All Classes In The Light Brigade VR and How To Unlock Them

The Light Brigade VR is a fantastic game that gives you a lot of class options that give you a ton of interesting ways to play and win.

Each class comes with different weapons and passive bonuses which can appeal to different playstyles, so be sure to try them all. If you want to find out more about the classes that are available to you in The Light Brigade and how to unlock them then this is the place.

Rifleman

The Rifleman Class Loadout

The Rifleman is the class that you start with first in The Light Brigade. It’s very solid, and with a little luck and some VR shooting skills you can definitely complete a full run on your first try using the Rifleman.

Still, you should definitely try other classes once you defeat Altair for the first time and unlock the Scout and Pistolier.

The Rifleman’s Gewehr 43 is semi-automatic, but has a magazine carrying 10 rounds and is easy to reload. It’s effective at long ranges and deals great damage per hit.

Still, you won’t be one shotting even basic enemies unless you get a headshot, and the extreme recoil of the Gewehr 43 means that you have to take a moment to line up the rifle again before reliably hitting a follow-up shot.

Firing the Gewehr 43

The Rifleman doesn’t start with a pistol, though all later classes will, so you should get a Pistol as soon as possible in case you run out of rounds in your rifle and have an enemy in your face.

The Rifleman’s headshot damage bonus means that if you can reliably hit headshots consistently it will have the best damage output of all classes by far. That is, if you hit your headshots.

Scout

The Scout Class Loadout

The Scout is unlocked by getting the Rifleman class to level 5. The Scout is great because it not only gives you access to your first fully Automatic weapon, but also comes with a Pistol right off the bat.

The Scout does solid damage, though the M3 “Grease Gun” Submachine Gun has a pretty sharp damage falloff at longer ranges. Still, this is a very good class if you can learn to control the recoil of its main weapon and consistently land hits from close range.

Checking out the M3 SMG

Having to completely empty the Scout’s Mauser pistol before reloading it is a little annoying, but for a sidearm the Mauser deals great damage and is extremely accurate.

The Scout is a solid short range counterpart to the Rifleman. If you want to play more aggressively, teleporting closer and closer to your enemies before blasting away at close range, then the Scout is a great class for that.

The more hits you land, the more likely you will be able to take advantage of this class’s sweet Critical Hit bonus.

Pistolier

The Pistolier class loadout

The Pistolier is unlocked by attaining level 5 with the Scout class. The Pistolier is the ultimate short ranged class with two Colt 1911 pistols in two different holsters on either side of your belt.

The Pistolier also has two ammo pouches, though the biggest drawback of this class is that it only gives you two pouches to hold items in. That’s what keeps the Pistoleer from being a potentially great class for the ambidextrous.

Dual Colt 1911 pistols are pretty awesome

If you can hit shots with both pistols at the same time the Pistolier does some serious damage, but otherwise it can be very hard to aim with your non dominant hand, so the advantage of having two pistols is offset hard by the lack of a longer ranged firearm and being limited to two item slots.

It’s a lot of fun for a little while though.

Assault

The Assault Class Loadout

After defeating Agnes to rescue Prudence and getting the Pistoleer to level 5 you unlock the Assault Class.

The Assault class is fantastic, and is one of the strongest in the game. Depending on your personal preference it might be the strongest overall.

The STG assault rifle that comes with this class can be effective at the same ranges as the Rifleman class, but is also fully automatic. The recoil is very forgiving too, meaning that you can keep hitting your target when firing fully automatic much more easily than with other classes like the Scout class.

The STG 44 is very effective

If you want more firepower at range, but less accuracy than the Rifleman, the Assault class is a very solid choice because it performs well at long and close ranges.

The Health Bonus this class receives also makes it more survivable than others, though the lack of any damage bonuses means that you might not have the damage potential that other classes do. Still, as far as reliable damage goes the Assault is a great class.

Militia

The Militia Class Loadout

The Militia class is unlocked by defeating Duncan and completing a run as well as Getting the Assault Class to Level 5. The Militia class might not seem very strong due to the Volkssturmgewehr VG-5 that is its primary weapon.

This gun doesn’t do well at range and also isn’t automatic, though it’s low recoil means you can still fire it pretty quickly semi automatically.

The Volksturmgewehr VG-5 looks very cool

What makes the Militia class great is its special ability that passively increases the rarity of all loot. Getting health upgrades and weapon attachments is never easier than when you’re using the Militia class.

You’ll often also end up with more money than you can even spend near the end of a run.

Whether this makes up for its middling primary weapon is up to you. Though the Militia class also gets a great secondary weapon with the Colt 1911 pistol, though that also is not great at medium to long ranges.

