisions with lived-world implications.
Optional Depth: You can bypass the RTS entirely, which gives flexibility depending on how much micromanagement you want.
What Needs Work
Unfinished Systems: The grand strategy systems barely exist right now, making much of the experience feel hollow.
Polish & Usability: UI bugs, placeholder text, and rough balancing impede the show‑piece enough that it can break the mood.
Limited Scope: No air or naval forces (in demo), and battles lack some of the force multipliers you’d expect in a modern war game.
🧭 Why You Should Watch This Game
Even if the demo is too rough to fully recommend now, here’s why I’m watching it:
It dares to bridge two genres that often exist in isolation. If done right, success or failure in a single battle could ripple into state-level outcomes.
It’s set in modern times — a bold move. That opens up tensions, technologies (drones, EW, cyber), and conflicts that feel relevant.
The scaffold is already there: real maps, 150+ unit types, diplomacy, and infrastructure promises. The challenge now is filling in the skeleton.
✅ My Verdict (For Now)
Don’t expect a finished product. Don’t expect deep strategy systems yet. But do expect potential. If you like watching ambitious strategy experiments, this demo is worth at least one or two hours of curiosity.
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WARNO Review – A Deep Dive into Cold War Tactics
WARNO, a.k.a. “Warning Order,” is a 2024 real-time tactics and turn-based strategy hybrid developed and published by Eugen Systems. Set against the tense backdrop of an alternate 1989 where the Cold War erupts into full-blown conflict in Western Europe, WARNO pits Western NATO forces against the Communist Warsaw Pact across massive, hyper-detailed battlefields that span forests, towns, and strategic chokepoints like the infamous Fulda Gap.
WARNO, a.k.a. “Warning Order,” is a 2024 real-time tactics and turn-based strategy hybrid developed and published by Eugen Systems. Set against the tense backdrop of an alternate 1989 where the Cold War erupts into full-blown conflict in Western Europe, WARNO pits Western NATO forces against the Communist Warsaw Pact across massive, hyper-detailed battlefields that span forests, towns, and strategic chokepoints like the infamous Fulda Gap. With its dual layers of gameplay, this title is more than just another RTS—it’s a full-scale military simulator. Let’s break down what makes it tick, what works, and where it stumbles in this comprehensive WARNO Review.
The Alternative History is delivered through many high quality cinematics.
Graphics, Sound, and Presentation
WARNO is a visual spectacle. Utilizing the Iriszoom engine, it delivers stunning unit models and destructible environments that bring every shell fragment and tank track to life. From verdant forests shrouding ambushes to crumbling brick facades that still provide cover, the environments are alive and dynamic. The cinematics and briefing screens add polish and context to missions, enhancing immersion without dragging you out of gameplay.
Audio-wise, WARNO is equally impressive. Tanks reverberate with heavy-thud firing sounds, artillery report with deep resonance, and infantry murmurs give life to the front lines. Aircraft effects occasionally feel subdued, but the ground battle ambience remains top-tier. Overall, the visual and audio design sets the tone perfectly: tense, atmospheric, and authentic.
Gameplay Mechanics & Unit Systems
At its core, WARNO emphasizes combined-arms tactics: infantry, armor, artillery, air support, and recon must work in harmony to claim victory. You deploy battlegroups drawn from real-world Cold War-era divisions—like the U.S. 11th Armored Cavalry Regiment or the Soviet 79th Guards Tank Division—each with unique doctrines and unit rosters. Facing the enemy head-on without recon risks disaster; thus scouting, camouflage, and smoke are essential on the battlefield.
The tactical map comprises the majority of time spent in WARNO.
The economy is abstract but clear: you gain command points over time that replenish your deployment options. At scale, this becomes a tug-of-war: hold key zones to starve your opponent of resources and build momentum. Many units also offer special traits and custom loadouts, letting players tailor their forces to their style or select samurai-like specialization decks.
In fast-paced skirmishes, battles often span dozens of minutes, featuring intense 10v10 matches in multiplayer or solo confrontations. Players have lavished praise on WARNO’s depth and feel: praising how coordinated play—supplying, recon support, and combined arms—is vital.
The Strategic map makes each tactical battle in the singleplayer campaigns much more meaningful.
Where WARNO truly evolves beyond typical RTS formulae is its Army General mode—a strategic layer reminiscent of board wargaming or grand-strategy mechanics. You maneuver battalions and brigades across a campaign map in turn-based style, deciding when to auto-resolve conflicts or dive into real-time battles. With five main campaigns—ranging from introductory scenarios to 30–40 hour behemoths—the mode offers both broad strategic thinking and tactical freedom.