Sniper

The Sniper Class Loadout

The Sniper class is unlocked by defeating Duncan and completing a run as well as getting the Militia class to level 10. The Sniper class does exactly what it says on the box, gives you the ability to snipe with its Karabiner 98k rifle.

This bolt action rifle does the most damage per shot in the game and is effective at all ranges. You can easily one shot lesser enemies if you hit them in the body or head with this baby.

The Karabiner 98k is extremely powerful

Combining the Power Field wand that this class can start with also gives you a lot of extra damage to take down opponents with a lot of armor and health, because the Power Field increases the damage of all bullets that you shoot through it.

The 1911 is also a great sidearm and does great damage per shot at close range in case enemies get too close.

Of course the Karabiner 98k is a bolt action rifle, so you better be accurate with it and get really good at working the bolt. This is not only the most labor intense weapon in The Light Brigade VR, but also by far the slowest firing by its nature as a bolt action rifle.

Levels with close in fighting and a lot of enemies can be rough as the Sniper, but it’s still a very satisfying class to play for the one shot kills and incredible range.

Breacher

The Breacher Class Loadout

The Breacher class was recently added in the “Memories of War” update and brings a shotgun to the table with the Winchester 1897. If you’ve ever heard of a “Trench Gun” from World War 1 or 2, then that’s exactly what the Breacher gets.

As you might expect from a shotgun, it’s not very good at long ranges, but it is very effective at quickly bringing down enemies at close range. A lot of the weaker opponents you’ll run across will melt in a single shot, and so it’s sort of like a close range sniper rifle.

It also gives a lot of that one shot satisfaction that the sniper rifle does.

Nothing like a shotgun for close encounters

The Winchester 1897 basically fires a lot of little shots, each doing a small amount of damage. So at longer distances a lot of those little buckshots will go off at an odd angle and miss even if you aimed right on target.

Just like the rifleman, the Breacher also gets a headshot damage bonus, which means that aiming for the head is especially useful especially when you’re trying to quickly take out tougher enemies at short range.

The shotgun only holds 7 total rounds, and it is very dangerous to run out of ammunition in the tube during combat.

That’s because you need to take out your shells, load the first round, put the shells back into your ammo pouch, rack the slide, then take the shells back out and load it. So running it completely dry will leave your vulnerable for several seconds.

Of course the Walter P38 sidearm helps to mitigate this risk, and so does the Soul Sphere wand this class gets. It is highly recommended you get the Walter as soon as possible as a backup for emergencies.

Loading the Winchester also takes some getting used to, and has a similar learning curve to learning how to quickly load the Karabiner 98k for the sniper class. A quick tip is to move your hand back and forth over the breach of the gun quickly to load shells as fast as possible.

Overall the Breacher is a fantastic addition to the game, though it can be frustrating to use in zones with wide open spaces. You need to teleport to close distances quickly, and disengage quickly if you run out of shells.

Engineer

The Engineer Class Loadout

You need to be at least level 5 with the Breacher class to unlock the Engineer. This is another new class added in the “Memories of War” update, and is even more unique than the Breacher class.

While the MP35 is a new weapon and has a funky magazine sticking out of the side that you is designed for you to load with your shooting hand, that isn’t the unique part of this class.

The MP35 is pretty accurate for an SMG

What really stands out for the Engineer is the Sentinel Drone that it gets.

The Sentinel Drone is a completely autonomous little flying metal robot that you control from a joystick attached to your item pouches. It even has a little gun on it.

The drone is invulnerable, but is limited by time. Enemies will shoot at it, but when the yellow bar over the drone runs out it will automatically return to your item belt to recharge.

Still, the Sentinel Drone is a fantastic way to scout for or attack a group of enemies at very little risk to yourself. Though you will still need to see the drone to know where it’s going. It doesn’t have a camera or anything for you to look through.

The Sentinel Drone makes being a coward feel so much fun

The drone’s gun might also seem very difficult to aim at first, but if the drone stays stationary for a moment it will automatically lock on to the closest enemy.

With this ability the Drone actually does pretty good damage. So does the MP35 that the Engineer gets. Though like all SMGs it is better at short range, and this one in particular has slightly higher recoil than most.

The Engineer also has a great Loot Quantity bonus that means they’ll likely end up with a ton of items and gold, especially if you’re willing to clean out every map after clearing it.

So this makes the Engineer a class especially useful for the patient that are willing to loot every nook and cranny for useful items, and wait for their drone to recharge. Getting a lot of useful grenades and healing items means you’ll also have many more to blow through to make challenging fights easier,

There you have it, all classes in The Light Brigade and how to unlock them. Feel free to leave a comment about your favorite class.

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