While it lacks deeper logistics or empire-building mechanics, it encapsulates operational warfare: balancing fatigue, reinforcing broken units, and managing fronts. It nails that “total warboard” feel while remaining accessible.
User Interface
The UI in WARNO caters to both beginners and veterans. A well-designed side panel shows unit stats and categories while interactive cards clarify roles like anti-tank, support, or recon. The translucency and minimalistic HUD ensure the battlefield remains in focus. Meanwhile, the line-of-sight tool, intuitive overlays, and unit selection systems improve map awareness and decision execution.
Despite its clean presentation, this can be overwhelming at first. Tutorials help, but the layered tactics and unit differences mean newcomers may feel daunted until they grasp key principles like zone control, supply lines, and combined-arms interplay.
AI and Balance Issues
Here’s where this WARNO Review gets critical: the AI tends to exhibit predictable. It will often press repeatedly at the same choke points like bridges, playing into prepared kill zones. This can feel historically awkward—but can also become an advantage once the player learns its tendencies. Multiplayer runs hotter and more unpredictable than AI engagements, in part because human opponents strategize dynamically.
Unit balance remains a mixed bag. Air units are heavily countered by AA, while artillery spam and tank rushes can dominate if unchecked. Some community voices describe gameplay as “tank-spam fest” due to the potency and mobility of armored units. The same is often said of helicopters, though balancing efforts by Eugen are constant.
WARNO’s multiplayer lies at its beating heart. Real-time tactics in large-scale scenarios require teamwork and communication. However, even with well-coordinated teams, matches can turn sour if players drop out or rely overly on helicopters or arty without synergy. When things click—scouting, supply, recon, and firepower in harmony—there’s nothing quite like the satisfaction of pushing a zone and tipping the match in your favor.
Content and Longevity
Offered at ~$40 USD, WARNO delivers significant content for its price point. With multiple campaigns, skirmishes, diverse battlegroups, and an in-development map editor, the game supports deep replayability and community creativity.
While scripted missions are limited, the Army General campaigns, combined with user-built maps and potential co-op modes, promise hundreds of hours of engagement. The developers seem committed to post-launch support, with balancing patches, UI updates, and DLC promised.
Summary of Pros & Cons
✅ Pros:
Immersive, detailed Cold War atmosphere with top-tier audio-visual design.
Engaging combined-arms mechanics with deep tactical rock-paper-scissors interplay .
Strategic depth in Army General campaigns and real-time skirmish gameplay .
User-friendly interface with clear unit roles and helpful UI overlays.
Active, vibrant multiplayer offering adrenaline-fueled matches.
⚠️ Cons:
AI is predictable, prone to tactical blunders.
Balance leans toward artillery and armor spam without strong counters .
Steep learning curve may be intimidating for less experienced players.
Scripted single-player missions are limited in number and repeatability.
Final Verdict
In this WARNO Review, the verdict is clear: WARNO is a standout title in the Cold War RTS landscape. It combines cinematic presentation, layered tactics, and strategic depth in a package that both challenges and rewards coordination and foresight. Its weaknesses—predictable AI, balance concerns, and sharp learning curve—don’t erode the powerful core experience, especially in multiplayer.
For war-gaming enthusiasts, Cold War fans, and strategy players craving scale and authenticity, WARNO is a must-play. For newcomers or those seeking cinematic drama akin to World in Conflict, it may feel technical and demanding—but it is unquestionably worth the investment if you're drawn to tactical depth.
Final Score:
8/10 — A compelling, richly detailed real-time tactics experience with strategic underpinnings. It rewards dedication, punishes sloppiness, and flourishes most in multiplayer teamwork.
WARNO Review Round-Up:
Immersive Cold War visuals/audio
Combined-arms tactical combat
Strategic depth via Army General mode
Great UI, but steeper learning curve
AI/balance issues, but community patches incoming
Should You Play It?
If you love realistic military strategy and don’t mind spending hours mastering its systems, Warno is one of the best tactical experiences of 2024. Whether as a supplement to your RTS collection or a deep solo/multiplayer conquest—it’s a battlefield you won’t soon forget.
Final Rating: 8/10 – Highly recommended for tactical veterans and strategy fans.
Let me know if you’d like tips on getting started or analysis of specific division setups—happy to share!

